No, we can keep this polite. You just make it sound like you've made up your mind and can't be budged on the issue. It behooves us all to keep an open mind when people hold an opinion that we don't understand. I'll try to address your main points one at a time:
1) The Z-95's dial is actually very average, slightly different from an X-Wing's, but no worse. Only three Rebel ships have a 1-hard maneuver (one of which is red, and another you're likely to pay over 42 points for), so that's not really a mark against the Z-95. Similarly, only two Rebel ships have a 5-straight. It does share a 3-K with both the A-Wing and YT. Again, the Z-95's dial is very average, but I count that as a good thing - especially since you're only paying 12 points for it.
2) The Z-95's attack is no more weak than your average TIE Fighter, and, according to the math-wingers, the Z-95 is alleged to be slightly more durable than the TIE while costing the same amount. Those two red dice really start to add up when you throw them enough times, which is what you should be doing for only 12 points a ship. I'm not sure a competent player would accuse the TIE Fighter of being mere "cannon fodder," so perhaps we should keep a similarly open mind about the Z-95.
3) The Z-95 is far and away a better generic missile platform than the A-Wing. The A-Wing is overpriced enough as it is, without factoring in the cost of ordnance. Five ships loaded for bear makes for one heck of an alpha-strike, and the fact that you can field that many ships mitigates the risk of losing one before it shoots, owing to its low PS. When it comes to fielding ordnance, no other ship compares to the Z-95, not even the TIE Bomber.
4) Both of the named pilots are slightly more niche than your average Z-95, so they don't fit the same filler role as a Bandit or Tala Squadron Pilot. Blount is good when you absolutely have to get a missile off, and Cracken is quickly becoming one of my favorite Rebel pilots. At only 21 points - the same cost as a Rookie Pilot - you get a ship that can share both an action and PS8 at range 1. He is more fragile than your average X-Wing, which means you can't just throw him into any list and expect your opponent to ignore him. If you can find a way to protect him, however, that's still less than a quarter of your points well spent.
Edited by WonderWAAAGH, 11 July 2014 - 07:50 PM.