Character creation tips for the Beginner Game?
Posted 04 July 2014 - 09:01 AM
My thoughts were to try and discern the main motivations and backstory points that the pregen characters have and record those on index cards. Then, I can let the players choose from those and try to build their own character concepts around them. I haven't totally digested the Mos Shuuta module yet so I'm looking for tips on what some of the key plot hooks are that might involve specific pregen characters or abilities. Or, is that unnecessary and any party of created chars can just stand in for the pregens?
Posted 04 July 2014 - 01:37 PM
Mostly you need to give them a reason to want to get off Mos Schuuta and out from under Teemo's thumb. So if you have your PCs establish a backstory where Teemo screws them over you are good. I haven't looked much at Long Arm of the Hutt, so I am not sure if the pregens back stories come up at all.
Beyond that, have them create basic starting characters and you should be good.
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