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psyker Advanced Specialities


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#1 thenewguy

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Posted 12 June 2014 - 08:28 AM

Ok hears the thing all the other classes get Advanced Specialties so why not the psyker so is there any GMs or Players who have home made psyker Advanced Specialties i would love to see them



#2 Tenebrae

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Posted 12 June 2014 - 09:21 AM

Ok hears the thing all the other classes get Advanced Specialties so why not the psyker so is there any GMs or Players who have home made psyker Advanced Specialties i would love to see them

So far, Psykers, Commisars and Storm Troopers do not have advanced specialties available.

We assume they are in the next book.



#3 venkelos

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Posted 12 June 2014 - 09:36 AM

Thanks to my special snowflake syndrome, Jedi/Psyker/Wizard/etc is my usual favorite character type in RPGs, and if I were getting to play OW with a GM who wasn't "no Specialty Class characters! :angry: ), Psyker would definitely be my first option, but even I often say, after they introduced these Advanced Specialty options, "what's a psyker going to get?"

 

To me, the difference between a Sanctioned Psyker and a Primaris is simply one of skill. I have more experience, survived more BS (a pun, and yet not ;) ), and I have greater psychic power. Also, I might've gotten just enough clout to actually acquire some real gear (moving toward my ideal Primaris kit). None of that is the result of some other thing. Other than building a different themed psyker, such as an Astropath, I'm not sure what different sorts the Imperial Guard actually use.

 

Some thoughts I like, regardless of their actual value as good options:

  • Astropath: trained in the skills of Astrotelepathy, you are a walking comm buoy, able to send and receive critical information at almost any time, to almost any place.
  • Illuminated: as one of the rare few who has been possessed by a Daemon, AND driven it out, while surviving, you are now different, as is your connection to the Warp, a thing you now need fear much less, though your allies will fear you much more.

Beyond those sorts of silly, you can really make any kind I can say, just by choosing your specialty; whether you serve as an interrogating telepath, a buff master, or a distant fortune teller, with the Emperor's Tarot. Their powers can already be utilitarian, offensive, or otherwise enough, so I'm not sure what i want an Advanced option to give me. I do look forward to finding out, though.



#4 FieserMoep

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Posted 12 June 2014 - 09:51 AM

Fluff wise there are only sanctioned/primaris psykers running around with the IG. So if there is some specialty it will most likely be was uninspired as some of the shield of humanity specialties though these has some actual existing roles to be based upon.

 

There are some varieties like Astropaths but what do you need them for unless you have to send a special recon team to a location where no regular transmission works at all. And for that you can just bring an NPC VIP style. And an "illuminated" would be such a snowflake that the IG and commissariat would not even realise their worth and shoot them on spot. The only other chance is that someone recognizes them for what they are and they get collected by the Inquisiiton.

 

The psyker has all he needs for doing psyker stuff. And some updated wargear specialty with some force weapon would just be lame.

 

Same with commissar, they failed hard to implement such a thing as a junior-commissar and the only "ranking up" for a commissar in terms of rank would be in large scale jurisdiction.


Edited by FieserMoep, 12 June 2014 - 09:53 AM.


#5 Fgdsfg

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Posted 12 June 2014 - 11:04 AM

Now, I'm not a fan of the Advanced Speciality system of Only War, but..
 

[...]
 
Some thoughts I like, regardless of their actual value as good options:

  • Astropath: trained in the skills of Astrotelepathy, you are a walking comm buoy, able to send and receive critical information at almost any time, to almost any place.
  • Illuminated: as one of the rare few who has been possessed by a Daemon, AND driven it out, while surviving, you are now different, as is your connection to the Warp, a thing you now need fear much less, though your allies will fear you much more.
[...]

Astropaths wouldn't make sense as an Advanced Speciality. Astropaths are trained from the beginning to be astropaths, and marched before the God-Emperor to receive his "blessing", becoming soul-bound to him. It's not something you just 'become' as a regular psyker. Not only because a Astropaths are those that were not strong enough to become regular Sanctioned Psykers, but because it would be an incredibly involved process involving going to Terra and going through a massive amount of training. In a nutshell, even if a player would be a Sanctioned Psyker that would become an Astropath (which would be a stretch to say the least, due to the aforementioned), he'd basically have to be retired from play, taking possibly years to become one.

Illuminated could work, although I honestly doubt that the Imperial Guard would accept a Santioned Psyker that suffered such a fate. The Inquisition, sure, he'd probably be a good candidate to become an Acolyte of some kind.

Something that comes to mind is the Templar Calyx of the Scholastia Psykana. Those haven't gotten any love at all since the early DH days, and I would love to see them brought back. The Templar Calyx are just adjacent to the warzone, and it stands to reason that a lot of them are participating in the war effort.


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#6 venkelos

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Posted 12 June 2014 - 12:28 PM

Yep, between already having the power, and just hoping for better gear, they really don't need Advanced Specialties. I sort of picked the crap I did to illustrate that; they were the two I could think up, fluff-wise, and they are both silly. Astropaths are Astropaths from day 1, and Sensei-seekers are hyperrare hypercheese. If they decide to crank out some "pyro-specialist" who gets even more bonuses to fire-psykerdom than he can already crank out, I won't see that as necessary, and while I would LOVE the option of getting to snowflake it up by playing  Guardsman who happens to be a Blank, that isn't exactly a psyker now, is it, plus other rules for Pariahs already exist, and would easily port into OW (sort of rare for an FFG product ;) ), if the GM took leave of their senses.

 

Nothing in an Advanced Specialty is likely to give me MORE ease in getting higher PR, or getting the Emperor-fearing masses to realize that Psykers are better humans than Humans, the next step in their evolution, since each one really is a walking invitation to terror undreamed of.

 

Like I said, just give me the stuff to acquire nice carapace armor, a refractor field (since Human psykers have yet to master Warp Field), a plasma or bolt pistol (I prefer plasma, but whatever floats your boat), a Force weapon, or maybe just a good power weapon, but Force, please, and a psychic hood helmet, I'll be almost unfairly happy, and all of that is just a combination of good RPing, favorable dice rolls, and possibly bribing the GM with...well, whatever you can bribe your GM with. I have no idea what sort of power-rounding I'd expect from an Advanced specialty. Short of weird Chaos-fluffing your power, which isn't mainstream Guard, either, no good ideas. Certainly none better than a free stat boost to their important stats.



#7 AtoMaki

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Posted 12 June 2014 - 02:40 PM

You can always have the psychic discipline specialists: the biomancer, the diviner, the telekine, the telepath and the pyromancer. 



#8 FieserMoep

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Posted 12 June 2014 - 02:50 PM

Imho the Psyker and Commissar are a dead end.

Firstly they are to rare snowflakes to permanently attach them to any squad besides the command one if you play a regular IG regiment. Secondly they come with an already HUGE package of power, both in terms of rp and rules to a degree where they outshine fellow comrades straight - in a system that is made to play the "normal" grunt.

 

The Stormtrooper at last might get some specialty that tries to display their several doctrine set, though they would most likely be more or less a copy&paste of already existing specialties. Imho the best way to play them is piking Kasrkin/Or something alike and then choosing the regular specialties.



#9 Fgdsfg

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Posted 12 June 2014 - 06:14 PM

I really don't have that much difficulty visualizing various Psyker specializations. Just look at Dark Heresy for inspiration. There's no shortage of Sanctioned Psyker specializations and frankly there could be all kinds of specialized psykers in the Imperial Guard, from battlefield advisors (diviners) to dedicated soldiers (similar to the Templar Calyx).

Commissars, though... that's a hard one, for me. I can't really think of anything.

Stormtroopers are similarly easy. Stormtroopers can likely specialize in a wide number of ways, whether it be heavy weapons or drop troops. They might end up dogging the regular guardsmen archetypes a bit, but still, easy-peasy to come up with various stormtrooper specializations.

Grenadiers should be it's own Advanced Speciality, though, available to regular guardsmen, mimiking the Stormtrooper..


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#10 FieserMoep

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Posted 12 June 2014 - 07:26 PM

I really don't have that much difficulty visualizing various Psyker specializations. Just look at Dark Heresy for inspiration. There's no shortage of Sanctioned Psyker specializations and frankly there could be all kinds of specialized psykers in the Imperial Guard, from battlefield advisors (diviners) to dedicated soldiers (similar to the Templar Calyx).

 

Diviners, if used, would be seen on the operational level of the tactica support. Nothing you would encounter in the field, even less outside of a command squad. And the dedicated support is already covered by the Primaris detachements and these are just the straight upgraded version of a sanctioned pskyer in military service.

 

Also the Templar Calyx are by FFG background the opposite of those psykers that are trained to accompany the IG. The IG has absolutely no place for a single combat focused specialist in their doctrine, if they get hold of a psyker then they need someone that can support by advice regarding warp/daemons/other stuff, support the troops from the actual front-line without starting some melee mayhem and protection from enemy psykers.

 

If there is a psyker in the IG on a regimental level his job is pretty much set in concrete. Protect - Advice - Support. And all of that stuff can already perfectly be done by the standard psyker.

Having some melee combat monster would be a waste in two ways: First of there are more appropriate fields of employment where that kind of skill actually matters (i.e. Bodyguard), secondly that psyker would be of more use, if trained in a more traditional rule, hence his potential for that assignment is wasted. Also psykers are mostly used in dedicated psyker-squads unless that fact was changed again.

 

But maybe it is just my taste, I am not a fan of snowflakes, even less in such a system. If I want a story that is about individualism, special people and what not, then I'd take a look for Dark Heresy or Rogue Trader.



#11 AtoMaki

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Posted 13 June 2014 - 04:22 AM

If there is a psyker in the IG on a regimental level his job is pretty much set in concrete. Protect - Advice - Support. And all of that stuff can already perfectly be done by the standard psyker.

 

Those three tasks actually look promising. We can have a very protecting psyker (special advancements: increased psychic defense in an aura or as a focused counter-spell), a very advising psyker (special advancements: a narrative Divination power-like ability and some sort of astral projection), and a very supporting psyker (special advancements: a buff to his damaging abilities and a buff to his buffing abilities). 


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