Since skills scale in cost as you get better, someone who uses 5 yellow on a skill would be one of the best in the galaxy. most humans would be hard pressed to be at that level.
I mean theoretically, but it's not that huge an investment. I don't like systems that have relatively low caps for Skills (usually 5-6). At least in Edge, that cap is not attainable in chargen (unlike, say, WoD or Shadowrun 4, where you can start with a maxed Skill from the gate). I do like a bigger spread, and being able to start "merely" on the higher levels of professionally competent, versus at the top tier of possibility, and while I feel like Edge succeeded there, I also think that just having 5 ranks in a skill means each skill rank is very broad in the competence it is intended to portray, and that is narratively problematic in some ways.
But with how ability meshes with ranks in a skill there is no true measuring stick that can be used. Is 3Y2G better then 4Y? what is the point in trying to be better when your ability is only a two or three? ...
It all boils down to how you use it, what you do with it, and what else to have to offer.
I would say, unless your build really needs Triumphs to trigger Talents, YYYGG is better than YYYY, simply because it's more dice. But I also agree that it depends what you offer. I have seen medical droids built with 5 Int at chargen. That means throwing GGGGG at a lot of skills (without penalty, usually) and of course tacking on a couple upgrades to that pool for Medicine 2. GGGGG is nothing at all to be ashamed of especially when it's applied to a very versatile bunch of skills. I don't think the same can necessarily be said if you're an optimized Marauder with a Melee dice pool of GGGYY, because high Brawn does not bring near as much to the roundedness or versatility of the character in outside-of-normal-role situations as Intellect or Cunning do.
Has anyone at FFG explained why they don't have stats for the Star Wars characters in the book? EotE is the Han Solo RPG yet you can't play Han Solo.
I'm thankful that they don't for several reasons.
(1) Nobody will ever agree that stats were right, will always raise just pointless subjective arguments constantly
(2) A given character sheet is a screenshot of a character at a particular moment in time. A character 400 XP in is no longer the same person they were at 100 XP in, because of narrative experiences and mechanical experience purchases. You can't just "stat Luke." Luke would have different stats for every movie and virtually every book in the EU as his experience grows. I think Saga addressed this by putting out different stats in different sourcebooks for characters in different levels of power during the metaplot (since its time period sourcebooks went from everything from the Clone Wars to Legacy era). Even the stat block of Lando in (IIRC) JoY says it is Lando at a very specific period of time and shouldn't be taken to represent Lando, necessarily, in ESB or RotJ. Which makes sense, since he would have years more of "experience" to get to that point.
Destroyer Droids, Darth Vader, Luke, and other heroic characters simply don't fit in the system.
Virtually all game systems break down at very high XP levels. It's why the sweet spot for D&D is like 8-14 and why the Storyteller system, particularly OWoD, fell apart at higher ranks - the overall mechanics just don't mesh well with the kinds of dice pools and powers thrown around at that level, particularly when you can never increase things like your HP in OWoD. I am sure there is a point that Edge does not work great either. We see stress points in certain areas even at low XP - optimized Marauders and Jury-Rigged disruptors, for example.
One can adequately represent ANH Luke in this system fairly easily between Fringer and Force-Sensitive Exile. Not everything Force-related Luke does in ANH has to be explained with a particular Force power beyond just a GM giving lots of situational Boosts by being guided by Obi-Wan. But Sense and Enhance (Agility) don't hurt in the long term.
You can't really do the same for Vader without giving him a couple Characteristics at 7 (from cyber) and Skills at 5-6. A character can get here with time, but will never get the ranks of Adversary on top of it, and we won't have adequate Force rules for characters like Vader, Yoda, Palpy, or any Jedi from the PT and TCW until F&D is released, at least.