Let me share some entertaining bits and pieces of last night's playthrough of "Inner Sanctum"...
Inner Sanctum 1A...
Keeper - Me
Jenny Barnes - My wife, Beth
Kate Winthrop - Jeremy, we were playing at his house
Michael McGlen - Holden, Jeremy's teenage son
Joe Diamond - Tony, a friend of Jeremy and I from way back
Joe and Michael managed to accidently set Cave 1 on fire fighting Shoggoth #1
The Cult Leader managed to set the Chapel on fire trying to hurl a fireball at Kate, who had just hit him with the Axe. The 2 damage from "ending a turn in a space with a fire token" was enough to kill him.
Over the course of the scenario, Michael McGlen dropped his Tommy Gun (missed Dexterity check on Ranged Combat card) no less than 3 times.
Kate suffers from the "All Alone" Trauma and believes that her "friends" are actually monsters. She has to make Horror checks any time she/they enter a room together. She eventually sneaks away from they party and runs smack-dab into Shoggoth #2.
Kate's Player: I can't figure out where to go next.
Keeper: (pointing at Clue 3, sitting right in front of him) You could always look for a "Bridge Over Darkness."
Kate's Player: (looking at the map) But there aren't any bridges on this map.
Keeper: (tactful silence)
Kate's Player: Wait... (pointing at the Chasm) is that stairs or a ladder?
Keeper: That... is a Chasm.
Kate's Player: Oh, so that's like a bridge, then.
Kate discovers, to her dismay, that "Hidden" does not mean "Safe" when she hides from Shoggoth #2 in the box in the Study.
Jenny tries to make a goal-line sprint past Shoggoth #3 (Shog #1 was long dead) and 2 Cultists to reach the Ceremony Room to reveal Clue 1... rolling 3 10's in row for her Evade checks.
Jenny (4 Health remaining) and Joe (2 Health remaining) both realizing that they must Evade 6 Cultists, 1 Cult Leader, and 2 Shoggoths to reach the Chapel (which, I remind you, is on fire). They do the math, and both elect to stand and fight rather than run.
All of the players decided that at least 1 of the Investigators should escape, so Kate trades the Cult Robes and the Axe to Michael and he gives her the Tommy Gun. He sprints past the 3 Cultists in the Corner Hallway (who can't attack him) and Evades Shoggoth #2 to reach the Chapel. Shoggoth #2 follows him into the burning Chapel and attacks, but Michael's successful defence (damage and stun the monster) does just enough damage to Shog #2 to kill it.
Kate has 1 Sanity left and is now armed with a Tommy Gun and a Shriveling Spell. Thanks to earlier attacks from Jenny and Joe, her Shrivelling does just enough damage to disintergrate Shog #3. She manages to blast two more Cultists before she's finally brought down.
I see people debate all the time in this Forum about exactly how tough the Keeper should be on the Investigators and how the Keeper should be playing to "Win." I think that you really need to think about who your friends are and what sort of play style that they enjoy and taylor your Keeper play accordingly. There was a point, very early in last night's game, when I knew that could easily bury both groups in Cultists and monsters(they Investigators had split the party and both groups were within 2 spaces of the alters). I also knew that, had I done that, it would be that LAST time that we played MoM with that group...ever.
Was there a winner in last night's game (beyond Michael McGlen)? According to the rules, no... the scenario ended in a draw. Did I have a great time? You bet! Did the other players have a great time? They all seemed to... even my wife, who really can't understand my attraction to the Arkham/Eldritch/Elder/Madness games.
Hope to post more fun bits in a few weeks, after I talk these guys into playing "Blood Ties."