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Earning Your Wings! A Guide For Understanding Movment.


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#41 Ghost Dancer

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Posted 07 July 2014 - 03:12 PM

Great guide. Thanks :)



#42 Torresse

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Posted 07 July 2014 - 05:40 PM

I found a better way to judge a hard turns. Use your range ruler on hard 1 and you will see its exactly the width over, and the width up when you do a hard 1. for a hard 2 I imagine a checkerboard, and the squares are exactly the size of the bases. just go caticorners (though its just a tad bit more then that)


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This is one of the main reasons Xwing is awesome! http://community.fan...ake-long/page-4


#43 Osoroshii

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Posted 07 July 2014 - 08:38 PM

I found a better way to judge a hard turns. Use your range ruler on hard 1 and you will see its exactly the width over, and the width up when you do a hard 1. for a hard 2 I imagine a checkerboard, and the squares are exactly the size of the bases. just go caticorners (though its just a tad bit more then that)

 

Yes that is a good method but falls apart in the Bank maneuvers. This is why I used a similar example on how to calculate the distance for both Banks and Turns. Less rules to remember make it easier to use. 


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#44 Danthrax

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Posted 07 July 2014 - 08:47 PM

Part 3: The Barrel Roll

...

We talked about the not changing of direction of a barrel roll and how that poses a problem. A bank and barrel roll will leave you on the same vertical line but facing a different direction.

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So here between the two pictures we can see the result. The A-Wing moving forward while the Tie banks in and barrel rolls out of arc. This can only be accomplished because of the change in direction. If the Tie would have hard turned or gone straight a barrel roll would not have help him. Because the Tie player saw the condition was right for a bank to set up the barrel roll he won this engagement.

 

And this is why the boost + barrel roll combo is so awesome (usually on ships with Push the Limit). You can boost left or right, then barrel roll out of an arc while keeping the enemy ship in your arc. Very fun and very useful.


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#45 Torresse

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Posted 07 July 2014 - 09:28 PM

 

I found a better way to judge a hard turns. Use your range ruler on hard 1 and you will see its exactly the width over, and the width up when you do a hard 1. for a hard 2 I imagine a checkerboard, and the squares are exactly the size of the bases. just go caticorners (though its just a tad bit more then that)

 

Yes that is a good method but falls apart in the Bank maneuvers. This is why I used a similar example on how to calculate the distance for both Banks and Turns. Less rules to remember make it easier to use. 

 

Yes, it was difficult for me to find a good method to gauging where a bank would put me. 


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This is one of the main reasons Xwing is awesome! http://community.fan...ake-long/page-4


#46 Osoroshii

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Posted 08 July 2014 - 07:22 AM

And this is why the boost + barrel roll combo is so awesome (usually on ships with Push the Limit). You can boost left or right, then barrel roll out of an arc while keeping the enemy ship in your arc. Very fun and very useful.

 

 

Absolutely, great point Danthrax. The Boost Action and Barrel Roll combo from Push the Limits is one of the best ways to get out of firing arc's. The change in direction boost gives you is the perfect set up for a great barrel roll. Later this week I will have a full article to illustrate the boost and it's best uses.


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#47 RedstarNYC

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Posted 08 July 2014 - 09:31 AM

OK, I'll ask the unaskable - what laser level are you using and is anyone using laser levels in general?  I thought about it but I wonder if that's just too geeky.



#48 GrumpyMuffin

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Posted 08 July 2014 - 09:40 AM

OK, I'll ask the unaskable - what laser level are you using and is anyone using laser levels in general?  I thought about it but I wonder if that's just too geeky.

I use a Black & Decker laser that I got from Lowes.  It works great because I can either place it on the table or hold it above the table to shoot a line, depending on the particular circumstance.



#49 Osoroshii

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Posted 08 July 2014 - 12:14 PM

RedstarNYC, on 08 Jul 2014 - 11:31 AM, said:

    OK, I'll ask the unaskable - what laser level are you using and is anyone using laser levels in general?  I thought about it but I wonder if that's just too geeky.

 

 

Here is the exact same laser I used in the photos,
http://www.ebay.com/...6736458?lpid=82

If you can find a close by Harbor Freight they sell it much cheaper in store
http://t.harborfreig...?q=Laser marker

 

This Laser is cheap and very small. It makes the laser very portable and sortable. We are already playing with little plastic ships and your worried the laser is too geeky  :P 


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#50 Marinealver

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Posted 08 July 2014 - 03:42 PM

Great, can't wait for the boost and "daredevil" guides. Also with the cloaking mechanics should be interesting. Of course the Lt Lorrir and Echo should probably one of the last chapters because of the way they change their action moves. Echo is even scarier with the advanced sensors.


You can always start another round if you lost the last one.


#51 Osoroshii

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Posted 08 July 2014 - 04:39 PM

I'm not sure if I should dive into a specific pilot for these guides. I'm trying to avoid personal opinions while putting together these guides. I'm very pleased they are well received by the community and would like to keep it that way. I will include Push the Limits in my boost guide as examples.
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#52 MajorJuggler

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Posted 08 July 2014 - 05:06 PM

Great thread. You should edit your original post to provide direct links to parts 2, 3, etc. That way future readers don't have to scroll through a ton of posts to find your guides.


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#53 Osoroshii

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Posted 08 July 2014 - 05:20 PM

Great thread. You should edit your original post to provide direct links to parts 2, 3, etc. That way future readers don't have to scroll through a ton of posts to find your guides.


Great suggestion! Have already taken care of it, that is why you're the Major and I'm still a private.
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#54 Neosaki

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Posted 08 July 2014 - 10:22 PM

OP - Where did you get the mat you used in your first post (part 1)?



#55 Osoroshii

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Posted 09 July 2014 - 06:20 AM

OP - Where did you get the mat you used in your first post (part 1)?

 

That is the Frozen Planet vinyl mat from Gale Force Nine. You can find that and other space mats here: http://www.gf9.com/D...348&art_id=4160


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#56 Magnus Grendel

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Posted 09 July 2014 - 07:16 AM

Superb. Thanks for this!



#57 Neosaki

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Posted 09 July 2014 - 12:31 PM

 

OP - Where did you get the mat you used in your first post (part 1)?

 

That is the Frozen Planet vinyl mat from Gale Force Nine. You can find that and other space mats here: http://www.gf9.com/D...348&art_id=4160

 

 

 

Thanks! Looks like they are out of that mat though: http://www.flamesofwar.com/gf9online_store.aspx?CategoryID=13496

 

Any chance this company will start selling it again?


Edited by Neosaki, 09 July 2014 - 12:33 PM.


#58 Osoroshii

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Posted 09 July 2014 - 02:54 PM

OP - Where did you get the mat you used in your first post (part 1)?

 
That is the Frozen Planet vinyl mat from Gale Force Nine. You can find that and other space mats here: http://www.gf9.com/D...348&art_id=4160
 
Thanks! Looks like they are out of that mat though: http://www.flamesofwar.com/gf9online_store.aspx?CategoryID=13496
 
Any chance this company will start selling it again?

I have seen different designs come and go from their selection. I'm not sure if they ever reprint an earlier design.

#59 InvestFDC

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Posted 09 July 2014 - 10:49 PM

I'm not sure if I should dive into a specific pilot for these guides. I'm trying to avoid personal opinions while putting together these guides. I'm very pleased they are well received by the community and would like to keep it that way. I will include Push the Limits in my boost guide as examples.

 

If you do then I request Mauler Mithel because at 24 points including Push the Limit and Engine Upgrade, that seems like a real candidate for getting in the coveted range one shot angle without getting shot back.



#60 Neosaki

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Posted 09 July 2014 - 11:50 PM

 

 

 

OP - Where did you get the mat you used in your first post (part 1)?

 
That is the Frozen Planet vinyl mat from Gale Force Nine. You can find that and other space mats here: http://www.gf9.com/D...348&art_id=4160
 
Thanks! Looks like they are out of that mat though: http://www.flamesofwar.com/gf9online_store.aspx?CategoryID=13496
 
Any chance this company will start selling it again?

I have seen different designs come and go from their selection. I'm not sure if they ever reprint an earlier design.

 

 

Heh, I just got that mat off ebay for 37$ with shipping






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