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How do you defeat Phantoms?


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#21 Unremarkable Cardboard Box

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Posted 14 July 2014 - 02:26 AM

People keep bringing up JUST having Higher Pilot Skill but I just haven't seen that being the case with a lot of ship.

 

Yes, Wedge WOULD get to shoot before Echo, but the problem I come across is just having the darned thing even in arc because of how maneuverable they are. And I find this to be the case with a lot of the ships already released. Even a level 3 phantom would be giving a high skill level ship something of a 50% chance of guess which way it is going to jive coupled with a whole plethora of other variables. 



#22 Magnus Grendel

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Posted 14 July 2014 - 02:35 AM

Agreed. This is why I say "the more the better" off the list of Things That Phantoms Hate.

 

For example, I've seen a three-phantom list come a cropper twice, to the following opponents:

 

  1. 5 PS6+ TIE fighters (Higher Pilot Skill, significant numbers, agile fighters with barrel roll)
  2. Han + Y-wing escorts (Higher pilot skill, turrets)


#23 Unremarkable Cardboard Box

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Posted 14 July 2014 - 02:49 AM

Think you got the wrong thread here buddy...



#24 boomaster

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Posted 14 July 2014 - 02:49 AM

If you're mainly going for a supplement for an Edge game, then the Beta is a good deal. Look for the most recent errata for changes (mainly Gunner and Commando) and just ask here for other differences. Also, somebody put up current PDFs of the talent trees. These incorporate the errata.

The Beta is nice has an adventure that isn't repeated but you're only want to play the game then buy the core rules at least then if you're stumped for RS Gold ideas you can come back here and find quite a few willing to help you there!
 

 

I think you may have stumbled across the wrong forum....

 

As for Phantoms, I'm in the turrets and stress camp, ions do let you dictate where the next move will be but don't prevent the cloak/de-cloak but if you can control the movement you can predict the likely de-cloak locations.



#25 FTS Gecko

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Posted 14 July 2014 - 06:16 AM

A ten-pound lump hammer does the trick.  It's not sporting, but it's effective.

 

Alternatively, there's the time-honoured conversational gambit:

 

"Hey - is that your dice under the table?"

 

When your opponent looks down, you pick up his Phantom and swallow it.


Bacon for breakfast, bacon for tea; bacon for you, bacon for me.


#26 Red Castle

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Posted 14 July 2014 - 06:42 AM

 

When your opponent looks down, you pick up his Phantom and swallow it.

I would not recommend this technique unless you practiced first at home.... it does have pointy wings.


I'm a french native player so sometimes, some expressions or meanings might be lost in translation. I mean no disrespect.


#27 trustybroom

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Posted 14 July 2014 - 08:57 AM

Has anyone had any luck countering the Phantom as Imperials without using another Phantom?

 

I like running Imperials, but it seems you only have a few options for countering Phantoms:

 

  • Vader in an Advanced - but then you're stuck with a 2 attack ship
  • Maarek w/ VI - Might as well use Vader
  • Mauler Mithel w/ VI - would probably need an Engine Upgrade to make this work
  • Howlrunner w/ VI - Kinda seems like a waste
  • Soontir Fel - Always an excellent ship, but weaker against the Falcon which is becoming prevalent again.
  • Rexler w/ VI - Can definitely do the job, though costs a lot of points.
  • Rymer w/ VI + Flechette? - Maybe?
  • Kath or Fett w/ VI - Can definitely do the job, though I don't like losing Expert Handling

Is there hope without waiting for the Decimator?



#28 Keffisch

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Posted 14 July 2014 - 09:23 AM

The best counter to a Phantom is to fly well/better than he does.



#29 jpltanis

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Posted 14 July 2014 - 10:01 AM

Use a swarm to limit its movement options and denied its action.  Fire on it at range 1 from its flanks. 



#30 zathras23

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Posted 14 July 2014 - 10:13 AM


I don't even bother with them anymore.

I just call 1-800-ghostbusters.

Ask for Ray, tell them 7 thunders sent ya ;)


Ray... is he a God?

YES!
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#31 markcsoul

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Posted 14 July 2014 - 11:14 AM

I defeated a decked out whisper with two firesprays, but just barely, and only because I had perfect attack rolls thanks to multiple upgrades, and his defense rolls were below average.


REBEL: 1 A-Wing, 1 B-Wing, 1 E-Wing, 3 X-Wings, 1 Y-Wing, 1 Z-95, 1 HWK-290, 1 YT-1300, 1 GR-75

IMPERIAL: 1 Advanced, 1 Bomber, 2 Defenders, 3 Fighters, 3 Interceptors, 1 Phantom, 2 Firesprays, 1 Shuttle

SCUM: TBD





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