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#1 Darth Chuck

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Posted 09 July 2014 - 03:53 PM

This is my first ever list playing the Rebels (My son refuses to be Empire and my gaming group likes to play with the Huge Ships of which I have none) and I am seeking comments.  Considering the ships and cards I have access to, see sig below, what do you think of this squad at 100 points?

 

Luke with R5-K6 and Veteran Instincts (31 points)

Wedge with R2-D2 and Shield Upgrade (37 points)

Kyle Kataran with Recon Specialist and Ion Turret in the Moldy Crow (32 points)

 

I know it is a lot of eggs in three baskets, but they are pretty robust baskets that should be able to operate independently with Kyle in the middle providing support in the form of 6-guarding with the ion turret and focus passing.  Luke will Target Lock a lot and Wedge will do what he has to do in regenerating shields and one-shotting TIEs.

 

I am used to running swarms of cheap, disposable TIEs with a firespray and a nameed TIE or two with stealth devices.  This will be a lot different.


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Sets: Core x 2, TIE x 1, X-Wing x 1, Millennium Falcon x 1, Slave-1 x 1, TIE Bomber x 1, HWK x 1, TIE-Int x 1, A-Wing x 1, Y-Wing x 1, TIE Advanced x 1

Ships: Empire: TIE Fighters x 5, Firespray x 1, TIE Bomber x 1, TIE-Int x 1, TIE Adv x 1

           Rebel: X-Wing x 3, Millennium Falcon x 1, HWK x 1, A-Wing x 1, Y-Wing x 1

Fight terrorism, join the Empire!


#2 Plainsman

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Posted 09 July 2014 - 04:01 PM

Funny you bring this up! I asked about an XXHWK build earlier! See link

http://community.fan...hree-reb-build/

When I'm using Xs, Wes and Wedge are my first go to pilots, but I believe Wes comes with the transport, so you may not have access to him, so Luke is next!

The HWK with a turret is a nice addition with Moldy crow to hold early Focus tokens. Check out Jan Oars ability tho as it adds punch to an XWing each turn! If you can fit Wingman on an X, it'll help relieve the Stress!

It's a cool combo, and I managed to defeat the Defenders with it last night!

Edited by Plainsman, 09 July 2014 - 04:08 PM.


#3 mrfroggies

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Posted 09 July 2014 - 04:14 PM

Here's a few general comments:

 

R5-K6 has never been that useful to me, and If I was going to run that droid I would use it on Dutch.  based on the your collection it doesn't look like you own a Y-Wing.

 

Wedge is the obvious target here, so expect ships to try and take him out right away.  I really like running Luke with Draw There Fire and R2-D2.  Luke can now pull some crits from Wedge and then heal up next turn.  This lets you spread the damage out and keep Wedge around a little longer.


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#4 StevenO

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Posted 09 July 2014 - 06:17 PM

I'll basically second mrfroggies's statements.  R5-K6 is often less than spectacular.  Wedge will be the primary target but giving Luke DTF, R2-D2, and possibly even the Shield Upgrade can pull [crits] from Wedge; when outfitted that way Luke can also become very difficult to kill late in the game.

 

I like Kyle but when it comes to action passing I like him more if I also have Garven in the mix.  Send a Focus to Garven who can spend it and then send it back to Kyle can make the Blaster Turret useful as a damage source.


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#5 oddeye

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Posted 09 July 2014 - 07:26 PM

rook

rook

rook

outer rim smuggler

 

leaves 10 points for extras.. 


I see your schwartz is as big as mine. Let's see how you handle it!


#6 Darth Chuck

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Posted 09 July 2014 - 09:14 PM

rook

rook

rook

outer rim smuggler

 

leaves 10 points for extras.. 

I really don't like the Outer Rim Smuggler.  Sure it has a lot of Hull and Shields, but with 2 attack dice, it does no damage.  As an Empire player I am well aware of how crappy a single lone TIE is from a damage output standpoint.


Sets: Core x 2, TIE x 1, X-Wing x 1, Millennium Falcon x 1, Slave-1 x 1, TIE Bomber x 1, HWK x 1, TIE-Int x 1, A-Wing x 1, Y-Wing x 1, TIE Advanced x 1

Ships: Empire: TIE Fighters x 5, Firespray x 1, TIE Bomber x 1, TIE-Int x 1, TIE Adv x 1

           Rebel: X-Wing x 3, Millennium Falcon x 1, HWK x 1, A-Wing x 1, Y-Wing x 1

Fight terrorism, join the Empire!


#7 StevenO

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Posted 09 July 2014 - 09:21 PM

 

rook

rook

rook

outer rim smuggler

 

leaves 10 points for extras.. 

I really don't like the Outer Rim Smuggler.  Sure it has a lot of Hull and Shields, but with 2 attack dice, it does no damage.  As an Empire player I am well aware of how crappy a single lone TIE is from a damage output standpoint.

 

 

That can be where those "10 points for extras" come into play.  The Intel Agent + Navigator + Anti-Pursuit Laser combo comes to mind.


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#8 DraconPyrothayan

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Posted 09 July 2014 - 09:28 PM

 

 

rook

rook

rook

outer rim smuggler

 

leaves 10 points for extras.. 

I really don't like the Outer Rim Smuggler.  Sure it has a lot of Hull and Shields, but with 2 attack dice, it does no damage.  As an Empire player I am well aware of how crappy a single lone TIE is from a damage output standpoint.

 

 

That can be where those "10 points for extras" come into play.  The Intel Agent + Navigator + Anti-Pursuit Laser combo comes to mind.

 

Leaving you with enough for 3 Astromechs and an Initiative bid, or the Falcon title.



#9 Darth Chuck

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Posted 09 July 2014 - 09:36 PM

After some tweaking, here is what I came up with as an alternative.  What do you think?

 

Wedge with R5-K6 and Expose (35 Points)

Biggs with R2-D2 and a Shield Upgrade (33 Points)

Kyle Kararan with Recon Specialist and Ion Turret in the Moldy Crow (32 Points)

 

Wedge goes heavy on offense (can get 5 attack dice at range 1 while reducing defense dice by 1) while Biggs is heavy on defense and hides behind rocks and soaks up hits.


Sets: Core x 2, TIE x 1, X-Wing x 1, Millennium Falcon x 1, Slave-1 x 1, TIE Bomber x 1, HWK x 1, TIE-Int x 1, A-Wing x 1, Y-Wing x 1, TIE Advanced x 1

Ships: Empire: TIE Fighters x 5, Firespray x 1, TIE Bomber x 1, TIE-Int x 1, TIE Adv x 1

           Rebel: X-Wing x 3, Millennium Falcon x 1, HWK x 1, A-Wing x 1, Y-Wing x 1

Fight terrorism, join the Empire!


#10 Darth Chuck

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Posted 09 July 2014 - 09:38 PM

 

 

rook

rook

rook

outer rim smuggler

 

leaves 10 points for extras.. 

I really don't like the Outer Rim Smuggler.  Sure it has a lot of Hull and Shields, but with 2 attack dice, it does no damage.  As an Empire player I am well aware of how crappy a single lone TIE is from a damage output standpoint.

 

 

That can be where those "10 points for extras" come into play.  The Intel Agent + Navigator + Anti-Pursuit Laser combo comes to mind.

 

I have none of those cards.


Sets: Core x 2, TIE x 1, X-Wing x 1, Millennium Falcon x 1, Slave-1 x 1, TIE Bomber x 1, HWK x 1, TIE-Int x 1, A-Wing x 1, Y-Wing x 1, TIE Advanced x 1

Ships: Empire: TIE Fighters x 5, Firespray x 1, TIE Bomber x 1, TIE-Int x 1, TIE Adv x 1

           Rebel: X-Wing x 3, Millennium Falcon x 1, HWK x 1, A-Wing x 1, Y-Wing x 1

Fight terrorism, join the Empire!


#11 StevenO

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Posted 09 July 2014 - 10:08 PM

I have none of those cards.

 

 

 

Sorry about that :(  

 

I was just trying to point out that the ORS does have its merits even if it is usually upstaged by the named ships.  There is also that 'issue' where it seems everyone assumes that proxies can be used thus there is no consideration for where upgrades actually come from.



#12 mrfroggies

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Posted 09 July 2014 - 10:48 PM

After some tweaking, here is what I came up with as an alternative.  What do you think?

 

Wedge with R5-K6 and Expose (35 Points)

Biggs with R2-D2 and a Shield Upgrade (33 Points)

Kyle Kararan with Recon Specialist and Ion Turret in the Moldy Crow (32 Points)

 

Wedge goes heavy on offense (can get 5 attack dice at range 1 while reducing defense dice by 1) while Biggs is heavy on defense and hides behind rocks and soaks up hits.

I'm going to let you in on a secret, Expose is the worst card in the game.  If it's not the worst then it's a close second.  Plus R5-K6 still isn't that great.  Biggs is a good addition, as he will help Wedge last longer.  Based on your cards this is what I would suggest for you.  

 

Drop R5-K6 and Expose and add Swarm Tactics to Wedge, and Engine to Kyle.

 

There will be times with Klye later in the game when you won't need to focus with him because you have a stock pile. but you will need to turn around quickly.  Because the Hawk doesn't have a K-Turn, engine will make that happen for you.  Swarm Tactics is always good on PS 9.  You can use this to give Biggs one last shot before he goes BOOM.

 

A second option is to Drop those same upgrades and give Wedge an Advanced Proton Torpedo.  It will take some planning sense you don't have Push the Limit, but it can be done and it's a ship killer when it does happen.






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