Jump to content



Photo

How are folks running their phantoms?


  • Please log in to reply
29 replies to this topic

#1 Terrorping

Terrorping

    Member

  • Members
  • 46 posts

Posted 13 July 2014 - 01:56 AM

So far I've been using the low PS pilots with the particle accelerator and intel agent, to a fair degree of success. Until my last game where higher PS pilots ( and flid flying ) gave me a right hammering.

I'm just curious how others are building them and with what tactics? Thinking about a well equipped whisper with escort for an upcoming tournament....

Cheers.

#2 Eggs

Eggs

    Member

  • Members
  • 111 posts

Posted 13 July 2014 - 02:01 AM

Whisper with advanced cloaking device and fire control system. Vicious, nasty and hops around like a flea.
  • gundamv likes this

#3 Parravon

Parravon

    Member

  • Members
  • 802 posts

Posted 13 July 2014 - 02:04 AM

How am I running my Phantom? Today - unsuccessfully! First time out with it and I tried Echo and he got one-shot in the first turn due to a miscalculation with the decloak that left his butt hanging out in front of Chewbacca. I tried Whisper in the next game and lasted longer but failed to get into a good firing position to make the most of it.

Both pilots with ACD, FCS, and Vet instincts.

Conclusion: Good fun, but need more practice.


Edited by Parravon, 13 July 2014 - 02:04 AM.

  • X Wing Nut likes this

Rick

Hastings, New Zealand


#4 Two_Hands

Two_Hands

    Member

  • Members
  • 97 posts

Posted 13 July 2014 - 02:05 AM

Whisper or Echo with vet instincts and ACD seem to be high percentage (and common) choices. Or better yet, both.

#5 The_Brown_Bomber

The_Brown_Bomber

    Member

  • Members
  • 1,760 posts

Posted 13 July 2014 - 02:43 AM

Whisper or Echo with vet instincts and ACD seem to be high percentage (and common) choices. Or better yet, both.

 

echo+veteran instincts+ rebel captive+sensor jammer+ACD

its a lot of points but very nasty flanker :)


"There will be a substantial reward for anyone who finds the Millenium Falcon. You are free to use whatever means necessary, but I want them alive. No disintegration!".

Lord Vader


#6 Mace Windu

Mace Windu

    Member

  • Members
  • 264 posts

Posted 13 July 2014 - 03:15 AM

Echo + VI + ACD + Rec Spec great on attack and defence, though ideally its not getting shot at to begin with :)

Rebel Freedom Fighters: 5 Z95, 4 X-Wing, 3 B-Wing, 1 Y-Wing, 1 A-Wing, 1 E-Wing, 1 HWK 290 & 1 YT-1300

Imperial Oppressors: 5 TIE Fighter, 3 TIE Bomber, 4 TIE Interceptor, 1 TIE Phantom, 1 TIE Defender, 2 Firespray & 1 Shuttle


#7 Blail Blerg

Blail Blerg

    Member

  • Members
  • 609 posts

Posted 13 July 2014 - 03:23 AM

I'd like to ask some questions to the Phantom runners:  

 

In consideration of what you feel the meta is, do you worry about facing another phantom?  

How does your phantom list do against another phantom?  

Any advice on phantom vs phantom, or even, mirror builds? 

Whisper vs Echo, which has an edge?  


ROLL RED, STAY THIRSTY FRIENDS. 


#8 Keffisch

Keffisch

    Member

  • Members
  • 675 posts

Posted 13 July 2014 - 04:52 AM

do you worry about facing another phantom?

 

Not really, 4 life total and being highly susceptible to stress makes it a balanced ship.

 

How does your phantom list do against another phantom?

 

I've only flown Whisper vs Whisper and Echo vs Whisper and while I imagine initiative matters in a Whisper mirror match, it wasn't a factor in that game. Krassis wrecked my opponent's Whisper (rear arc) before my own could peel off its target and join in the fun.

 

Any advice on phantom vs phantom, or even, mirror builds? 

 

Consider initiative bidding, and/or using defensive upgrades like Rebel Captive.

 

Whisper vs Echo, which has an edge?

 

Echo with Intel Agent, imho.


Edited by Keffisch, 13 July 2014 - 04:53 AM.


#9 Hobojebus

Hobojebus

    Member

  • Members
  • 832 posts

Posted 13 July 2014 - 05:39 AM

Ran echo with gunner, fire control and out manoeuvre killed a ship each turn from turn 2 onwards.

 

Never needed gunner so that will get dropped but removing a green dice while having a target lock proved very effective for me.



#10 Hwarangdaem

Hwarangdaem

    Member

  • Members
  • 23 posts

Posted 13 July 2014 - 06:40 AM

After running Echo, I just can't enjoy phantoms without banking decloak. Of course there are sometimes situations where you would want straight 2 instead of bank 2, but still I just find "Echo" far more superior than "Whisper". Generics are just different story.

 

"Echo" with Recon specialist, VI, ACD and FCS is my to go build.

Flanking and staying out of firing arcs while Miniswarm does its stuff


  • Mace Windu likes this

#11 Yipikayey

Yipikayey

    Member

  • Members
  • 101 posts

Posted 13 July 2014 - 06:46 AM

Whisper + Rebel Captive + Fire control systems + Veteran Instincts + Advanced Cloak

 

(I am sorry if me writing the full names annoys somebody, but i think it is better for people who are starting out than instead reading ADC VI FC RC and going wtf are they smoking)

 

Why whisper before echo ? and Why the upgrades ?

 

1 - I don't have any troubles with decloak + movement + barrel roll to get out of arcs.

2 - PS 9 is far too important, because if we are not it would turn Han Solo builds into a hardcounter instead of a soft one.

3 - Rebel captive allows you to mitigate movement of a Engine Upgraded Falcon, it is useful in general, and godly in phantom on phantom match ups.

4 - Fire control systems allow for extra damage, because sometimes you won't use concentration but barrel roll. And it is also very useful against sturdy targets (ring ring, Falcon).


Edited by Yipikayey, 13 July 2014 - 06:49 AM.

  • bobbywhiskey and DreadStar like this

#12 Red Castle

Red Castle

    Member

  • Members
  • 792 posts

Posted 13 July 2014 - 07:23 AM

Classic Echo with Advanced Sensor, Advanced Cloaking Device, Veteran Instinct and Intelligence Agent. The best arc dodger there is. Fun to play with but a pain to fly against.


I'm a french native player so sometimes, some expressions or meanings might be lost in translation. I mean no disrespect.


#13 Krynn007

Krynn007

    Member

  • Members
  • 1,090 posts

Posted 13 July 2014 - 08:23 AM

Ive only ever used echo.
Mostly with advanced cloak and veteran instincts.
Though sometimes I may through fcs,and or recon specialist in her.

For the most part I've done really well with her, and the very few games I've lost with her thus far was mainly do to pilot error. Like flying on an asteroid lol.

Whisper I think is scary for echo because she is going to move last and is pretty easy for her to detect where echo will go.

Four vs two is nasty

Myself and friends have taken care of Falcons easily with Phantoms, so they are not the be all counter to the them, but I guess it is probably one of the best

But with my echo I usually fly a mini swarm, or a Firespray with a couple ties, or maybe a squint or shuttle.

My favorite so far mini swarm, and Firespray and ties

Edited by Krynn007, 13 July 2014 - 08:27 AM.

Rebels

4 xwing, 2 awings, 2 bwings,1 ywing, 1 Falcon, 1hwk, 1 ewing, 2 z95, 1 transport, 1 Tantive,

Imperials

6 tie/ft, 2 squints, 1 aces, 2 bombers, 1 tie adv, 1 shuttle, 1 Firespray, 2 phantom, 1 tie defender


#14 Nataris

Nataris

    Member

  • Members
  • 369 posts

Posted 13 July 2014 - 10:45 AM

I've had the best success with:

Echo
IV
ACD
Navigator

Echo's mobility tied with navigator and being able to change a maneuver direction is priceless.
Its gives you so much more freedom in dial selecting since you aren't restricted to a direction.

This setup makes arc dodging about 5 times easier since you're not hamstrung into a direction

#15 Aminar

Aminar

    Member

  • Members
  • 3,084 posts

Posted 13 July 2014 - 11:14 AM

I really like Rebel Captive. I run Whisper, VI, ACD, and Rebel Captive for 40 points. It's pricey, but the threat level is huge, the stress ends up being absolutely huge in annoying those high PS pilots chasing me down, and Echo is just too vulnerable without a highly situational Decoy setup, but even then, moving at PS6 is frustrating, even when you shoot at PS10.

#16 bobbywhiskey

bobbywhiskey

    Member

  • Members
  • 266 posts

Posted 13 July 2014 - 11:44 AM

I've had the best success with:

Echo
IV
ACD
Navigator

Echo's mobility tied with navigator and being able to change a maneuver direction is priceless.
Its gives you so much more freedom in dial selecting since you aren't restricted to a direction.

This setup makes arc dodging about 5 times easier since you're not hamstrung into a direction

Navigator changes speed, not direction. Hence combo  it with boba fett.So it does let you change a 1 bank right into a 3 bank right or something, but not a 3 bank left.


  • Aminar likes this

#17 malladin.ben

malladin.ben

    Member

  • Members
  • 123 posts

Posted 13 July 2014 - 12:48 PM

Here's the build I want to use (just waiting for a chance to get down to the club to play it):

Echo
advanced cloaking device
advanced sensors
outmanoeuvre
tactician or rebel captive (just not sure which one will trigger most often)

the goal is to get something fun to fly, flipping and barrel rolling over the place.

It's going to be supported by an ion cannon delta and a doom shuttle, so should be a nice toolkit list.

Cheerio,

Ben

#18 JBouthietteJr

JBouthietteJr

    Member

  • Members
  • 111 posts

Posted 13 July 2014 - 01:43 PM

I've not actually flown mine yet, but my plan for tomorrow's 150 point match is Whisper and Echo, both VI+ACD, accompanied by two HLC OGP. Chance to practice flying both decloak styles (regular and Echo) as well as continuing to practice flying the Albino Ice Cream Truck  :lol:


TIE Fighter x7 / TIE Advanced x1 / TIE Bomber x3 / TIE Interceptor x8 / TIE Defender x3 / TIE Phantom x2 / Lambda-Class Shuttle x2 / Firespray-31 x1
X-Wing x3 / A-Wing x3 / B-Wing x1 / HWK-290 x1 / YT-1300 x1

#19 kryzak

kryzak

    Member

  • Members
  • 212 posts

Posted 19 July 2014 - 01:15 PM

I generally prefer Echo to Whisper after flying both a few times. The 2 bank de cloak is just too fun to give up. Plus, contrary to what one poster said, it's much easier to guess Whisper's decloak than Echo. I was able to use an AP and shuttle to block off Whisper's decloak and kill it. With Echo, it's only possible when asteroids block off some of the decloak avenues.

PS8 (with VI) is tough because of all the PS9 ships out there, but I've since learned to just give up on a shot if there's too much risk and try again later. Intelligence Agent is super useful in that case. I was able to outfly a 3 Amigos build with Turr, Soontir, and Whisper with VI.

My usual build is Echo with VI, ACD if I want to keep it "cheap". Always debating Intel Agent (great against PS9+ ships), Rebel Captive (amazing in Phantom mirror matches and at endgame), or Flight Instructor (with cloaking and sometimes getting shot before cloaking, this could mean life or death)

I also add FCS for more attack power. Though Outmaneuver is an interesting idea someone mentioned here. It'll be hard to give up VI, but to think of it, I have flown PS6 Echo before, and with Intel Agent, Outmaneuver may work. Just only decloak when you're sure that no one can shoot at you. Risky but rewarding if you're right.

#20 PhantomFO

PhantomFO

    Member

  • Members
  • 409 posts

Posted 19 July 2014 - 01:54 PM

For Echo: VI, Advanced Sensors, Recon Specialist and Advanced Cloak

The ability to barrel roll with Echo's decloak is tremendous. It gives you so many more lateral movement options, and basically allows you to fly backwards.

For Whisper: VI, FCS, Gunner, ACD

Tried this after seeing it in the regionals thread. Since Whisper requires a hit for his ability, the Buzzsaw gives him the best shot at getting one every turn. The only hard part is controlling his movement, since he's a lot more restrictive than Echo in where he can go.

For any named Phantom: Captain Yorr with Rebel Captive.

Again from the Regionals thread. Yorr provides protection against stress, which is possibly the Phantom's greatest weakness. As long as you're within range 2 of him, you can pull K-turns, dodge Flechettes and fire on Rebel Captives with impunity.

REBEL: 3 X-Wings, 2 B-Wings, 1 Y-Wing, 1 A-Wing, 1 Z95 Headhunter, 1 YT-1300, 1 HWK-290

IMPERIAL: 5 TIE Fighters, 3 TIE Interceptors, 1 TIE Phantom 1 TIE Advanced, 1 Lambda, 1 Firespray





© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS