Now also consider the 1/6 number I gave you and you will see why I said that meaningful crits will be rare.
No, they really aren't, because you're still just considering one ship. Assuming your 1/6 and 2/9 numbers are correct the swarm of eight z-95s has about a 26% chance each turn of inflicting a "meaningful" crit. IOW, each turn roll an attack die, on a blank remove one of your ships that would otherwise still be alive.
For the firepower comparison : if you take a TL, then the Ties have an even greater advantage in firepower as you cannot use it in defense.
Not really, because focus only works once and therefore the majority of defense rolls you make will be without focus (or will have no eyes to use your focus) either way. So in exchange for having one z-95 not have a defensive focus token I get all eight of my z-95s to have a target lock, and all of them get to shoot before your TIEs.
And of course you don't have to use the TL option if you don't want to, it's just silly to claim that the TIEs have a firepower advantage when the z-95s have the extra offense-boosting action available.
Also consider that if you can lock, then you can be blocked on the following turn meaning no lock+focus stack.
IOW, "if you're in range to shoot I get to block you next turn". Remember that the z-95s move after the TIEs, so they can move just barely into range 3 and get their target locks. And even if you do block them a leftover TL is better than no action at all.
And you're also ignoring anything that happens after the initial pass. Let's say we have a z-95 and a TIE with no shot this turn because everything is outside their arc. The z-95 can take a target lock for future use, the TIE can, at best, try to barrel roll into a better position. So, assuming the z-95 can maneuver back into the fight next turn it will either have a focus + TL stack or k-turn with a TL, while the TIE fighter just has its basic focus or actionless k-turn.
Edited by iPeregrine, 20 July 2014 - 04:39 PM.