I've been playing this game fro 4 years now and I know there are allot of small flaws the GM are house ruling away. I love this system and the concept despite its many flaws, but there is one flaw that deeply bothers me and I have not found any solution to it.
In WFRP 3ed chance to hit and the amount of damage go hand in hand, in 2st and 2nd edition this was separated, so that you could have creatures that dealt allot of damage if they hit you but they had little chance to hit and vice versa.
Best I idea I have had so far is to give some creatures a trade:
Large creature: -2 to strength when determining hit pool, +2 strength when determining damage, Creatures blows are unstoppable (can not be blocked or parried).
This only solves issues with giant and larger creatures, I suppose creating more trades of different sizes and values could adjust this to suite my idea how the creatures should behave, but I rather figure out some rule book solution that can be allied generally (using size difference etc).
So any idea on how solved this?