So, I played my second game tonight and we ran into a few things I didn't see (and perhaps missed) in the rules.
First, when a ranged unit causes a retreat on a unit that is straight down the hex edges so that there is no single opposite side, but rather 2 available backwards hexes, who determines where the unit retreats to?
Second, is there a mechanic for removing lore cards from a faction's deck if the unit-specific cards don't (or didn't) have a mustered unit to be used on? In a 50 pt game I mustered neither the Chaos Lord or the Blood Harvesters, so it seemed like lore cards that only work for those characters should either be pulled from the deck or replaced when drawn rather than being punitive for not using those units (something I imagine is even more complicated if/when expansion units are introduced). Is there anything for command cards that don't have valid targets either, or are those just burned up by ordering a single unit?