Jump to content



Photo

Corran Horn - End phase tokens question


  • Please log in to reply
15 replies to this topic

#1 argonui

argonui

    Member

  • Members
  • 1 posts

Posted 07 June 2014 - 10:33 AM

So with the advent of the E-wings, and Corran Horn in particular, I'd like some clarification about the end phase. Here's my question: do focus and evade tokens get removed before Corran takes his second shot?



#2 dvor

dvor

    Member

  • Members
  • 976 posts

Posted 07 June 2014 - 10:48 AM

No!

 

That's why Corran triggers at the start of the end phase.

 

 

Edit:

corran-horn.png


Edited by dvor, 07 June 2014 - 10:50 AM.

  • Cptnhalfbeard likes this

X-wing is played over a series of game rounds. Turn is a type of maneuver.


#3 jpltanis

jpltanis

    Member

  • Members
  • 131 posts

Posted 07 June 2014 - 12:23 PM

Anyone have a suggestion on how to mark that Corran cannot on the next round? 

 

I can see people forgetting that Corran had used his attack on the previous round esp. when there are many ships on the table as in epic play. 



#4 dvor

dvor

    Member

  • Members
  • 976 posts

Posted 07 June 2014 - 12:24 PM

Probably the same way you want to mark marksmanship, R2-F2 and other actions: Use some token. Homemade or other.


X-wing is played over a series of game rounds. Turn is a type of maneuver.


#5 jpltanis

jpltanis

    Member

  • Members
  • 131 posts

Posted 07 June 2014 - 12:45 PM

Probably the same way you want to mark marksmanship, R2-F2 and other actions: Use some token. Homemade or other.

 

I never see any tokens use for declaring marksmanship or R2-F2... these are easily remember, because they happens, right in the next phase.  Corran's no attack happens in the next round and few phases later, which make it easier to miss.



#6 Smuggler

Smuggler

    Member

  • Members
  • 235 posts

Posted 07 June 2014 - 03:25 PM

I still can't get over whay they didn't put in "If you do" at the start of the last sentance on Corran... :huh:



#7 ElJeffe313

ElJeffe313

    Member

  • Members
  • 159 posts

Posted 07 June 2014 - 06:36 PM

Probably because pilot abilities are executed as a whole, beginning to end, much like upgrade card abilities.



#8 Muz

Muz

    Member

  • Members
  • 58 posts

Posted 07 June 2014 - 09:20 PM

 

Probably the same way you want to mark marksmanship, R2-F2 and other actions: Use some token. Homemade or other.

 

I never see any tokens use for declaring marksmanship or R2-F2... these are easily remember, because they happens, right in the next phase.  Corran's no attack happens in the next round and few phases later, which make it easier to miss.

 

Cog O Two do some tokens for this;

 

http://www.cogotwo.c...cial-set-detail


Rebel Alliance Squadrons:

5 X-wing, 2 Y-wing, 3 A-wing, 5 B-wing, 3 E-wing, 1 Z-95, 2 YT 1300, 1 GR-75, 1 Tantive IV, pre-order YT-2400

Imperial Navy:

6 TIE fighter, 6 TIE Interceptor, 2 TIE Advanced, 3 TIE Bomber, 1 Fire Spray, 1 Shuttle, 1 TIE Defender, 1 TIE Phantom, pre-order Decimator


#9 Sergovan

Sergovan

    Fly Casual

  • Members
  • 1,285 posts

Posted 08 June 2014 - 04:36 AM

Simple idea. Tap the card. Turn it 90 degrees.


  • DraconPyrothayan likes this

Rebels: 5 X-Wing, 4 Y-Wing, 6 A-Wing, 2 Yt-1300, 5 B-wing, 3 HWK-290, 3 Z-95, 1 E-wing, 1 CR 75

Empire: 6 Tie Fighters, 6 Tie Interceptors (1- 181st, 1- RG), 2 Tie Advanced, 2 Firesprays, 4 Tie Bombers,

2 Lambda, 2 Tie Phantom, 2 Defender

Tournament results: (S)11 of 11; (S)3 of 11;(AoIA)2 of 3; ®12 of 28


#10 ObiWonka

ObiWonka

    Member

  • Members
  • 349 posts

Posted 08 June 2014 - 12:27 PM

For something on-the-board, I'm likely to use one of those "critical effect" tokens.


Rebel: 2x A-Wing, 2x B-Wing, 2x E-Wing, 2x HWK-290, 4x X-Wing, 2x Y-Wing, 1x YT-1300, 2x Z-95 Headhunter

Imperial: 1x Firespray-31, 1x Lambda Shuttle, 2x TIE Defender, 6x TIE Fighter, 1x TIE Advanced, 2x TIE Bomber, 6x TIE Interceptor, 2x TIE Phantom

BEARFACE


#11 librarian101

librarian101

    Member

  • Members
  • 123 posts

Posted 08 June 2014 - 04:30 PM

By a lucky circumstance I have counters from an old game that say fired on them.



#12 ElJeffe313

ElJeffe313

    Member

  • Members
  • 159 posts

Posted 08 June 2014 - 06:06 PM

Simple idea. Tap the card. Turn it 90 degrees.

 

That's trademarked patented. *Fixed it*

 

I know. I was shocked, too.


Edited by ElJeffe313, 08 June 2014 - 10:04 PM.


#13 Sergovan

Sergovan

    Fly Casual

  • Members
  • 1,285 posts

Posted 08 June 2014 - 06:23 PM

 

Simple idea. Tap the card. Turn it 90 degrees.

 

That's trademarked.

 

I know. I was shocked, too.

 

Ok, quarter turn it then.


Rebels: 5 X-Wing, 4 Y-Wing, 6 A-Wing, 2 Yt-1300, 5 B-wing, 3 HWK-290, 3 Z-95, 1 E-wing, 1 CR 75

Empire: 6 Tie Fighters, 6 Tie Interceptors (1- 181st, 1- RG), 2 Tie Advanced, 2 Firesprays, 4 Tie Bombers,

2 Lambda, 2 Tie Phantom, 2 Defender

Tournament results: (S)11 of 11; (S)3 of 11;(AoIA)2 of 3; ®12 of 28


#14 Forgottenlore

Forgottenlore

    Midnight Dreary

  • Members
  • 1,771 posts

Posted 08 June 2014 - 08:30 PM

Simple idea. Tap the card. Turn it 90 degrees.

 
That's trademarked.

Actually, it's Patented, not trademarked. Trademark is the name, symbol or logo that you sell something under. A patent is an invention or method of doing something.

Hadn't thought about it in a while, but from my understanding of the subject, the patent on "taping" cards in a CCG has to expire sometime in the next 3 years or so, if it hadn't already.

Thanks, Troy

 

Once Upon a Midnight Dreary....


#15 ElJeffe313

ElJeffe313

    Member

  • Members
  • 159 posts

Posted 08 June 2014 - 10:03 PM

 

 

Simple idea. Tap the card. Turn it 90 degrees.

 
That's trademarked.

Actually, it's Patented, not trademarked. Trademark is the name, symbol or logo that you sell something under. A patent is an invention or method of doing something.

Hadn't thought about it in a while, but from my understanding of the subject, the patent on "taping" cards in a CCG has to expire sometime in the next 3 years or so, if it hadn't already.

 

 

"Tapping". ^_^



#16 Parravon

Parravon

    Member

  • Members
  • 1,314 posts

Posted 09 June 2014 - 03:19 AM

I've actually made up some tokens for Astro actions, crew actions and Elite skill actions. They work well, 'cos now everyone knows what's going on.


Rick

Hastings, New Zealand

3 X-Wing, 2 A-Wing, 1 Y-Wing, 1 B-Wing, 1 E-Wing, 1 HWK-290, 1 YT-1300

3 TIE Fighters, 3 TIE Int, 1 TIE Adv, 1 TIE Bomber, 1 TIE Phantom, 1 TIE Defender, 1 Firespray-31





© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS