If you don't like it, get off your high horse and start a "fluff" and "charakter" thread, or contribute something other than "combat bad" poo-pooing.
hey, dude just calm down a bit.
Yeah that got ugly quick! When discussing differing preferences, escalation can be expected. I recommend a less confrontational approach.
As I stated the concepts are indeed the most cliché and boring characters for combat focused classes.
But those are the ones players usually come up with, even if they try to cover itwith a shallow story.
One man's cliché is another man's awesome idea. Especially when the first man is a grognard and the other is a newbie. As a GM, one should of course encourage people towards interesting character concepts, but in RPGs character development trumps background. Get a short history together, work out some details for motivations and obligations, and start roleplaying. And for pity's sake, one shouldn't roll one's eyes at a character one thinks is boring. Just let other players get along with their stuff, and roll with it.
I'ma lso not aguing to not go for combat-heavy characters. I'm just not a fan of combat characters that are not played like combat characters. It is just not very often that a player manages to play his presence 1, brawn 5 punching machine like it is meant to be. And even better when they come up with backstories that portrait those characters as still kind of charming.
This kind of dissonance is something that a GM should come down on. "I'm sorry, but if you want your Wookiee to be a total ladies'-being, you're gonna have to increase your Presence, or wait until your Charm skill is higher. Otherwise he's going to think he's in good with the ladies when, in reality, he is not."
My point is: If you have an interesting character concept it will probably justify that you not max out your talent-tree & stats to deal maximum damage. You will nonetheless be the hard-hitter of the party, but will also give other players room in engagements to show theier combat skills.
A absolute combat optimzed character can, if played in a party that is not that optimized for engagements, take away much fun for other characters in engagements.
The last statement is only true if the encounters are so poorly crafted and imagined that they can only be overcome by "who deals the most damage with a personal weapon."
If a combat-optimized character is having fun and no one else is, it is usually no one's fault but the GM. Unless of course you have a table full of people that hate RPGs (but then, that's a different problem altogether).
Let players play the kind of character they want! And make encounters that are fun for them! Surely that's not a novel concept?
My suggestion for those designing encounters is to print this out http://www.d20radio....nt/The List.pdf and stick it on your notebook/computer monitor/wall/wherever you are when you design encounters. Give the scholars and slicers something to do while your shooters and sluggers are mixing it up ol'-fashioned-style.