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A Duelist's Weapon


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#21 Angel of Death

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Posted 10 July 2014 - 07:03 PM

LeMat  - good enough for Johnny Ringo, good enough for players/NPCs.  :)

 

Re sourcebook - nope, but as stats go it is easy to describe - combine stub-revolver, just change it to 9 shots (as described by Abnett) + single shot shotgun with half range.   :)

In our game, Kolt Thunderer Revolver

    The Thunderer is rumored to based on very old, maybe even Terra design.  It matches a stub revolver to a undermounted single shot shotgun.  While it a robust design, firing the undermounted shotgun imposes a –10 penalty on Ballistic Skill Tests if not used with two hands. Using the butt you can use it a weapon in melee if you have too (d5-1+SB).
    Class: Pistol  (Solid Projectile)
            Pistol        Shotgun
    Range:     30m        15m
    ROF:         S/--/--        S/--/--
    Damage:    1d10+2 I    1d10+4 I
    Penetration:     --         --
    Clip:                 9        1
    Rld:         2 Full        Full
    Special: Reliable
    Weight: 2.25 kg
    Price: 100
    Availability: Rare (Very Rare outside of the Golgenna Reach)
 


"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

 


#22 borithan

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Posted 11 July 2014 - 02:33 AM

Not a terribly useful suggestion, but I had built a pistol duellist character in Rogue Trader. I imagined this guy as one who would take single shots to take down individual characters. The weapon I chose for this concept was the Ripper Pistol. Only 1d10+3 damage , but with Pen 7 and Toxic (stupid stats frankly... no reason for it to have Pen 7 except that the only 40k character to have it was Sly Marbo and he had AP 3... which I thought had more to do with him placing shots so accurately he always found weak spots).

 

Of course, this was with an Arch Militant, and I chose pistols as my specialism, making this 1d10+5, and then an additional +2 with Mighty Shot (as we were higher level when I joined the campaign). I can't remember if it had any other characteristics, but frankly, they didn't normally matter, as against anything other than daemons that we faced 1d10+7 Pen 7 with Toxic was generally just lethal.

 

The other major problems (aside from the lack of specific abilities your character will have) is that the Ripper Pistol is a Rogue Trader weapon, and consequently has no price, and even if it did they would be incredibly expensive. And that they are so rare your GM would be totally justified saying "Just no. No."



#23 Rosvo1

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Posted 12 July 2014 - 09:53 AM

I'd rather not take anything from other 40k RPGs or any homebrew stuff.

#24 Santiago

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Posted 15 July 2014 - 08:43 AM

What my gunslinger had was:

2x Hack Shotgun (Red Dot) (Incendiary shells)
2x Orthlak Mk IV Pistol (Ammo Selector x3) (1 Clip normal, 1 clip dum dum, 1 clip man stopper)
1x Compact "Mister Back Up" Autopistol (man stopper rounds)

Bandolier with plenty of reloads
 



#25 Covered in Weasels

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Posted 15 July 2014 - 02:20 PM

The Inquisitor's Handbook says that "the Belasco Deathworks production models are little better in terms of reliability" -- in other words, they are no more reliable than the models produced by other manufacturers. Because of this, I think the Belasco versions should still be Unreliable. If the acolytes want a .54 Tranter that isn't Unreliable, they can buy a Good quality version.

 

As for a gunslinger weapon, you could take a pair of Khayer-Addin Dueling Laspistols for the cool factor. They are described as being revered weapons among Metallicans, so they'd fit the character well.

 

The stats for KA Dueling Laspistols are:

Range = 30m

RoF = S/-/-

Damage = 1d10+4 E

Pen = 4

Accurate, Tearing

Clip = 1

Reload = Full

Weight = 1.7kg

220 Thrones, Very Rare

 

The ammunition is also expensive -- it essentially fires special hotshot charge packs that cost 20 Thrones each and are Rare (Scarce on Scintilla).

 

If you were to use KA pistols, I'd get a red-dot sight for each gun and get the Rapid Reload talent.


Do not ask why you serve.  Only ask how.

 

Synonymous names include: Buried in Ferrets, Enveloped by Ermine.

Currently GMing a Dark Heresy 2.0 game and inflicting untold misery upon Martin Lockheed and company.


#26 Rosvo1

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Posted 15 July 2014 - 04:20 PM

The problem with those is that they only have one shot.



#27 Mikmaxs

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Posted 15 July 2014 - 05:30 PM

The Inquisitor's Handbook says that "the Belasco Deathworks production models are little better in terms of reliability" -- in other words, they are no more reliable than the models produced by other manufacturers. Because of this, I think the Belasco versions should still be Unreliable. If the acolytes want a .54 Tranter that isn't Unreliable, they can buy a Good quality version.
 
As for a gunslinger weapon, you could take a pair of Khayer-Addin Dueling Laspistols for the cool factor. They are described as being revered weapons among Metallicans, so they'd fit the character well.
 
The stats for KA Dueling Laspistols are:
Range = 30m
RoF = S/-/-
Damage = 1d10+4 E
Pen = 4
Accurate, Tearing
Clip = 1
Reload = Full
Weight = 1.7kg
220 Thrones, Very Rare
 
The ammunition is also expensive -- it essentially fires special hotshot charge packs that cost 20 Thrones each and are Rare (Scarce on Scintilla).
 
If you were to use KA pistols, I'd get a red-dot sight for each gun and get the Rapid Reload talent.

So it's a one-shot accurate Bolt Pistol? (That deals Energy damage.)

#28 Covered in Weasels

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Posted 15 July 2014 - 07:12 PM

Yes, it is. I wasn't suggesting the weapon I believe to be the most powerful, but rather the coolest one :D

Do not ask why you serve.  Only ask how.

 

Synonymous names include: Buried in Ferrets, Enveloped by Ermine.

Currently GMing a Dark Heresy 2.0 game and inflicting untold misery upon Martin Lockheed and company.


#29 Rosvo1

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Posted 15 July 2014 - 07:17 PM

How much of a liability is the Clip size?

#30 Angel of Death

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Posted 15 July 2014 - 08:28 PM

The Inquisitor's Handbook says that "the Belasco Deathworks production models are little better in terms of reliability" -- in other words, they are no more reliable than the models produced by other manufacturers. Because of this, I think the Belasco versions should still be Unreliable. If the acolytes want a .54 Tranter that isn't Unreliable, they can buy a Good quality version.

What we did in our game, was to move from a Poor Quality weapon to a Common one. 

 

Now the gunslinger in ourgame is using a pair of Talon Mark III, with red dot as his backup weapon/damm there are a lot of them guns :rolleyes:

being a noble he has a pair of Mauler Bolt Pistol, all kitted out as primary guns

but undercover he swaps to Stormchild Heavy Revolver with red dots


Edited by Angel of Death, 15 July 2014 - 08:29 PM.

"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

 


#31 Covered in Weasels

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Posted 16 July 2014 - 06:07 AM

How much of a liability is the Clip size?

 

If you can kill an enemy with one shot, then not much of a liability at all. If your enemy is tough enough to shrug off a hit from both KA pistols, then it does become a little trickier. You should be safe while you reload provided you have a good Dodge skill and Step Aside, but squishier members of the party won't appreciate it if you don't take out the BBEG before reloading.


Do not ask why you serve.  Only ask how.

 

Synonymous names include: Buried in Ferrets, Enveloped by Ermine.

Currently GMing a Dark Heresy 2.0 game and inflicting untold misery upon Martin Lockheed and company.


#32 Rosvo1

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Posted 16 July 2014 - 08:02 AM

Cool.

#33 LeBlanc13

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Posted 18 July 2014 - 11:23 AM

Not that I want to throw a wrench in the works, but how can you put a fire selector on a a revolver? Doesn't the revolving part negate switching between magazines? I think you'd have to go with a stub automatic instead. It drops reliable, but gains ammo capacity and rate of fire.

Edit: After reading the rules, it's not against the rules to put a fire selector on a revolver, just the laws of physics. :)

I suppose you could have a wheel with 3 6 shot chambers rotating on a central axis, but that seems VERY bulky and counter to the simplicity of using a revolver.

Edited by LeBlanc13, 18 July 2014 - 11:37 AM.


#34 Rosvo1

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Posted 18 July 2014 - 11:52 AM

Yeah, that's what I was thinking too.

#35 Magellan

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Posted 18 July 2014 - 12:47 PM

You people are clearly not hardcore enough.

Spoiler

 

Otherwise, get a whole mess of one-shot pistols and quick draw new ones instead of reloading. I've done something similar in the past with maximal plasma weapons.


Edited by Magellan, 22 July 2014 - 12:28 AM.

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#36 LeBlanc13

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Posted 20 July 2014 - 08:36 AM

Oh, you could easily wield that in a quick draw duel!

#37 Magellan

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Posted 21 July 2014 - 02:37 AM

Heck yes. It still counts as a pistol. ;D


I am the latest model of a Fabricator-General
My body isn't nearly as much animal as mineral
My learnedness is legend; my accomplishments historical
For hereteks and aliens my hatred's categorical


#38 LeBlanc13

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Posted 21 July 2014 - 07:02 PM

My last character was a Noble Scum "Prince of Pistoleers". His weapon of choice was a Dueling Las. With quick draw, rapid reload and Mighty Shot talents, you have a 1d10+6 pen 4 weapon with accurate and tearing that can be reloaded as a half action and fired as a half action. You don't get to  use accurate by doing so, but it's a devastating hand gun and fits right in with a dueling character.



#39 Askil

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Posted 23 July 2014 - 02:07 AM

As long as you can wangle a half action reload it really doesn't matter what the clip size of a gun is unless you don't have enough spare ammo.






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