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How would you make Matthew Gaul


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#1 greystroke

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Posted 15 June 2014 - 09:51 AM

Ok then as my group likes to take risks one of us has taken Matthew Gaul as a 2 point enemy obviously we not going encounter himself day one but at some point we will have to have the inevitable showdown.

With this in mind we looked at the information on him and it says that he is very good in combat and proficient at magic with this in mind how would you design him and try and make him a viable opponent and leader of enemy forces thanks for any help as I am somewhat stumped



#2 segara82

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Posted 15 June 2014 - 02:31 PM

That somewhat depends on the power level in your game.

Matthew Gaul was first a fighter and tactician, later he became aware of the Gift and studied magic. So i would give him Mastery in Attack, Defense (Block or Dodge depending on style) and a decent score (say 150+) in Magic Projection.

Round that up with good values in Tactics, Etiquette, Intimidation and Persuasion and he should be able to do his old job as Arbiter and his new one as Leader.

How high you set his other skills and Talents is IMO depending on the power level of your game and what he should be able to do according to your storyline.

Don't hold back and let him use his influence as a military leader with tens of thousands of troops so send around. Granted he should not be able to send so many at a given point but a few selected ones or even another Arbiter to hunt your group would show well how far his reach goes.


Courage is the mastery of fear - not the absence of fear


#3 ElricOfMelnibone

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Posted 17 June 2014 - 10:42 PM

I'd give him Projection Modules, after all warlocks use those, don't they? I used for him my Warcaster specialist class, which allows him to Control constructs (which is very Solomon-related) and granting him a bit more HP and a nice discount on the Arcana Sephira Branch with Double Damage (Bellum Domini Archanum in Spanish...well Latin, actually...I don't know how it's called in English).

 

Also, my Matthew Gaul sheet has a unique Blood Legacy, Blood of Dominion, which is an enhanced version of Ancient Blood.

 

BLOOD OF DOMINION:

The character is a descendant of Andromalius.

Andromalius’ Power: The character has the Zen Ability and a bonus of +10 to the Base Presence.

Most Ancient Blood: The character is considered as benefitting from Ancient Blood, besides the character can connect to machines that only responded to Andromalius and his/her orders have for all original Lost Logia priority over those of any other one with Ancient Blood.

Natural Protocols: The character halves the MK cost of all Solomon’s Legacy Techniques and the DP and MK cost of Enhancing Protocol PT-01: Power-Up Magnus. The character is considered as having an extra Ki Reserve of 15 points per Experience Level he/she can only use to empower the Solomon’s Legacy Techniques, and an extra point of Accumulation each Even Level on Agi, Dex, and Pow characteristics.

COST: 3.

LIMITS: This Blood Bond only pertains to Matthew Gaul, applying a Level Modifier of +2.

 

My personal Matthew Gaul sheet is capable of using all Solomon Protocols from the Dominus Exxet along with the Enhancing Protocol PT-01: Power-Up Magnus...which you can find somewhere else in this forum.

 

Note that the power level of my campaigns is pretty high, so Gaul is also granted a few spectacular Artifacts like the Spear of Andromalius (after all, that spear he's holding really looks like an artifact) and his Lord of War Armor which is an Arbiter Armor making him immune to mind reading and influencing effects and stuff like that.



#4 greystroke

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Posted 20 June 2014 - 10:48 AM

Well after running some numbers I am wondering if at level 13 he is maybe just to tight on points to afford much magic maybe just go self buffing as a root for him nothing fancy ? also as I totally forgot he always comes with two companions a technician and a assassin  I was think a very defensive build of technician let him just hold people up and the assassin as a early warning system for Gaul other .

or should I just give Gaul another level as we are high power game



#5 EvilChildren

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Posted 21 June 2014 - 03:32 AM

Gaul is level 12, and what do you mean tight on points for magic? Any Warlock is able to be a good caster since they don't need to develop Magic Projection whatsoever.

Remember that level 8 and 9 is the stuff of myths and legends, and 10 or above is practically godhood.


Edited by EvilChildren, 21 June 2014 - 03:38 AM.


#6 greystroke

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Posted 22 June 2014 - 07:41 AM

well it is more that magic is hard on points with attempting to create a rounded enemy the points invested in skills are high thankfully none are 3 to 1 but the points in social and subterfuge massive numbers gone into them



#7 segara82

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Posted 23 June 2014 - 01:40 AM

NSCs like Gaul or Kisidan do not follow the same rules as Characters. Look through the TWWAU, several monsters, especially the most powerful do not follow their own rules of designing monsters/characters since they have to be able to challenge the whole group on a similar level but are alone.

Depending on your take as a GM on the level of internal reality of the setting, the power level, situation, equipment, optional rules, ... your Matthew Gaul will have other attributes, skills and such as my Matthew Gaul or Elrics Matthew. That is why he has no given stats or profile so that you can give him what he needs.

The same goes for his two bodyguards.

 

Those of us who played at least one WotC game know the profiles given in the books invite certain players to device strategies and such against powerful NPCs to bring them down. Which is why i am glad that FFG does not follow that tradition.


Edited by segara82, 23 June 2014 - 07:52 AM.

Courage is the mastery of fear - not the absence of fear





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