Going to treat the Lightsaber skill as Melee for the purposes of talents that only work with Melee attacks, where it makes sense (Feral Strength, for example, seems like it wouldn't apply, but Frenzied Attack should).
The real question, though, is how much XP do you want to spend on him? Presumably, he'd be less skilled at this stage than he was at the end of the Battle of Naboo, but not necessarily. Also, should he totally overpower your players, or be a challenge? How much XP will they have?
Brawn 3 (2 +1 Dedication)
Agility 5 (3+2 Dedication)
Skills: Athletics 3, Coercion 2, Discipline 3, Perception 2, Resilience 4, Skullduggery 1, Stealth 3, Survival 3, Vigilance 1, Lightsaber 5 (5Y), Brawl 3
I'd probably have him pick up most of Maruader (Lethal Blows, Frenzied Attack, Knockdown, Toughened, Enduring, Defensive Stance, Dedication), and Assassin (Grit, Quick Strike, Dodge, Lethal Blows, Jump Up, Targeted Blow, Deadly Accuracy, Stalker), along with a bit of FSExile (for the defense rating and Force Rating), and if you don't mind using it, Jedi Initiate from the Ways of the Force supplement (pick up Deflect Blasters, Lightsaber Defense x2, Force Rating).
Force Powers: Sense (whole left side), Move (just 1 Range, 1 Strength and 1st Control to be able to attack), Enhance (everything down to Agility and Brawn on the left side).
That seems like it mimics what we see in Episode 1: an exceptional lightsaber combatant who is quick and agile, strong and wily enough to knock down his opponents, capable of performing a kip-up when he's down, hard to hit, mixes in some kicks, tosses a small object to break a control panel, Force Push, and is sneaky...but doesn't react well to surprising Jedi flips.
Keep in mind, he's going to be scary in combat, with a Defense of 3, a base Lightsaber skill of 5 yellow, and the ability to upgrade that at least 3 times to 6Y1G (maybe more), and the ability to upgrade the difficulty to hit him by up to 5 times (Sense x2, Dodge x2, Defensive Stance x1, though I might say the last could be left off) for up to 3 strain. He'd be committing 2 Force dice to Sense (offense and defense), and either rolling the 3rd with his skills, or committing it to Agility or Brawn. Soak 5 or 6.
Dual-bladed lightsaber: Linked 1, maybe Defensive 1, otherwise the standard lightsaber stats
Edited by yeti1069, 09 June 2014 - 03:12 AM.