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Pet Peeves


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#41 Skie

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Posted 15 June 2014 - 09:26 AM

I have a couple too:

- making fun of names and changing NPCs names so they're silly

- not paying attention to the plot and major NPCs. I can understand if you don't remember a minor NPCs from a game half a year ago but not a major nps...


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#42 Sturn

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Posted 15 June 2014 - 01:11 PM

I have a couple too:

- making fun of names and changing NPCs names so they're silly

 

I was referee once running a campaign of 2300AD, a serious non-space opera setting. The players named their newly acquired ship the, "Poop Nut".

 

Edit - 1,000 posts!


Edited by Sturn, 15 June 2014 - 01:11 PM.

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#43 Sturn

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Posted 15 June 2014 - 03:04 PM

A player who compares everything to their favorite movie or book. As in a player who of course named his Ranger, Strider, always stating stuff like, "In Middle Earth the trolls would have...", or, "This sword should be like the one from Sword of Shannara that...".


Edited by Sturn, 15 June 2014 - 03:04 PM.


#44 Enjolras40

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Posted 15 June 2014 - 08:15 PM

After running EotE today, I came up with a two more that are basically the same as each other.

 

The guy who used to always run our games (differenty system) was playing.  First time I ever played with him as a player.  He wouldn't bother listening to and learning the NPC's names, just always referring to them as "xyz, that guy". 

The second is basically the same, but refers to the dice.  He wouldn't learn what the dice mean.  He would just say, "I got a splotch and two wings," and then we had to interpret what that meant.  Finally one of the other players said, "Learn the f'in dice.  It's not that hard."

 

To me, the refusal to learn the names or even the dice says, "I'm not all that interested."


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#45 RogueCorona

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Posted 15 June 2014 - 11:33 PM

When GMs start throwing their weight  around too much.

 

Example: In one campaign I was playing an FS Republic Naval Officer/Jedi. I was given command of a task force transporting a Redeemed Sith Lord to a top secret maximum security prison station. On the way the prisoner warns us that something awful is waiting for us. My character reaches out through the force but finds nothing. We arrive at the station and send the shuttle with the prisoner and most of the PCs down while my character stays on the bridge.

 

After they land two of the PCs contact the ship to tell me that the guards on the station are acting oddly. Shortly after this my ship's sensor officer tells me that she's picked up a massive unidentifiable sensor contact near the station. Now this station is the prison for the most dangerous prisoners the Republic has, no one is supposed to know where it is. Even ships assigned to go there have their jumps in and out plotted by astromechs programmed to self destruct before capture and erased after the jump.plus both reach and depart the station via multiple waypoints,

 

I ask if my character had been briefed on whatever it was being in the area. The GM says no, My character is CO of a fleet carrier so I order recon fighters launched to check the contact out with escort fighters while all of my fleets squadrons scramble. The station contacts me ordering my forces to stand down. After confirming that I wasn't briefed on any such contacts that were supposed to be in the area, and taking into account the suspicions of the ground team I ordered the fighters to continue.on.

 

Next thing I know I'm being re-leaved of duty by the NPC captain of one of the frigates in my task force who apparently had been pulled aside by an Admiral before the mission so he could be given orders to take command of the mission in the event my PC began behaving oddly..

 

Now I've never been in the military, and neither had the GM in question but it seems to me that if you are sending a task force into a top security restricted zone and something like whatever the unidentified contact was is supposed to be there the CO of that task force would be warned about it. Told exactly what it is probably not but they should IMO definitely be told that it should be there before they arrive so he or she doesn't do something like open fire on it with every gun their command has on sight.

 

Than after the scene has wrapped the GM insists that I relied too much on the Force when the Force had absolutely nothing to do with my decisions. I was acting on the suspicions that the ground team had warned me about and the fact that I had no reason to believe that contact was supposed to be there.


Edited by RogueCorona, 16 June 2014 - 02:56 AM.

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#46 Enjolras40

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Posted 16 June 2014 - 11:28 PM

A running theme through this thread seems to be players/GMs that lack communication or passively communicate disinterest or hostility towards the game. I wonder at how many here are willing to take others aside one-on-one to discuss communication. It should be considered a mark of intelligence that one is willing to entertain notions they don't agree with, especially those related to one's demeanor, even if one doesn't change one's mind. I understand that people can be huffy and closed-minded when it comes to recieving feedback on their behavior, but tolerating such behavior only allows the bad feelings on both sides to grow. Maturity, and its moral aspects, are grown from confrontation.

 

The thread didn't ask what we do about it.  It asked for our pet peeves.  That is what is being described.  I wouldn't assume that because people posted a list of things that annoy them, that they have done nothing about it other than post about it passive-aggressively on a star wars forum.


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#47 Sturn

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Posted 17 June 2014 - 05:59 AM

What Enjolras said. When my players named their ship the, "Poop Nut", I thought it was completely stupid but I still have the stats of the SS Poop Nut including deckplans somewhere in a folder in my basement.


Edited by Sturn, 17 June 2014 - 06:18 AM.

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#48 Enjolras40

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Posted 17 June 2014 - 01:09 PM

 

While I did not explicitly say so in the initial post, people are welcome and I even encourage them to post solutions and even stories where solutions didn't work. I did not mean to imply in any way that the people don't try to solve their problems, but I can see how you interpreted my post as such. It is the tendency of the human mind to avoid negatives, even over seeking positives, and that is what I believe contributes to the absence of communication. I appreciate your feedback and have amended the initial post accordingly.

 

 

Lol I hadn't even realized that you were the OP of this thread.  :)   What I do to deal with annoying people at the table is take them outside and hit them in the head with a brick. :D

 

Seriously, though, I have more experience as a player than a GM.  So many of the things that have annoyed me over the years didn't seem like my place to solve.  Historically, I have run the concerns by the GM and tried to see if the problem was that I needed to be more open-minded/less sensitive, or if they also perceived the issues I was bringing up. 

 

As a GM now, I am still working out how to address some of the issues, but figure I will give us multiple sessions to see how things go before I try to tweak anything in the group.  I try to be easy going about what the group is doing, but want to be more sensitive to how the members of the group are responding to each other.


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#49 progressions

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Posted 17 June 2014 - 09:14 PM

I played in a con group and discovered one of my pet peeves for EOTE--players being too precious about Destiny Points!

 

Several players in this group treated the game as if the Destiny Points were going to determine the fate of their own very lives in REAL LIFE, trying to calculate and judge every single use of them and acting as though turning over a light side point to reveal a dark side point meant something absolutely horrible was going to happen to us that we were going to HATE.

 

I couldn't understand it--we trusted the gamemaster, it was a standalone con adventure, and personally I had complete faith that even if he had ALL dark side points, he'd use them reasonably, and that EVEN IF we failed a roll, even if we rolled a Despair, even if something went badly for our characters, we'd have a great time as players.

 

They were just taking it way too seriously every single we considered flipping one of those points.


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#50 sithlord71

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Posted 18 June 2014 - 04:54 AM

My two biggest peeves are...

1: Rules Lawyers.

It's great if player's take that rules knowledge and use it to help those who need it,but when someone uses that knowledge to belittle the other player's,that won't work in my groups.

 

2: Player's who DO NOT pay attention. Repeating some details is fine,but when player's keep their faces glued to the rulebook so they can decide what they want to eventually purchase for their characters when they should be paying attention,won't work either.

 

I have remedied these two things for the most part,but they are my biggest peeves,for any game.


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#51 Enjolras40

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Posted 18 June 2014 - 08:16 AM

There's also those that pay too much attention when they shouldn't.

 

Recently I was the subject of metagaming, the scenario was that I was trapped in a glop grenade and one character ran to bust me out, chipping away at the concrete-like substance. Our remaining enemy, who was in the cargo bay's rafters, ran around and behind him to escape into the engine room - out of sight for most if not all of it. Since my character had enough movement to essentially twist her torso and head, it was feasible for me to have seen the enemy move into the room, but less feasible that I was able to report his position in the room after the door closed to our de-facto leader in this fight. At issue here is the fact that I used the Force to do so, and the person behind the character kept dogging me on it without having any feasible way to have discerned my usage of the Force. It basically came down to an opposed Deception/Discipline roll at the end of it because after arguing twice the GM decided, I succeeded and the issue was finally dropped, but I can't help feeling this type of behavior will typify my experience with that player in the future if I don't address it.

 

I have had a similar experience with a kid who is brand new to RPing, but knows everything about Star Wars.  As an example, my character as using charm to convince he and another group member to follow my plan.  My character is Falleen and using the Unofficial Species Menagerie 2.0, Falleen get a boost die bonus to such rolls because of their racial pheromones.  When I made my roll, he would say things like, "Alright you stupid Falleen.  Your pheromones worked on me, but I'll make you pay for that."  Have had a real hard time making him understand the difference between what he is aware of us a player versus what his character would or could possibly know.  Obviously the point of the opposed roll was that the loser of the roll was dominated by the winner and didn't realize that there were outside forces at play.


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#52 Midnight_X2

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Posted 18 June 2014 - 11:05 AM

As some others have noted, my biggest issue is when the PCs begin poking fun at what should be a dramatic plot point. I royally hate when they assign a name to a major NPC that's indicative of some sci-fi show or something clownish. It sucks the air right out of a scene. I have one player that insists on doing this that makes me nuts.

 

End of rant.


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