I have been searching through some of the forums looking for some info on this topic but I haven't seen it discussed too much. Why are starships...fighters in particular so fragile???
Not only are they very easy to hit (unless I am missing something) one or two hits and the character is possibly dead or completely out of the fight.
I have tried to come up with a house rule to at least give the ship itself a toughness score, maybe based on class of ship, but haven't found the solution.
A character gets a Toughness score based on Brawn then adds Armor, ships just get a Soak. In the case of an A-Wing its a 2 Soak and 6 Hull. I love the game and narrative aspect of the dice, etc. People will argue that "its a narrative game" so don't worry so much about the points. But the weakest part of the Star Wars games is the narrative space combat system. So much of Star Wars is the ships and they are almost unplayable IMHO.
Has anyone tried anything yet? Am I missing something in the rules?