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New idea for a mine. [ordinance]


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#1 Radzap

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Posted 12 June 2014 - 11:13 PM

I had a conversation with a friend after a congenial scrimmage today about the Empire's lack of anything resembling a turret. We both agreed that it's a great big sucking void in the Emperor's arsenal. Then it dawned on me that in the X-Wing [Lucas Arts] video game the Imperials used to have mines that were really more like sentry guns. I don't think it would be too much to put something like that in the game. Give them Tie strength attack with a few Hps and have them stationary once they are deployed. They should fire as a normal turret and probably have no pilot skill.

 

Imagine wing of bombers flying and dropping some of these pesky dudes down. It would be pretty nice area denial, plus it would sorta scratch that turret itch while still being faithful to Imperial fluff. What do you think?


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Imperial Ships:  5 Tie Fighters -- 5 Tie Interceptors -- 1 Tie Advanced -- 5 Tie Bomber -- 2 Firespray-31 -- 1 Lamba-Class Shuttle --   2 Defenders -- 1 Phantom

Rebel Scum: 3 X-Wing Fighters -- 1 Y-Wing Fighter -- 1 B-Wing Fighter -- 1 A-Wing Fighter -- 1 HWK-290 -- 1 YT-1300


#2 macar

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Posted 12 June 2014 - 11:18 PM

I think mines with a magnetic pull on them would be cool. After deployed, if any ship ends his maneuver within range 1 of the mine, the mine is moved to the ship until touching. Then detonates like normal (anything @ range 1 suffers 1 damage)


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#3 Explosive Ewok

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Posted 12 June 2014 - 11:20 PM

An interesting idea.

I'm all for game additions that reminds me of playing TIE Fighter. They could have a range of 2, with range 1 giving the usual extra red. Give it 2 hull and no shields, so that is as easy to destroy as the ones from the game, but the drawback is that's your attack. Choose between shooting a fighter or a turret for that round.

I'd like to see it, I might even come up with some rules for it during casual play.
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#4 Stelar 7

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Posted 12 June 2014 - 11:21 PM

I like it, but I wold give them only 1 hit and 1 attack die. They exploded when anything hit them in the game and just the act of denying your opponent a shot is a big deal in this game.

I have no idea about the cost though.
Rebel scum: 5 X-Wings, 4 Y-Wings, 3 A-Wings, 3 B-Wings, 2 Hawks, 1Falcon, 2 E-Wings, 4 Z-95 1 Transport.

Imperial cannon fodder: 2 Phantoms, 2 Defenders, 7 Tie Fighters, 7 Interceptors, 3 Bombers, 2 Lambdas, 3 Firesprays, 1 Vader, er Tie Advanced

#5 Scurvy Lobster

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Posted 12 June 2014 - 11:37 PM

Mines in the TIE Fighter game were very slow firing so I'm on the 1 attack boat. I could see that mine deployment being a fun addition to a large/huge ship.



#6 Stelar 7

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Posted 12 June 2014 - 11:44 PM

I like the range 2 max thing with +1 attack die if you get too close. I am pretty sure I recall those jerk defectors taunting me about getting too close to the mines when I was clearing them in my Interceptor.

Edited by Stelar 7, 12 June 2014 - 11:44 PM.

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Rebel scum: 5 X-Wings, 4 Y-Wings, 3 A-Wings, 3 B-Wings, 2 Hawks, 1Falcon, 2 E-Wings, 4 Z-95 1 Transport.

Imperial cannon fodder: 2 Phantoms, 2 Defenders, 7 Tie Fighters, 7 Interceptors, 3 Bombers, 2 Lambdas, 3 Firesprays, 1 Vader, er Tie Advanced

#7 ixdta39

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Posted 13 June 2014 - 05:01 PM

Even with wave 5 announced, and wow even the VT has a bomb slot, I'd still like to see the possibility of a mine field in the game.  

 

Something like a 1 primary attack 360 arc at R1-2. 0 agility and 1 hull.  Also for the smaller of the epic imperial ships something like a mine layer that as like 5 bomb slots :D

 

Just my thoughts and wishes


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#8 IvlerIin

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Posted 13 June 2014 - 05:07 PM

Ion Mines?? Mini version of the Ionization Reactor but does double Ion tokens instead of Ion + DMG.
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It's read as "Merlin"... and yes, like Ivlagic...


#9 ixdta39

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Posted 13 June 2014 - 05:25 PM

Ion Mines?? Mini version of the Ionization Reactor but does double Ion tokens instead of Ion + DMG.

 

Hmm...that'd be interesting and wouldn't get too much QQ from the rebel community since it doesn't do damage and thus add an extra set of guns to a list.  The ion would be annoying with stress however since so many ships from rebel could equip turrets it might be considered a wash



#10 Babaganoosh

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Posted 13 June 2014 - 05:30 PM

Interesting idea.  Gun mines, ion mines are possibilities.  Maybe flechette bombs could work too.  Not many bombs or mines are out there in the EU or movies, to my knowledge, but there are plenty of possibilities.  Just draw on real-life naval and land mines.  

 

Also:

 

PSA: Ordinance

 

Just putting it out there.


Edited by Babaganoosh, 13 June 2014 - 05:30 PM.

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#11 ixdta39

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Posted 13 June 2014 - 05:36 PM

Interesting idea.  Gun mines, ion mines are possibilities.  Maybe flechette bombs could work too.  Not many bombs or mines are out there in the EU or movies, to my knowledge, but there are plenty of possibilities.  Just draw on real-life naval and land mines.  

 

Also:

 

PSA: Ordinance

 

Just putting it out there.

 

 

Heh yeah I am aware of the ordnance PSA ;).  Still though something cool on multiple imperial ships like an astromech type upgrade would be nice and that's what kinda spawned mine and Radzap's tangent into the minefield idea.  

 

We liked the idea so much because right now bombs are exclusive to imperial and more than just one imperial ship can support the upgrade.  Either way I am loving the work that FFG is doing and eager to see what else they have in store for us enthusiasts.


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