Jump to content



Photo

Imperial Customs Ships.


  • Please log in to reply
23 replies to this topic

#1 LeSquide

LeSquide

    Member

  • Members
  • 8 posts

Posted 10 July 2014 - 10:43 AM

I am going to be starting a mixed AoR & EotE game soon, and the hardworking killjoys with Imperial Customs will likely be a consistent setting element and thorn in the PCs' side. I'm looking for suggestions suggestions for vessels and starships Customs would likely have available and in service; preferably ones with printed stats. Any suggestions? I'm looking both for pleasing setting coherence and gameability; Praetor-class Star Destroyers need not apply.

Edited by LeSquide, 10 July 2014 - 10:44 AM.


#2 Ghostofman

Ghostofman

    Member

  • Members
  • 1,263 posts

Posted 10 July 2014 - 11:11 AM

The Citadel "Freighter" is a good general purpose craft, as is the Gozanti.

 

The Corellian Corvette's stats are generic enough that it could easily stand in for an imperial customs corvette, at least from the perspective of the players.

 

Upgunning a Wayfarer with additional Quadlasers would produce a fairly solid analog to the Etti Lighter. Coporate Sector, but still...

 

Also CSA, the Marauder Corvette works well too, and you can easily redress is as an Imperial light cruiser by simply replacing the IRDs with TIE fighters (stats-wise there really isn't much difference anyway).

 

Neb-B of course...

 

The Neutron Star Bulk Cruiser from Dangerous Covenants essentially IS "your local bulk cruiser" mentioned in the films...

 

Don't have my AoR book with me, but I'm 99% sure you could find something in there that with the speed reset to a permanent 0 would allow it to count-as a space platform.


  • Tear44 and RedfordBlade like this

MAGIC HEADPHONES PROTECT ME FROM THE SPACE!


#3 RogueCorona

RogueCorona

    Member

  • Members
  • 652 posts

Posted 10 July 2014 - 03:08 PM

The smuggler book, and any smuggling focused adventure books will probably cover Imperial customs ships. Until than Ghostofman's ideas mostly sound good but I'm not sure how often Neb-Bs would be on customs patrol unless you are in a pirate heavy zone.



#4 Ghostofman

Ghostofman

    Member

  • Members
  • 1,263 posts

Posted 10 July 2014 - 04:17 PM

 I'm not sure how often Neb-Bs would be on customs patrol unless you are in a pirate heavy zone.

Depends on the kind of operations being conducted. Remember a Neb-B carries two full squadrons of fighters, allowing it to cover A LOT of ground with less manpower. So you could have a situation where the players drop out of hyperspace a Yurt Point Station, where a Neb-B is just sort of cruising slowly around at a distance while a half dozen TIEs actually fly around in the docking pattern doing close up security and customs scans of incoming craft.

 

Customs and Interdiction missions vary pretty widely, it's not always going to be a guy with some stormtrooper docking with your ship and digging through your hamper...

 

Also brain fart earlier. The Skipray Blastboat and Firespray are no-brainers for representing various customs operations.


Edited by Ghostofman, 10 July 2014 - 04:20 PM.

MAGIC HEADPHONES PROTECT ME FROM THE SPACE!


#5 nungunz

nungunz

    Member

  • Members
  • 220 posts

Posted 10 July 2014 - 04:59 PM

Systems Patrol craft from Beyond the Rim can work as well for a bigger Bureau ship



#6 kinnison

kinnison

    Member

  • Members
  • 481 posts

Posted 10 July 2014 - 07:39 PM

In my campaign I just use the stat block for the corellian corvette or a systems pateol craft. The system is simple enough for vehicles that it won't make that much of a difference

Check out my current Campaign:

The Minos Cluster

Last session 8/9/14 'Beyond the Rim: Prologue'

Last Update 8/16/14


#7 RogueCorona

RogueCorona

    Member

  • Members
  • 652 posts

Posted 10 July 2014 - 08:56 PM

 

 I'm not sure how often Neb-Bs would be on customs patrol unless you are in a pirate heavy zone.

Depends on the kind of operations being conducted. Remember a Neb-B carries two full squadrons of fighters, allowing it to cover A LOT of ground with less manpower. So you could have a situation where the players drop out of hyperspace a Yurt Point Station, where a Neb-B is just sort of cruising slowly around at a distance while a half dozen TIEs actually fly around in the docking pattern doing close up security and customs scans of incoming craft.

 

Customs and Interdiction missions vary pretty widely, it's not always going to be a guy with some stormtrooper docking with your ship and digging through your hamper...

 

Also brain fart earlier. The Skipray Blastboat and Firespray are no-brainers for representing various customs operations.

 

 

The Imperial navy and Imperial customs services are completely different organizations as far as I can tell with the customs service having its own fleet and playing more of a Coast Guard role. While the customs service and the navy definitely work closing together with some officers transferring between the two, sometimes more than once, and I could see some navy ships might be assigned to aid the customs service the customs service would never have a Neb-B of its own and the navy would probably only assign Neb-Bs to aid cutoms in high priority or high threat systems.



#8 bradknowles

bradknowles

    Member

  • Members
  • 295 posts

Posted 10 July 2014 - 11:47 PM

I am going to be starting a mixed AoR & EotE game soon, and the hardworking killjoys with Imperial Customs will likely be a consistent setting element and thorn in the PCs' side. I'm looking for suggestions suggestions for vessels and starships Customs would likely have available and in service; preferably ones with printed stats. Any suggestions? I'm looking both for pleasing setting coherence and gameability; Praetor-class Star Destroyers need not apply.

 

There are lots of Silhouette 4 & 5 Patrol Boats, Corvettes, Cruisers, Frigates, etc… listed at http://swrpg.viluppo...&flattened=true

 

Note that this will just give you the stats.  If you want to read the entries on each ship, you’ll need to go to the designated page of the specified book.


Unless stated otherwise, these are just my personal opinions about how I feel things should work.  Even if I quote chapter and verse of a particular rulebook, only the part that's quoted is likely to actually be official.  Each GM will have to decide for themselves what rules they will use and which ones they won't, and how they will interpret the rules they do use.  That is their right -- and their responsibility.

"A FFG Star Wars Index" by Aahzmandius_Karrde: <http://community.fan...ar-wars-index/> | Github project at <https://github.com/k...rde/ffg_swrpg/>

"Dice Probability Generator" by Litheon: http://community.fan...lity-generator/


#9 BadMotivator

BadMotivator

    Member

  • Members
  • 78 posts

Posted 11 July 2014 - 11:21 AM

 

 

Also brain fart earlier. The Skipray Blastboat and Firespray are no-brainers for representing various customs operations.

 

 

I wouldn't use the actual Firespray. They seem to be a high end vehicle that isn't too common.

 

While perfectly suited to the role, it would be about as common as police forces using a high end luxury car for routine traffic patrol.

 

You could use the stats for it and just say its a Customs Patrol Boat though.



#10 Ghostofman

Ghostofman

    Member

  • Members
  • 1,263 posts

Posted 11 July 2014 - 02:51 PM

 

 

 

Also brain fart earlier. The Skipray Blastboat and Firespray are no-brainers for representing various customs operations.

 

 

I wouldn't use the actual Firespray. They seem to be a high end vehicle that isn't too common.

 

While perfectly suited to the role, it would be about as common as police forces using a high end luxury car for routine traffic patrol.

Like this?

b928e12844e37abce0b59c69edbf92fc.jpg

 

 

Customs services use high performance vehicles specifically because they have the performance to go head to head with rum- runner type smuggling operations that rely on speed.

 

Also the "ultra-rare-unique-snowflake" part of the firespray's lore is just a footnote from a video game (and not a very good one) to try and make the Fett's look even more awesome and amazing (because... I guess they aren't awesome and amazing enough as it is?). So ditching it won't hurt the universe any more then allowing a player to have a YT-1300, or Firespray of their own.


  • kaosoe likes this

MAGIC HEADPHONES PROTECT ME FROM THE SPACE!


#11 HappyDaze

HappyDaze

    Member

  • Members
  • 5,755 posts

Posted 11 July 2014 - 08:21 PM

The Gozanti-class Armed Transport from AoR makes for a fine customs ship. The crew of twelve along with 12 passengers (troops) is just right for most customs duties. It could use a High-Output Ion Turbine to better keep up with most freighters, but that's about all that's required (slow hyperdrive isn't usually a problem for customs).


  • bradknowles likes this

Ignore, Ignore, you must learn Ignore!

 

Now Ignoring: Nobody.


#12 bradknowles

bradknowles

    Member

  • Members
  • 295 posts

Posted 12 July 2014 - 04:00 PM

 

While perfectly suited to the role, it would be about as common as police forces using a high end luxury car for routine traffic patrol.

Like this?
b928e12844e37abce0b59c69edbf92fc.jpg

 


To be pedantic, this is not what I would call a "high end luxury vehicle". Because of the Police Pursuit package, this thing is going to be more expensive than the base model that you or I could buy straight off the lot, but it’s not like this is a Bugatti EB-110.

Nor is this what I would call a "high performance" vehicle. It’s a police car. It can outrun a Toyota Camry or an old Ford F-150 truck, but it’s not going to outrun Ferraris or Lamborghinis.


There are some cases where police departments have bought or captured true high performance vehicles, and their purpose is usually to run down Corvettes and the like that are speeding outrageously on the highways. But the real advantage they have is the driver training that the officers take, which let them do things in a slower vehicle that a less well-trained person in a more powerful vehicle still can’t do.

 

The sad thing is that the #10 car on the list at http://www.topcrimin...s-in-the-world/ is actually a Camaro.  ;-(

 

But the Brabus Rocket?  Now that would be one hell of a police car!


Unless stated otherwise, these are just my personal opinions about how I feel things should work.  Even if I quote chapter and verse of a particular rulebook, only the part that's quoted is likely to actually be official.  Each GM will have to decide for themselves what rules they will use and which ones they won't, and how they will interpret the rules they do use.  That is their right -- and their responsibility.

"A FFG Star Wars Index" by Aahzmandius_Karrde: <http://community.fan...ar-wars-index/> | Github project at <https://github.com/k...rde/ffg_swrpg/>

"Dice Probability Generator" by Litheon: http://community.fan...lity-generator/


#13 BadMotivator

BadMotivator

    Member

  • Members
  • 78 posts

Posted 12 July 2014 - 04:13 PM

You should also consider what area you are in.

 

Most places you'll be going simply won't have amazing funding. Think of the area around your rather average planet on the Corellian run as not being equivalent to LAX, but rather a medium sized cities small local airport in terms of relativity.



#14 LeSquide

LeSquide

    Member

  • Members
  • 8 posts

Posted 12 July 2014 - 09:08 PM

Thanks for all the help! The game is taking place in a Mid Rim sector that the rebels are trying to sneak a base into the boonies of; the local concerns are more about pirates and rogue miners than the Rebellion (at least at first). 

 

Given that, the Imperial Customs are going to have several Imperial Customs Light Corvettes as their heavier muscle (Using the Corellian Corvette stats as suggested!), with PB-950 patrol boats as their more workaday vehicles. 

 

The local Imperial Navy formation occasionally seconds an Interdictor to them for serious anti-piracy work, but that probably won't rear its ugly head for a while. 

 

Now, I just need to figure out what the Navy proper is keeping around! 



#15 Ghostofman

Ghostofman

    Member

  • Members
  • 1,263 posts

Posted 12 July 2014 - 09:19 PM

D6 holocron
Imperial sourcebook
Hope you've got some time and like to read....
  • LibrariaNPC likes this

MAGIC HEADPHONES PROTECT ME FROM THE SPACE!


#16 Shinagani

Shinagani

    Member

  • Members
  • 18 posts

Posted 14 July 2014 - 05:04 AM

Now, I just need to figure out what the Navy proper is keeping around! 

 

I was trying to think this through last week. The issue I hit is most sources say the Imperials don't really use a conventional naval doctrine, so their formations tend to just be lots of Imperial-Class Star Destroyers.

 

Smaller craft that would make sense for screening vessels tend to just be used for picket duty in low priority systems. Regardless, I thought a good Imperial task force would be 1 Imperial-Class Star Destroyer, 2 Victory-Class, 1 Vindicator Heavy Cruiser, 2 Immobilizer Cruisers, 3 Dreadnaught Cruisers, and 3 Lancer Frigates.



#17 Ghostofman

Ghostofman

    Member

  • Members
  • 1,263 posts

Posted 14 July 2014 - 10:45 AM

 

Now, I just need to figure out what the Navy proper is keeping around! 

 

I was trying to think this through last week. The issue I hit is most sources say the Imperials don't really use a conventional naval doctrine, so their formations tend to just be lots of Imperial-Class Star Destroyers.

 

Smaller craft that would make sense for screening vessels tend to just be used for picket duty in low priority systems. Regardless, I thought a good Imperial task force would be 1 Imperial-Class Star Destroyer, 2 Victory-Class, 1 Vindicator Heavy Cruiser, 2 Immobilizer Cruisers, 3 Dreadnaught Cruisers, and 3 Lancer Frigates.

 

Chapter 8 of the imperial sourcebook is a really good source on this, which is why I recommended it.

 

It does say that the Imperial Navy organizes it's deployment groups more on a by-mission guideline then an formal order of battle like the Army. But it does have an OB, showing the "official" layout and also discussing the actual intended function of each formation. But it also (really interesting) says the Admiralty really liked the Imperial-class, and tweaked their OB to allow a single Star Destroyer do be designated as a "Line" so the budget politicos would be more likely to approve the construction of more of them (which they did).

 

From the perspective of an RPG this really brings in a lot of really nifty fluff and says a lot about how the Imperial navy operates. As a GM you can bring in any battlegroup build you like, so go nuts. Also, the Navy considers a Star Destroyer to be the ultimate Jack of all trades warship (not really wrong), and may deploy a single SD to deal with what seems like the mission of an entire battlegroup of smaller craft.

 

So, if you want to say... blockade the PCs on a planet with the expectation of them escaping, deploy a single Star Destroyer and fill the orbits with sensor bouys, probe droids and TIE fighters. Play your cards right and you can punch through. On the other hand if you want the players stuck there for realsies, a half-dozen Carrack-class crusiers and an escort carrier would be a lot harder to get past.... even if it isn't a Star Destroyer....


  • LibrariaNPC likes this

MAGIC HEADPHONES PROTECT ME FROM THE SPACE!


#18 PartTimeGamer93

PartTimeGamer93

    Member

  • Members
  • 55 posts

Posted 14 July 2014 - 04:43 PM

IPV-1, Tartan Patrol Cruiser, Gozanti (Imperial Refit), CR-90, or DP-20. All of these are ideal for Imperial Customs Enforcement. Anything bigger and you start getting into actual Imperial Navy operations.

#19 PartTimeGamer93

PartTimeGamer93

    Member

  • Members
  • 55 posts

Posted 14 July 2014 - 05:03 PM

Actually, a Lancer or Carrack might be within reason, too.

#20 Shinagani

Shinagani

    Member

  • Members
  • 18 posts

Posted 14 July 2014 - 05:12 PM

 

 

Now, I just need to figure out what the Navy proper is keeping around! 

 

I was trying to think this through last week. The issue I hit is most sources say the Imperials don't really use a conventional naval doctrine, so their formations tend to just be lots of Imperial-Class Star Destroyers.

 

Smaller craft that would make sense for screening vessels tend to just be used for picket duty in low priority systems. Regardless, I thought a good Imperial task force would be 1 Imperial-Class Star Destroyer, 2 Victory-Class, 1 Vindicator Heavy Cruiser, 2 Immobilizer Cruisers, 3 Dreadnaught Cruisers, and 3 Lancer Frigates.

 

Chapter 8 of the imperial sourcebook is a really good source on this, which is why I recommended it.

 

...

 

So, if you want to say... blockade the PCs on a planet with the expectation of them escaping, deploy a single Star Destroyer and fill the orbits with sensor bouys, probe droids and TIE fighters. Play your cards right and you can punch through. On the other hand if you want the players stuck there for realsies, a half-dozen Carrack-class crusiers and an escort carrier would be a lot harder to get past.... even if it isn't a Star Destroyer....

 

 

I think you sold me on tracking down a copy of the Sourcebook.  I'm going to embrace the Star Destroyer heavy Imperial navy, especially since it's supported by the films. Then I can have Admiral Ackbar's genius be training the Rebels to use tight formations that allow a group of smaller ships to counter the large Imperial ships.






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS