Greatjon commit ability question
Posted 09 June 2014 - 07:43 AM
can anyone help with The Greatjon commit ability?
Last night I played with a friend and argued 30 minutes about that:
I have 3 units next to the Great Jon Umber:
Two red infantry units and one blue infantry. Dies result are red, valor, morale and 2 green.
After he flips the card what will happen, which units take damage:
a) All red units take hits because of the one red die, blue unit because of the valor, and all units retreat one hex
b) One red and blue, or two red units because red die and valor, and one unit / target unit/ retreat one hex
Posted 09 June 2014 - 07:51 AM
Mind posting the text on Greatjon's card? Don't have the game with me, and it's too a long time to go by memory
Custom Arkham Horror material / Arkham Horror Advanced Players League
Posted 09 June 2014 - 02:08 PM
This seems pretty straight forward.
Here is what the card says:
Flip this card if Greatjon's unit rolls at least three different die results during an attack. All enemy units adjacent to Greatjon's unit take damage based on the die results instead of just the target unit and none can counterattack.
You had two red units and one blue unit adjacent.
Die results were a red, valor, morale, and two green (not sure how you got 5 dice, but whatever).
The die results would be applied to all 3 adjacent units. Red units (assuming they're not cavalry) would take two hits (one red and one valor) and retreat (assuming they aren't stalwart) while blue unit would take a hit from the valor (assuming it's not cavalry) and retreat (assuming it's not stalwart).
Posted 10 June 2014 - 05:46 AM
wel, lets get started
this is based on the rules and the FAQ
"Q. Does the Greatjon’s “The Greatjon” commit