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Corran Horn - End phase tokens question


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#1 argonui

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Posted 07 June 2014 - 10:33 AM

So with the advent of the E-wings, and Corran Horn in particular, I'd like some clarification about the end phase. Here's my question: do focus and evade tokens get removed before Corran takes his second shot?



#2 dvor

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Posted 07 June 2014 - 10:48 AM

No!

 

That's why Corran triggers at the start of the end phase.

 

 

Edit:

corran-horn.png


Edited by dvor, 07 June 2014 - 10:50 AM.

  • Cptnhalfbeard likes this

X-wing is played over a series of game rounds. Turn is a type of maneuver.


#3 jpltanis

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Posted 07 June 2014 - 12:23 PM

Anyone have a suggestion on how to mark that Corran cannot on the next round? 

 

I can see people forgetting that Corran had used his attack on the previous round esp. when there are many ships on the table as in epic play. 



#4 dvor

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Posted 07 June 2014 - 12:24 PM

Probably the same way you want to mark marksmanship, R2-F2 and other actions: Use some token. Homemade or other.


X-wing is played over a series of game rounds. Turn is a type of maneuver.


#5 jpltanis

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Posted 07 June 2014 - 12:45 PM

Probably the same way you want to mark marksmanship, R2-F2 and other actions: Use some token. Homemade or other.

 

I never see any tokens use for declaring marksmanship or R2-F2... these are easily remember, because they happens, right in the next phase.  Corran's no attack happens in the next round and few phases later, which make it easier to miss.



#6 Smuggler

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Posted 07 June 2014 - 03:25 PM

I still can't get over whay they didn't put in "If you do" at the start of the last sentance on Corran... :huh:



#7 ElJeffe313

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Posted 07 June 2014 - 06:36 PM

Probably because pilot abilities are executed as a whole, beginning to end, much like upgrade card abilities.



#8 Muz

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Posted 07 June 2014 - 09:20 PM

 

Probably the same way you want to mark marksmanship, R2-F2 and other actions: Use some token. Homemade or other.

 

I never see any tokens use for declaring marksmanship or R2-F2... these are easily remember, because they happens, right in the next phase.  Corran's no attack happens in the next round and few phases later, which make it easier to miss.

 

Cog O Two do some tokens for this;

 

http://www.cogotwo.c...cial-set-detail


Rebel Alliance Squadrons:

5 X-wing, 2 Y-wing, 2 A-wing, 4 B-wing, 1 HWK, 2 YT 1300, 1 GR-75, 1 Tantive IV, 1 Z-95, 2 E-wing

Imperial Navy:

6 TIE fighter, 6 TIE Interceptor, 2 TIE Advanced, 3 TIE Bomber, 1 Fire Spray, 1 Shuttle, 1 TIE Defender, 1 TIE Phantom


#9 Sergovan

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Posted 08 June 2014 - 04:36 AM

Simple idea. Tap the card. Turn it 90 degrees.


  • DraconPyrothayan likes this

Rebels: 5 X-Wing, 4 Y-Wing, 4 A-Wing, 2 Yt-1300, 3 B-wing, 3 HWK-290, 3 Z-95, 1 E-wing, 1 CR 75

Empire: 6 Tie Fighters, 6 Tie Interceptors (1- 181st, 1- RG), 2 Tie Advanced, 2 Firesprays, 4 Tie Bombers,

2 Lambda, 1 Tie Phantom, 1 Defender

Tournament results: 11 of 11; 3 of 11;(AoIA)2 of 3; 12 of 28


#10 ObiWonka

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Posted 08 June 2014 - 12:27 PM

For something on-the-board, I'm likely to use one of those "critical effect" tokens.


Rebel: 2x A-Wing, 2x B-Wing, 1x E-Wing, 2x HWK-290, 4x X-Wing, 2x Y-Wing, 1x YT-1300, 1x Z-95 Headhunter

Imperial: 1x Firespray-31, 1x Lambda Shuttle, 1x TIE Defender, 6x TIE Fighter, 1x TIE Advanced, 2x TIE Bomber, 6x TIE Interceptor, 1x TIE Phantom

BEARFACE


#11 librarian101

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Posted 08 June 2014 - 04:30 PM

By a lucky circumstance I have counters from an old game that say fired on them.



#12 ElJeffe313

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Posted 08 June 2014 - 06:06 PM

Simple idea. Tap the card. Turn it 90 degrees.

 

That's trademarked patented. *Fixed it*

 

I know. I was shocked, too.


Edited by ElJeffe313, 08 June 2014 - 10:04 PM.


#13 Sergovan

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Posted 08 June 2014 - 06:23 PM

 

Simple idea. Tap the card. Turn it 90 degrees.

 

That's trademarked.

 

I know. I was shocked, too.

 

Ok, quarter turn it then.


Rebels: 5 X-Wing, 4 Y-Wing, 4 A-Wing, 2 Yt-1300, 3 B-wing, 3 HWK-290, 3 Z-95, 1 E-wing, 1 CR 75

Empire: 6 Tie Fighters, 6 Tie Interceptors (1- 181st, 1- RG), 2 Tie Advanced, 2 Firesprays, 4 Tie Bombers,

2 Lambda, 1 Tie Phantom, 1 Defender

Tournament results: 11 of 11; 3 of 11;(AoIA)2 of 3; 12 of 28


#14 Forgottenlore

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Posted 08 June 2014 - 08:30 PM

Simple idea. Tap the card. Turn it 90 degrees.

 
That's trademarked.

Actually, it's Patented, not trademarked. Trademark is the name, symbol or logo that you sell something under. A patent is an invention or method of doing something.

Hadn't thought about it in a while, but from my understanding of the subject, the patent on "taping" cards in a CCG has to expire sometime in the next 3 years or so, if it hadn't already.

Thanks, Troy

 

Once Upon a Midnight Dreary....


#15 ElJeffe313

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Posted 08 June 2014 - 10:03 PM

 

 

Simple idea. Tap the card. Turn it 90 degrees.

 
That's trademarked.

Actually, it's Patented, not trademarked. Trademark is the name, symbol or logo that you sell something under. A patent is an invention or method of doing something.

Hadn't thought about it in a while, but from my understanding of the subject, the patent on "taping" cards in a CCG has to expire sometime in the next 3 years or so, if it hadn't already.

 

 

"Tapping". ^_^



#16 Parravon

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Posted 09 June 2014 - 03:19 AM

I've actually made up some tokens for Astro actions, crew actions and Elite skill actions. They work well, 'cos now everyone knows what's going on.


Rick

Hastings, New Zealand





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