Forgotten Souls missing card - need help
Posted 10 June 2014 - 02:28 PM
Posted 10 June 2014 - 02:53 PM
If the card was not included at purchase, you can use this link:
Unfortunately, that won't work if you just lost the card.
Also, I think you may be referring to something from the 1st edition of Descent, which could explain why the people in this forum don't have the text of the card on hand. If you mean the secret room card "Room of Keys" (closest thing I can think of) that's a different matter.
Posted 10 June 2014 - 03:04 PM
Posted 10 June 2014 - 06:24 PM
No, this is a card from the Forgotten Souls game night kit.
My mistake, I'm not familiar with those components.
Posted 10 June 2014 - 07:37 PM
It would obviously be easier for me to display the image I have of this card (I scanned it), but I am uncertain how to display an image within a post on this site. Since it asks for a URL, I assume I have to find some site to host the image. Give me a few minutes.
Posted 10 June 2014 - 07:43 PM
Here is the image for the Forgotten Souls: Room of Souls card:
Posted 11 June 2014 - 12:22 AM
Any more news on the suspected release date of Forgotten Souls? Can't wait to get my hands on it.
Posted 11 June 2014 - 05:48 AM
I wish I could shed some light on this, but I can't. Not that I was told not to, I simply don't know. I have a good friend that owns a game store, and was able to provide me a scan of this card, so that I could share it with sinclair5150. Beyond that, nothing.
Posted 11 June 2014 - 08:31 AM
I think, given the overall praise and desires for co-op that Forgotten Souls has garnered, that FFG would be wise to tap into that. They have already announced a second game night kit featuring co-op again and have announced that these will be available to the public at large at some point via Print on Demand. I'd love to see a big box expansion focusing on co-op with a massive campaign to go along with it. I can say that I've played the game night kit and I love it dearly. I'm the type of player that wants Descent in that vain rather than the player controlled Overload... but that's just me.