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Increasing ship component quality at creation


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#21 Errant Knight

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Posted 27 July 2014 - 10:17 AM

I'm inclined to believe you.  That's a problem with supplements.  They spread the rules out over thousands of pages.  There's no codification at a later date.  It makes it difficult for us GMs.  We so want to be fair to the players' characters while we are busy trying to blow off their limbs.



#22 Erathia

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Posted 27 July 2014 - 10:41 AM

We so want to be fair to the players' characters while we are busy trying to blow off their limbs.

 

Yes, but given that we have to choose one of these I think we all know which one we'll go for.

 

Cyberlimbs aren't that expensive or hard to acquire anyway. They're just being babies.


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#23 Errant Knight

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Posted 27 July 2014 - 03:32 PM

In past games I've run, those are the stories that still get told, where one character or the other lost this leg or that arm.  And the biggest braggarts are the ones with the bionic eyes.  I mean, who survives a critical hit to the head?  That's serious bragging rights!



#24 Kasatka

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Posted 30 July 2014 - 03:13 AM

BC Crew Improvements to a BC Servitor Crew???

 

Isn't that a bit like a Best Best Craftsmanship Servitor Crew?  Hey, it's your game.  Knock yourself out.  I fail to see how spiffy uniforms would make a servitor better, though.

It could be seen as better servitor handlers, maintenance stations and spare parts - leading to less down time and wear-and-tear building up on your spiffy, almost perfect acting servitors.


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