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How are folks running their phantoms?


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#21 Majeh

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Posted 19 July 2014 - 03:41 PM

Depending on who I fight or which phantom I use. I tend to go battlefleet gothic necron style and hit the turbos on the phantom with engin upgrade and the sensors for the action befor revealing maneuver dial and push the limit. Tear across the board behind them turn 2 and watch the rebs panic going after him while my other ties swoop in. Being able to decoak twice and still go 4 forward and still have an evade token just in case in a turn really wakes people up.
Though I dont need the engines other than making a sharp turn to get rid of push the limit stress and line up the shots. Could eaisly do any of the other mods.

Edited by Majeh, 19 July 2014 - 03:45 PM.


#22 kryzak

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Posted 20 July 2014 - 12:38 AM

Depending on who I fight or which phantom I use. I tend to go battlefleet gothic necron style and hit the turbos on the phantom with engin upgrade and the sensors for the action befor revealing maneuver dial and push the limit. Tear across the board behind them turn 2 and watch the rebs panic going after him while my other ties swoop in. Being able to decoak twice and still go 4 forward and still have an evade token just in case in a turn really wakes people up.
Though I dont need the engines other than making a sharp turn to get rid of push the limit stress and line up the shots. Could eaisly do any of the other mods.

 

How do you decloak twice?  is it:

 

start cloaked

decloak before activation

cloak and boost before activation (AS)

decloak again (stressed)

Move 4 forward

stay uncloaked



#23 bubblepopmei

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Posted 20 July 2014 - 10:03 AM

 

Depending on who I fight or which phantom I use. I tend to go battlefleet gothic necron style and hit the turbos on the phantom with engin upgrade and the sensors for the action befor revealing maneuver dial and push the limit. Tear across the board behind them turn 2 and watch the rebs panic going after him while my other ties swoop in. Being able to decoak twice and still go 4 forward and still have an evade token just in case in a turn really wakes people up.
Though I dont need the engines other than making a sharp turn to get rid of push the limit stress and line up the shots. Could eaisly do any of the other mods.

 

How do you decloak twice?  is it:

 

start cloaked

decloak before activation

cloak and boost before activation (AS)

decloak again (stressed)

Move 4 forward

stay uncloaked

 

 

You don't decloak twice.


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#24 bubblepopmei

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Posted 20 July 2014 - 10:05 AM

Echo

Veteran Instincts

Advanced Cloaking Device

Fire Control Systems

Navigator

 

That's been my favourite so far. Navigator helps with the learning curve. I've been thinking of replacing Navigator with Rebel Captive but I'm scared to lol. Recon Specialist might also work.


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#25 CatPeeler

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Posted 21 July 2014 - 10:45 AM

I've been wrecking face with Whisper / Veteran / ACD / Rebel Captive / Sensor Jammer. 



#26 niceas

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Posted 21 July 2014 - 11:03 AM

I look at the overall list builds rather than just Echo or just Whisper. After all, the best ship doesn't mean the best list.

Here is what I took to Spokane to a 5-0 result in the swiss:

Echo with VI, Rebel Captive, and Advanced Cloak
5 academy pilots

The academies are there to control board position so that Echo can move and attack with impunity. They can also work over a falcon pretty good as well.
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#27 InvestFDC

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Posted 21 July 2014 - 12:11 PM

2x Sigmas with Recon and Stygian followed by Howlrunner and Mauler both with Swarm Tactics.


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#28 Rakky Wistol

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Posted 21 July 2014 - 12:23 PM

Most fun?
Echo+PTL+adv sens+ stygian+recon

Don't ptl all the time. But his already curved BR + green banks gets you pointed in the right direction most of the time and you're stress free. Ptl + Stygian is also a nice "I got caught" button to push for cloak, free evade, double focus or double focus/double evade if already cloaked.

#29 Lord Cespret

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Posted 21 July 2014 - 01:30 PM

Had a few successful games with this list:

Whisper + VI+ ACD
Rexler Brath + Predator + HLC
Dark Curse

100 points, but the trio still excels without Initiative.
ALLIANCE: 6 X / 3 Y / 3 A / 3 B / 3 E / 3 Z-95 / 3 HWK-290 / 2 YT-1300 / 1 GR-75 / 1 CR90
EMPIRE: 8 TIE F / 2 TIE A / 8 TIE I (3x IA) / 3 TIE B / 3 TIE D / 3 TIE P / 2 Lambda / 2 Firespray-31

#30 kryzak

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Posted 21 July 2014 - 01:39 PM

I look at the overall list builds rather than just Echo or just Whisper. After all, the best ship doesn't mean the best list.
Here is what I took to Spokane to a 5-0 result in the swiss:
Echo with VI, Rebel Captive, and Advanced Cloak
5 academy pilots
The academies are there to control board position so that Echo can move and attack with impunity. They can also work over a falcon pretty good as well.


I'm trying to build a list around the same Echo build, but really don't like 5 TIEs. Trying to put BH with gunner and Doomshuttle in the list. Do you think that will work?




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