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Tyranids and Necrons confirmed!


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#1 Cwethan

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Posted 08 July 2014 - 05:02 PM

"The Necrons and Tyranids will be added in a future deluxe expansion and have special rules governing their deckbuilding. The Necrons, at the center of the wheel, may steal units from any of the factions in the wheel. Tyranids, however, lie outside the alignment wheel, and their restless agression [sic] keeps them from forming an alliance with any other race."

-Game Trade Magazine Issue 173

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHH so happy!


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#2 booored

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Posted 08 July 2014 - 05:09 PM

Necrons can team with anyone? Tyrinids with no one? That makes no sense design wise. Do they want every single deck in comps to be Necrons?
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#3 Cwethan

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Posted 08 July 2014 - 05:20 PM

I think it's probably a little early to assume there won't be anything to balance that out.

Early enough for excited screaming though!


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#4 booored

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Posted 08 July 2014 - 06:01 PM

While even on day 1 of the announcement we all "assumed" there was going ot be Tyrinids and Necrons added, this "confirmation" is still firmly in rumorville for me. 

 

Necrons teaming with everyone is such a terrible I idea I do not know where to start.. my only hope is that it is bull***. 


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#5 ripark

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Posted 08 July 2014 - 06:04 PM

Nice - looking forward to seeing how they mesh, and how "comprehensive" the 'nids are.



#6 Toqtamish

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Posted 08 July 2014 - 06:36 PM

http://www.gametrade...rticleID=149726
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#7 Cwethan

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Posted 08 July 2014 - 07:42 PM

Thanks Toqtamish for the link. No rumor this.


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#8 smeehee

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Posted 08 July 2014 - 11:40 PM

While even on day 1 of the announcement we all "assumed" there was going ot be Tyrinids and Necrons added, this "confirmation" is still firmly in rumorville for me. 

 

Necrons teaming with everyone is such a terrible I idea I do not know where to start.. my only hope is that it is bull***. 

 

they don't necessarily team up like the other factions do as they do say they have their own rules for deckbuilding, they could easily limit allied card playsets to 1-2 copies of a card or some other limitation. FFG is very good at game balance and if something doesn't work they have shown that they are willing to correct it through changes to the rules or banned/restricted lists.  


Edited by smeehee, 08 July 2014 - 11:41 PM.

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#9 borwol

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Posted 08 July 2014 - 11:40 PM

Ha ha ha :D  I knew it :P



#10 booored

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Posted 09 July 2014 - 01:52 AM

But that is the entire point isn't it. If they have a system for deck construction that dosn't use the wheel... Why didn't they just f***ing use that and not have any wheel and all the BS about this game being stupid on the fluff wouldn't be there.
"People should be less concerned about whether they are being insulted and more concerned if it is the truth"

#11 TragicTheBlathering

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Posted 09 July 2014 - 02:57 AM

I want this but in the card game... this exact video.. but a card game!!! :)

 


 



#12 s1n

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Posted 09 July 2014 - 10:43 AM

I don't see how the Tau aren't in the middle and the Necrons aren't on the outside...



#13 Dstinct

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Posted 09 July 2014 - 10:51 AM

"The Necrons, at the center of the wheel, may steal units from any of the factions in the wheel. Tyranids, however, lie outside the alignment wheel, and their restless agression [sic] keeps them from forming an alliance with any other race."

This almost seems backwards. The tyranids are the ones who take over other races via spores and inbreeding. When have the Necrons ever allied with anyone?



#14 Toqtamish

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Posted 09 July 2014 - 11:02 AM

 

"The Necrons, at the center of the wheel, may steal units from any of the factions in the wheel. Tyranids, however, lie outside the alignment wheel, and their restless agression [sic] keeps them from forming an alliance with any other race."

This almost seems backwards. The tyranids are the ones who take over other races via spores and inbreeding. When have the Necrons ever allied with anyone?

 

 

Tyranids don't really take over other races. They destroy them and then use the raw processed biomass to make more Tyranids. The whole Genestealer cult thing hasn't really been done in a while. 



#15 Tobogan

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Posted 09 July 2014 - 11:24 AM

I miss the genestealers.


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#16 rapatpamp

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Posted 09 July 2014 - 11:38 AM

Well stealing cards may be a new thing like taking them from your oppoenents hand/in play and not mean deckbuilding either. Take mindshackle scarabs for instance , in the tabletop they attack themselves so maybe an attachment to take control of em.


Edited by rapatpamp, 09 July 2014 - 11:38 AM.


#17 klaymen_sk

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Posted 09 July 2014 - 12:59 PM

 

"The Necrons, at the center of the wheel, may steal units from any of the factions in the wheel. Tyranids, however, lie outside the alignment wheel, and their restless agression [sic] keeps them from forming an alliance with any other race."

This almost seems backwards. The tyranids are the ones who take over other races via spores and inbreeding. When have the Necrons ever allied with anyone?

 

 

For example it was with Blood Angels, I think it was against Tyranids. Courtesy of Matt Ward.



#18 booored

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Posted 09 July 2014 - 02:37 PM

Mat Ward must die!
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"People should be less concerned about whether they are being insulted and more concerned if it is the truth"

#19 Skaak

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Posted 11 July 2014 - 03:23 PM

Necrons can team with anyone? Tyrinids with no one? That makes no sense design wise. Do they want every single deck in comps to be Necrons?

 

Note the wording of the announcement: "The Necrons, at the center of the wheel, may steal units from any of the factions in the wheel" (emphasis mine). I suspect the use of that word is very intentional; they aren't getting events, supports, attachments, etc. Just units.

 

Which makes them potentially very interesting, and much easier for FFG to balance. After all, you're missing out on a lot of the synergies available in the race you steal from by just grabbing units, but your opponent also won't have any good idea exactly what types of things they might have to deal with.

 

I'm sure if they are overpowered in playtesting, there will end up being additional restrictions (perhaps you can only steal units from two allied factions on the wheel for a single deck, or you can only steal X number of cards, or something similar). Not sure why people are interpreting this news as anything other than awesome, frankly. This makes the decision to preorder for me extremely easy. The base game looks like lots of fun on its own. Here's hoping these are slated for the first deluxe expansion, and not one of the following ones!


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#20 Wilfred Owen

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Posted 13 July 2014 - 05:47 AM

 

 

"The Necrons, at the center of the wheel, may steal units from any of the factions in the wheel. Tyranids, however, lie outside the alignment wheel, and their restless agression [sic] keeps them from forming an alliance with any other race."

This almost seems backwards. The tyranids are the ones who take over other races via spores and inbreeding. When have the Necrons ever allied with anyone?

 

 

For example it was with Blood Angels, I think it was against Tyranids. Courtesy of Matt Ward.

 

 

The context of that "alliance" would assist.  It would not have helped either side (Marines or Necrons) to fight each other in the face of an immense army (Tyranids).  They merely ceased hostilities and fought against the swarms, not stupidly shooting at each other while they were run over with bio-constructs.

 

The Necrons leaving without engaging the marines makes complete sense given the (improved) Necron's personalities.  In the old days they were faceless, Cthulhu-like machines without character. 






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