Brand new player here, but my love for this game has already strained my budget!
After beating my brother using a combination of Scotophobia (Core) and Sieur-Piriou (Key and the Gate), I started thinking... I really like that card, and was wondering if I could build a deck around it!
Now I had a question regarding the timing of his ability, along with the timing of other characters abilities.
For Example: the Catacombs Docent.
The Question: how do these cards interact with each other? Does Richard Pike going crazy trough the Huntsman protect the Catacomb Docent, who can, after he's finished investigating the story go Insane? Can the Docent go crazy by himself in response to Richard Pike going insane? How long in a turn does the Qualifier "After" stick around? Same Phase? Immediately following?
The lamest answer, of course, and I suspect its going to be the case, that the Good Sieur Piriou simply drives everyone insane simultaneously- as such, people will only benefit from Pike's ability if they are in a different story than the huntsman. In such circumstances, can they be driven insane in response to his going crazy BEFORE his force response kicks in?
How does it all work!?
If you guys can think of other cards that interact with Insanity (like Charles Dexter Ward, The Old man in the Woods) but would do so differently, how do they do it?