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What Do You Want To See Next?


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#1 zakueins

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Posted 04 July 2014 - 09:50 AM

What do I want next in the universe of Rogue Trader?

 

1)The Epic-level game.  Multi-ship (and multi-captain) fleets.  Building your own legacy.  Taking over an entire sector (and how to do that).  Imperial Battleships.  Establishing your own dynasy.

2)A bigger Tau book. :)  With Tau ships, as well.

3)If (and this is a big IF) a Second Edition comes out, we need a place where more of the factions meet and there's more...friction for Traders to deal with.

 

What would you like to see?



#2 Adeptus-B

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Posted 04 July 2014 - 10:56 AM

A Second Edition would be the obvious choice.

 

Failing that, more xenos!



#3 Utherix

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Posted 04 July 2014 - 11:31 AM

A book on all things large scale as you said in #1.



#4 Magellan

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Posted 04 July 2014 - 02:33 PM

Nothing. I've lost all faith in the 40k line and seriously regret my last few purchases.

 

Alternatively, anything at all, so long as it supplies interesting and useful rules that don't immediately break down upon use, that aren't grossly imbalanced and that don't add to the overall power creep. Some more alternate classes that aren't crazy specific would be amazing too.


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#5 Adeptus-B

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Posted 04 July 2014 - 03:46 PM

Nothing. I've lost all faith in the 40k line and seriously regret my last few purchases.

 

Ouch! What were your "last few purchases", out of curiosity? If you say The Lathe Worlds and Book of Judgment, then yeah, I can see that, but anything else seems like 'throwing the baby out with the bathwater'...



#6 Erathia

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Posted 04 July 2014 - 04:17 PM

 

Nothing. I've lost all faith in the 40k line and seriously regret my last few purchases.

 

Ouch! What were your "last few purchases", out of curiosity? If you say The Lathe Worlds and Book of Judgment, then yeah, I can see that, but anything else seems like 'throwing the baby out with the bathwater'...

 

 

I quite liked The Lathe Worlds. It is full of ridiculously overpowered equipment and gear, but it's also meant to be for the high level Mechanicus who should have access to stuff that's way better than anyone else. The only problem I had with it is I think it felt more like a Rogue Trader book than a Dark Heresy book.


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#7 Tenebrae

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Posted 05 July 2014 - 03:57 AM

 

Nothing. I've lost all faith in the 40k line and seriously regret my last few purchases.

 

Ouch! What were your "last few purchases", out of curiosity? If you say The Lathe Worlds and Book of Judgment, then yeah, I can see that, but anything else seems like 'throwing the baby out with the bathwater'...

 

Faith and Coin had a lot of ... unfortunate stuff as well.

Lathe Worlds actually works OK for me, but I use it for RT, not DH.



#8 fr05yu

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Posted 05 July 2014 - 10:26 AM

Well, I'd love to see more about the Tau, especially their ships and their components, with decent rules for their battlesuits and the choice to be one of the other castes instead of only the fire caste. Additionally rules to playing with an Eldar Corsair/Exodite/Craftworld Eldar and their ships would be greatly appreciated as well. Basically, I want more Xenos and options for using Xenos ships :D


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#9 zakueins

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Posted 05 July 2014 - 01:01 PM

So, two books so far-

1)The epic-level Rogue Trader game, with battleships, legacy creation, sector conquest, and all the really big neat toys.

2)Aliens-so far, the Tau, the Eldar (Corsair/Craftworld/Dark/Exodite), the two alien races in RT, and enough material that you can run a "Eldar Free Trader" or "Tau Trade/Diplomancy Ship" campaign.

 

Of the two...I really want #1 first but I can wait as long as #2 lets me somehow create a Eldar version of the Millennium Falcon and takes stuff everywhere... :D

 

Well, I'd love to see more about the Tau, especially their ships and their components, with decent rules for their battlesuits and the choice to be one of the other castes instead of only the fire caste. Additionally rules to playing with an Eldar Corsair/Exodite/Craftworld Eldar and their ships would be greatly appreciated as well. Basically, I want more Xenos and options for using Xenos ships :D



#10 Tenebrae

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Posted 05 July 2014 - 01:55 PM

I just want some stuff on selling ships.


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#11 Amazing Larry

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Posted 05 July 2014 - 02:31 PM

A more streamlined second edition with less overpowered PCs and less granular NPCs, I think it's really irritating having to look at a ten mile list of talents for an NPC like say Caligos Winterscale or a top ranking Rakgol and interpret all their combined effects. Just write in plain english how many attacks he makes every round and how much damage they do and what the base rolls are for each of the skills it has.


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#12 Sebastian Traitor

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Posted 05 July 2014 - 03:31 PM

Since the Battlefleet Gothic is closed, and probably forever, I don't think we will see new ships.

Maybe I'm wrong.



#13 Adeptus-B

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Posted 05 July 2014 - 10:35 PM

2)Aliens-so far, the Tau, the Eldar (Corsair/Craftworld/Dark/Exodite), the two alien races in RT, and enough material that you can run a "Eldar Free Trader" or "Tau Trade/Diplomancy Ship" campaign.

 

I would prefer new aliens- the Koronus Expanse should be full of xenos new to the Imperium, including 'pocket empires' with their own distinct cultures. I'm tired of the few races with armies in the tabletop game being presented as nearly the only xenos in the 40Kverse, when the fluff makes it clear that there are supposed to be innumerable alien species, and the few 'main' races are just a sampling of the most widely dispersed ones (well, except for the Tau, who are supposed to represent one of many small pocket empires).


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#14 Radwraith

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Posted 06 July 2014 - 02:31 AM

Since the Battlefleet Gothic is closed, and probably forever, I don't think we will see new ships.

Maybe I'm wrong.

The Universe wastes nothing! There are still references and pictures of BFG ships in the newest codexes put out by GW. Personally, I think GW will eventually do a limited release of BFG again like they did with Space Hulk. In the meantime, With the demise of the specialist games line, FFG should actually have a freer hand with translating the BFG stuff to the RPG format. I would even love to see ffg start making the BFG Mini's (Since GW no longer does) but I don't know if that will happen.



#15 Nameless2all

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Posted 06 July 2014 - 03:00 AM

Since the Battlefleet Gothic is closed, and probably forever, I don't think we will see new ships.

Maybe I'm wrong.

You're probably right, but they could still import them to the RPG lines as Radwraith mentioned above.  Don't be such a heretic Traitor.  Hehe.

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#16 BaronIveagh

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Posted 06 July 2014 - 05:13 AM

Since the Battlefleet Gothic is closed, and probably forever, I don't think we will see new ships.
Maybe I'm wrong.

You're wrong. There are still a fair number of the more unusual bfg ships that are not in yet, as well as ship classes mentioned but not started out.

Off the top of my head:

Siluria

Cardinel

Viper

Galaxy

Chyribdis (Nicor)

Any sm ships

Any battleships

And that's before we get to stuff that just gets named

Edited by BaronIveagh, 06 July 2014 - 05:18 AM.


#17 Lightbringer

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Posted 09 July 2014 - 08:24 AM

 

2)Aliens-so far, the Tau, the Eldar (Corsair/Craftworld/Dark/Exodite), the two alien races in RT, and enough material that you can run a "Eldar Free Trader" or "Tau Trade/Diplomancy Ship" campaign.

 

I would prefer new aliens- the Koronus Expanse should be full of xenos new to the Imperium, including 'pocket empires' with their own distinct cultures. I'm tired of the few races with armies in the tabletop game being presented as nearly the only xenos in the 40Kverse, when the fluff makes it clear that there are supposed to be innumerable alien species, and the few 'main' races are just a sampling of the most widely dispersed ones (well, except for the Tau, who are supposed to represent one of many small pocket empires).

 

Couldn't agree more. If you've been into 40k for a couple of decades, you see endless cycles of Orks, Eldar, Tyranids...with the occasional Tau and Necron supplement more recently. It can get a little samey now and again.

 

The 40k RPG series has actually done more for expanding the number of xenos species than just about any other part of the whole 40k line, with the Sluagth (appearing in DH waaay before they appeared in Forgeworld's books) the Yu'Vath, the Rak'gol, the Enoulians, the Stryxis and many others. However it never hurts to see more.  

 

I'd love to see not only new aliens but interesting relationships between them. The Culture novels are very good at anticipating how multi-species regions of space would develop over hundreds of thousands of years, with advanced cultures mentoring or exploiting more primitive ones, wars erupting, diplomatic manoeuvrings... I'd love to see some of that nuanced depth of field in dealing with xenos.


Edited by Lightbringer, 09 July 2014 - 08:25 AM.

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#18 Magellan

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Posted 09 July 2014 - 09:40 AM

The Culture novels are very good at anticipating how multi-species regions of space would develop over hundreds of thousands of years.

How do you know that? Have you had many opportunities to test Banks' predictions?


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#19 Marwynn

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Posted 09 July 2014 - 12:50 PM

When I think "rogue trader" I think "alien mercenaries". We don't have a lot of xenos empires and xenos ships out there. Sure, Stryxis, Rak'Gol, and Yu'Vath vessels are around but you can't really ask them to join your fleet. Apart from the main races we don't have a lot of options. 

 

I need more species to do battle with (both meanings of "with") and for more worlds in the Expanse. Really. I know we're all colouring in the various places, but a few more Gazzetteers of human and xenos worlds out there would add so much value to existing stuff. Plus, it won't be easily dismissible as a source book as the bulk of it won't even have rules.

 

Personally, I've been obsessed with BFG ships for a while so I wouldn't mind a "Battlefleet Koronus Part Deux" at all. Maybe with workable ground war rules? 

 

And yes, it's time they do something with the max ranks.


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#20 Errant

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Posted 09 July 2014 - 04:41 PM

I would really really love to see a rewrite of how Acquisitions work; I'd happily murder a few puppies for a system like Only War's regiments, where you pick from a pool of abilities and acquire bonuses for the Dynasty (Spy networks, manufacturing contracts, tithes to space marine chapters that confer the ability to request their aid, etc.). Would go a long way to inspiring my players to do more with the dynasty if they had some kind of framework and history behind it rather than "We have 70 Profit Factor, yay us!"

 

Other than that, I'd be interested in an book that sticks the explorers back in the Imperium, just for something a bit different. 






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