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Herbalism and Pharmacy rules


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#1 jackdays

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Posted 06 July 2014 - 02:35 PM

I have created quick and easy to use herbalism rules for WFRP3. You can find the document, WFRP3 Herbalism and Pharmacy, from my Kaleva Hammer -site. There is also .zip which has some example herbs and concoctions. Example cards have one medicine, one poison and one drug. Didn't have energy to create more examples, but these rules should make creation or converting of other herbs and concoctions more easy.

 

Rules include needed skills (which had to be little expanded, so careers like Apothecary could actually make something), skill checks, rules for herbs/plants, making the concoctions and finally also for ready concoctions. Then some more expanded rules for narcotics and poisons.


Edited by jackdays, 06 July 2014 - 02:36 PM.

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#2 k7e9

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Posted 07 July 2014 - 02:03 AM

Looks like solid and useful rules. Thanks for sharing!

 

Did you do the example cards in Strange Eons? I cannot seem to locate the template used, it would be useful for creating my own cards. :)



#3 jackdays

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Posted 08 July 2014 - 03:38 AM

I did use Strange Eons, but I use Liber Fanatica templates (can be found from their site) - I think they are the best looking templates.


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#4 k7e9

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Posted 09 July 2014 - 01:07 AM

Thanks, I'll check them out. When/if I create plants and potions using your rules I'll post them in this thread, if that's ok with you?



#5 jackdays

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Posted 09 July 2014 - 01:28 AM

Please do post any plants/concoctions here. Easier to find them after. And also any comments if you have any questions about the rules OR have any ideas to expand them even further.

 

Warhammer fluff has HUGE amount of plants, poisons and narcotics. I just didn't have time/energy to develope more examples (for now). Some more are coming - they are connected to my Norsca Project.

 

 

PS I´m using Liber Fanatica Item template to these cards. It has pretty good "open" space to use for these. Then Arial font and just adjust the font-size depending the amount of information.


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Enter freely and of your own free will, and leave some of your happiness...

 

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#6 valvorik

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Posted 11 July 2014 - 10:48 AM

Looks good, a question -

 

The tables for results show a minimal success on "blanK' which I assume means zero net success or failures, and then a 1 success line.

 

The rules usually treat "blanK" (zero net success) as a failure.

 

Is this intentional to give some minimal success in that situation?



#7 jackdays

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Posted 12 July 2014 - 01:28 PM

You are right and I would say it is as you said: "to give some minimal success in that situation."

 

I quess that is matter of opinion in different cases. In these tables it's this way.


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#8 jackdays

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Posted 02 August 2014 - 07:04 AM

More herbalism! These new cards are from my upcoming new version of Norsca Project (which is coming one of these days). This is also why cards have sceattas value, which is Norse currency. You can found them from my site. Below are the details for creation of these concoctions.

 

Berserk Lust (Drug)

Common stimulant used before battle to gain bravery and physical power.

Ingredient(s): Red Mushroom (whole plant)

Application Form: Tonic

Application: Mushroom is prepared, crushed and mixed in strong ale.

Creation Difficulty: Easy (1d) First Aid/Medical Check (specialisation: Manufacture Drugs)

Creation Time: 1 day for powder, 1 hour for tonic

 

Bloodroot Drinking the Liqued (Drug)

Rare stimulant used before battle to gain bravery and physical power.

Ingredient(s): Bloodroot (roots)

Application Form: Tonic

Application: Thick bloodlike pulp, when root is crushed and usually mixed with a small amount of liquid such like water. Consumed raw.

Creation Difficulty: Simple. No test needed.

Creation Time: 1 minute

 

Daemon Dust (Drug)

Rare stimulant used before battle to gain bravery and physical power.

Ingredient(s): Berserk Lust (prepared), Bloodroot (roots)

Application Form: Powder

Application: This is mixture of Berserker Lust mushroom (prepared) and Bloodroot. They are mixed together and powdered. Commonly the powder is inhaled, though sometimes it’s mixed with alcohol.

Creation Difficulty: Average (2d) First Aid/Medical Check (specialisation: Manufacture Drugs)

Creation Time: 1 day

 

Sylra's Touch (Healing)

Rare medicine that can be used to heal almost anything (diseases, poison, wounds...).

Ingredient(s): Ice Flower (whole plant and couple of them)

Application Form: Poultice/Tonic

Application: Flowers are crushed, placed in the boiling water. Tonic can be consumed right away, but more preparation is needed to make poultice.

Creation Difficulty: Average (2d) First Aid/Medical Check (specialisation: Manufacture Drugs)

Creation Time: 6 hours

 

Tchar's Breath (Poison)

Common poison in the north, with corrupting influence. Considered very illegal in the south.

Ingredient(s): The Windlords Eye (usually 5 to 10 leaves)

Application Form: Poultice

Application: Number of leaves is needed to make poultice.

Creation Difficulty: Average (2d) First Aid/Medical Check (specialisation: Manufacture Drugs) or Average (2d) Skulduggery/Natural Lore Check (specialisation: Prepare Poison)

Creation Time: 12 hours


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Welcome to grim and perilous Norsca. Welcome to www.kalevalahammer.com

Enter freely and of your own free will, and leave some of your happiness...

 

kalevalahammer@gmail.com


#9 ElCommi

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Posted 02 August 2014 - 02:53 PM

Appreciate this.

The extra herbalism rules is really nice for my group as I have a player who likes making health pots! (He manage3d to convince an NPC how to teach him how to make it)



#10 ElCommi

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Posted 11 August 2014 - 10:10 AM

We're going to start running with this on Sunday,
Does anyone have a list of herbs (names and so on) and possible uses that may help with poison making?
I don't mind mixing up our own concoctions, but would like a list of herbs so I can work out difficulties to find them.






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