Now that most of us have overcome the Chief Turch issue let's talk about the quest I general. As a solo player I feel there is a formula to it, but that's not too unusual really. The thing that worries me is that the quest is SO complex that it earned a Player's Tip to play slow and make sure you check all the triggers. Is this a trend we need to be worried about?
Simple and hard versus complex and easier?
The quest is pretty cool. There are plenty of forced effect to keep track of, but I don't find it any more complex as some others. The more complex quests like this usually see less repeated plays because when I want to have a quick causal game that I like to test new decks on i'll choose something else. There is definitely a formula that has to be figured out to win. Alot of the formula comes down to the transition between stages in this one. Once you know what these transitions are you build a deck accordingly. The transitions between quest cards in this scenario are quite dramatic, and are going to effect your early choices, and the 1st stage messes with a turtle strategy, since you are having to discard your hand every couple turns, but if you speed things up and blast into the 2nd stage you might be unprepared for what you face, and stage 2 intentionally messes up any early preparations any way. All this creates a tense balance of how to proceed.
I decided after losing with eomer/eowyn/imrahil twice to go with my other deck that came out of VoI Grima/ Aragorn/Mirlonde Kamikaze draw deck, and to my surprise it's won 2 out of 3. It's quite funny to play, since my opening strategy is to select the Boar enemy that gets a shadow card when cards are drawn, so before the first quest phase I'll draw like crazy until i get song of kings, Gandalf, and sneak attack, drop a ranger spikes into the staging area while I'm at it and then sneak Gandalf in for quest phase and deal 4 damage to the guy and remove a heap of shadow cards. It's actually not to hard to do with this deck. This deck can get to the 2nd stage pretty easily and does not suffer from the transition all that bad, it actually benefits a bit since my discard pile gets reshuffled into my deck. Dealing with the bear clan chief relies on some chump blockers, and Gandalf a bunch of times. Playing Gandalf for full cost in the last round when the last time counter is removed is a good strategy, since he can defend the chief in combat, then Gandalf will ready in refresh, time counter will be removed, chief attacks again, and Gandalf defends again for the win. I guess the chief never hast to be attacked and defeated to win, not to hard to do, but would add a bit more to the win condition other then just having to defend with all your heroes remaining.