I always laugh at the Scathing Tirade talent, but it does make for some creative narration. If my player ever deals a killing blow with it, I usually throw some narrative aspect on to it so it doesn't sound like the person just talked the enemy to death.
For example, my group was in a firefight at an Imperial checkpoint in Mos Eisley. The politico used Scathing Tirade and dealt a killing blow to the minion group. I said that his heckling distracted the stormtroopers and they wandered infront of an oncoming speeder.
Another time, the politico used Scathing Tirade to bring the damage on a group of stormtroopers to 5, killing one minion. I said that the stormtroopers were distracted once again and one of them happened to loose track of his line of fire, shooting one of his own in the back.
Whenever I play, anytime a player kills an enemy, I try not to say things like "You deal 7 damage, his armor absorbs 2, but he still goes down." I represent every number with a bit of narration. "Your shot pierces through his laminate armor and smoke pours out of the hole as the trooper falls down limply." If they deal some strain with the Scathing Tirade talent, I might say something like, "The stormtrooper is distracted by your relentless shouting and torques his ankle violently as he takes a bad step." It's all about layering on a detailed visual to disguise the monotony that a hit point system can sometimes generate.
Edited by Tyrotron, 15 July 2014 - 01:36 AM.