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Rebel Aces Spoilers on Team Covenant


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#41 Sp00n

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Posted 07 June 2014 - 11:14 AM

Carnor Jax looks a little prettier now



#42 Explosive Ewok

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Posted 07 June 2014 - 11:15 AM

Your Rebel envy is getting very, very annoying.

Much anger in you.

While I understand how much people look forward to complaints of "but they got two, I want another one", there's no need to get hostile over someone's frustration.

Yes, the Empire is strong with certain things like TIE swarms and... more swarms. This is not what you get to point at to accuse the Empire of being just fine. What the Empire lacks is versatility and variety. The Empire has an entire ship and set of crew cards that are effectively useless in the form of the Advanced, and the shuttle has an extreme learning curve (e.g. anyone gets behind you and you're screwed. Period.).

The rebels have no such equivalent. Every ship is playable and viable in a list with the HWK being the weakest link, and even then has it's moments with the help of yet another 360 turret and decent pilots.

The Empire complaint is that there are so few options. What? A swarm of TIE/ln or a few squints, the occasional Firespray accompanied by a mini swarm. These are fun and all, but the point is lack of variety.

The rebels have a few staples, but really the sky's the limit with options. Then the transport. Then the corvette. Then rebel aces. From an imperial perspective, it's hard to swallow. And while rebel aces is merely the answer to imperial acres, there's what? A whopping one crew card that says imperial only? Two? I haven't counted, but off the top of my head I can think of at least 5 rebel only crew cards. Couple that with the r2 unit subject and I think you can see what I mean by variety.

Edited by Explosive Ewok, 07 June 2014 - 11:23 AM.

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#43 dvor

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Posted 07 June 2014 - 11:16 AM

Jan should work well on a ship with multiple comms boosters.

 

Kyle does the same as recon specialist: He gives you a focus token for the same points cost. The trigger condition is entirely different.

There are only three non-huge rebel ships with crew slots. YT with PTL/EH and Kyle is attractive. Jan will like him as a copilot. Keyan? Not sure. How useful is the extra token with 1 agility?

 

I guess the points cost of the B-Wing title is zero.


X-wing is played over a series of game rounds. Turn is a type of maneuver.


#44 PhantomFO

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Posted 07 June 2014 - 11:16 AM

Who cares if B-Wings get crew? That's just one more scum in the ship that Echo just lit up with five attack dice before cloaking and flanking their fleet.

REBEL: 3 X-Wings, 2 B-Wings, 1 Y-Wing, 1 A-Wing, 1 Z95 Headhunter, 1 YT-1300, 1 HWK-290

IMPERIAL: 5 TIE Fighters, 3 TIE Interceptors, 1 TIE Phantom 1 TIE Advanced, 1 Lambda, 1 Firespray


#45 Gundog8324

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Posted 07 June 2014 - 11:22 AM

 

trying to work out where the no named pilots thing comes from???
I just see B-wing only modification - Adds crew icon for 1 point.
Interesting having a crew member give the rebels evade tokens that they normally don't have. A recon spec crewed Falcon can suddenly have multiple evade tokens per turn or a focus and evade

Jan is once per turn. So PTL Falcons with title can have two. I still need to know if you can actually use multiple evade tokens per attack. We've never gotten a ruling on garven for that either.

 

PTL Falcon with Title and C3PO+ Jan, I will gladly take 3 guaranteed evades per turn, no offensive capabilities (unless paired with Dutch/garven/HWK Kyle/Cracken) beyond the 3 attack turret.

 

I kinda wish there was a large only rule for when "minor hull breach" is dealt to a large ship roll an attack die if the roll is a crit lose all crew member abilities (as they have been sucked out of the ship)


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#46 WonderWAAAGH

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Posted 07 June 2014 - 11:24 AM

I really dig the new mantra. Screw casual play, I'm going to Fly Boldly.
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#47 dvor

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Posted 07 June 2014 - 11:25 AM

Jan does not say "another friendly ship". Just "friendly ship". So I assume she works on her own ship?


X-wing is played over a series of game rounds. Turn is a type of maneuver.


#48 Aminar

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Posted 07 June 2014 - 11:25 AM

Your Rebel envy is getting very, very annoying.


Much anger in you.
While I understand how much people look forward to complaints of "but they got two, I want another one", there's no need to get hostile over someone's frustration.
Yes, the Empire is strong with certain things like TIE swarms and... more swarms. This is not what you get to point at to accuse the Empire of being just fine. What the Empire lacks is versatility and variety. The Empire has an entire ship and set of crew cards that are effectively useless in the form of the Advanced, and the shuttle has an extreme learning curve (e.g. anyone gets behind you and you're screwed. Period.).
The rebels have no such equivalent. Every ship is playable and viable in a list with the HWK being the weakest link, and even then has it's moments with the help of yet another 360 turret.
The Empire complaint is that there are so few options. What? A swarm of TIE/ln or a few squints, the occasional Firespray accompanied by a mini swarm. These are fun and all, but the point is lack of variety.
The rebels have a few staples, but really the sky's the limit with options. Then the transport. Then the corvette. Then rebel aces. From an imperial perspective, it's hard to swallow. And while rebel aces is merely the answer to imperial acres, there's what? A whopping one crew card that says imperial only? Two? I haven't counted, but off the top of my head I can think of at least 5 rebel only crew cards. Couple that with the r2 unit subject and I think you can see what I mean by variety.
Tie Swarm.
Firespray based lists.
Shuttles.
Phantoms.
Yes, all of their lists are swarms of one type or another.
But they can cram more HP onto a list than the Rebels can dream of whle maintaining an offensive punch.
The Imperials are down 1 ship because the Advanced is bad and two huge ships.
But they are frankly amazing anyway. They have the two most survivable ships for the points in the game with the Firespray and the Bomber. They have a 21 point ship with 10 hits. 10! They have cloak, and 0 manuevers, and the Firesprays rear firing arc.
The rebels can only dream of a list as adaptable as A Firespray, a Shuttle, and 3 ties.
It isn't unfair. The Imperials are great. The Rebels are great.
The only argument is that right now Imps have no support ships in Epic Play. And that's a disadvantage, but not crippling.

#49 dandirk

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Posted 07 June 2014 - 11:39 AM

 

 

 

While I have not analysed it, does seem like Rebels get more options and synergy.  Imperials seem stuck in a Howlrunner swarm type base... with a doom shuttle, firespray or interceptor squad here and there.  Not saying there is imbalance just imperials generally lack support options.  When points have to worth something, Imperials abilities can be worth less because they tend to effect only the pilot/ship.  Thus howlrunner, jonus are popular because they can support more than one ship.
 
I would disagree about Imperials needing a evade creation ability... seems it is a way to add a evade token to rebels which generally lack the ability.  Imperial have more evade capable ships just as rebels have more target lock capable ships.  I would think a crew to convert focus to TL would be more "equivalent" for Imperials.
 
I also would really like to see Advanced Tie aces love.

Kir Kanos, every PTL interceptor, and many swarms would disagree with you.  The ability to convert a token into an evade (especially a stress token) would be a boon, token creation even more so, especially for interceptors.  The rebel{scum} teamwork and extra action thing is getting old (and by that I mean awesome) while the empire keeps getting abilities that negatively impact their pilots (stress). 
 
I hope when they finally get around to a firespray update they get:
Prison Transport refit (title)- +1 sheild, +1 crew (may only fill with a Rebel only or Prisoner subtype crew)
Flavorful and fun!  Would have to errata the Rebel Captive to have the Prisoner subtype and create a few more.
 
Whether or not it is useful is not my point.
 
I view Jans crew ability as a way to give the evade action to rebels which generally lack that option.   Not that it wouldn't be useful to imperials.  Rebels get change focus to evade, imperials get change focus to TL or something.
 
It would be the same as creating an Imperial Dreis... except passing an evade.
 
As for other comments about complaints of unfair... So far FFG has been really good with balance, it just it looks like Imperials are more straight forward with little synergy.  Its not really too much fun to squad build compared to Rebels.
 
Should this be the way it is?  Could be each faction would favor a certain type of player preference...
Rebels being more fun to squad build for has nothing to do with their effectiveness, but it is what most people are complaining about.
The Imps are fine. They have several amazing ships, and the single coolest ship in the game(The Phantom)

 

 

Did I ever say Imperials were less effective, as a matter of fact I said FFG has been really good with balance?



#50 Aminar

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Posted 07 June 2014 - 11:41 AM

While I have not analysed it, does seem like Rebels get more options and synergy.  Imperials seem stuck in a Howlrunner swarm type base... with a doom shuttle, firespray or interceptor squad here and there.  Not saying there is imbalance just imperials generally lack support options.  When points have to worth something, Imperials abilities can be worth less because they tend to effect only the pilot/ship.  Thus howlrunner, jonus are popular because they can support more than one ship.
 
I would disagree about Imperials needing a evade creation ability... seems it is a way to add a evade token to rebels which generally lack the ability.  Imperial have more evade capable ships just as rebels have more target lock capable ships.  I would think a crew to convert focus to TL would be more "equivalent" for Imperials.
 
I also would really like to see Advanced Tie aces love.

Kir Kanos, every PTL interceptor, and many swarms would disagree with you.  The ability to convert a token into an evade (especially a stress token) would be a boon, token creation even more so, especially for interceptors.  The rebel{scum} teamwork and extra action thing is getting old (and by that I mean awesome) while the empire keeps getting abilities that negatively impact their pilots (stress). 
 
I hope when they finally get around to a firespray update they get:
Prison Transport refit (title)- +1 sheild, +1 crew (may only fill with a Rebel only or Prisoner subtype crew)
Flavorful and fun!  Would have to errata the Rebel Captive to have the Prisoner subtype and create a few more.
 
Whether or not it is useful is not my point.
 
I view Jans crew ability as a way to give the evade action to rebels which generally lack that option.   Not that it wouldn't be useful to imperials.  Rebels get change focus to evade, imperials get change focus to TL or something.
 
It would be the same as creating an Imperial Dreis... except passing an evade.
 
As for other comments about complaints of unfair... So far FFG has been really good with balance, it just it looks like Imperials are more straight forward with little synergy.  Its not really too much fun to squad build compared to Rebels.
 
Should this be the way it is?  Could be each faction would favor a certain type of player preference...
Rebels being more fun to squad build for has nothing to do with their effectiveness, but it is what most people are complaining about.
The Imps are fine. They have several amazing ships, and the single coolest ship in the game(The Phantom)
 
Did I ever say Imperials were less effective, as a matter of fact I said FFG has been really good with balance?
I was agreeing with you.

#51 tintip

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Posted 07 June 2014 - 12:08 PM

So one thing that hasent been covered is does Jan's ability apply to the ship she is on?
I say no mainly because you cant be at range 1-3 of yourself, however all other ships with similar
abilites say other friendly ships at a certain range

#52 Nickotine42

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Posted 07 June 2014 - 12:09 PM

Seriously. This again. We are a week away from the unhittable 4 attack dice ship from landing. The balance is fine. Every time a new ship or pack is revealed the other side calls foul. Next week you get your awesomeness. I have to wait till after my regionals. So yay.

#53 Hatebringer

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Posted 07 June 2014 - 12:12 PM

 Imperials get the shaft in options at least.

gimme some of what you are smoking.  tie phantoms are evil encarnate.  if you take the high skill pilots and you are good at moving you will never end in someone's firing arc.. EVER.  and given the right equipment can screw the other play'ers movement with stress tokens.



#54 WonderWAAAGH

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Posted 07 June 2014 - 12:24 PM

Jan's text box looks too cramped to have been able to fit "another" word in, so I'm guessing the ability operates the same way as all the others. She cannot use the ability on herself.


It's not easy being green.


#55 geordan

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Posted 07 June 2014 - 12:30 PM

Newly spoiled cards added to my builder.

Please note that previously I had listed a B-Wing/E title card (believing it to be a title), which has been removed from my builder. This may invalidate lists that used it. I apologize for any inconvenience.


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(Yet Another) X-Wing Squad Builder: http://geordanr.github.io/xwing/


#56 Aminar

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Posted 07 June 2014 - 12:33 PM

Jan's text box looks too cramped to have been able to fit "another" word in, so I'm guessing the ability operates the same way as all the others. She cannot use the ability on herself.


On the other hand Etahn, as far as we know, affects himself. It could be similar.

#57 Lagomorphia

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Posted 07 June 2014 - 12:42 PM

Jan should work well on a ship with multiple comms boosters.

 

Kyle does the same as recon specialist: He gives you a focus token for the same points cost. The trigger condition is entirely different.

There are only three non-huge rebel ships with crew slots. YT with PTL/EH and Kyle is attractive. Jan will like him as a copilot. Keyan? Not sure. How useful is the extra token with 1 agility?

 

I guess the points cost of the B-Wing title is zero.

 

It's 1.


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#58 WonderWAAAGH

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Posted 07 June 2014 - 12:44 PM

 

Jan's text box looks too cramped to have been able to fit "another" word in, so I'm guessing the ability operates the same way as all the others. She cannot use the ability on herself.


On the other hand Etahn, as far as we know, affects himself. It could be similar.

 

 

The wording is completely different.


It's not easy being green.


#59 Krynn007

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Posted 07 June 2014 - 12:44 PM

Look at it this way
You know they are going to keep the aces packs coming out. Next will probably be another imperial aces pack.
Also, they will come out with Imperial huge ships,so they will get some lovin.

When they came out with the advance the game was in its early stages. Over time the ships lost their appeal. I only started playing January/February, but I have to say I think early in the advance was probably a good solution to the X wing. It's just now with everything else, it's probably the least used ship.
I think it's a sure bet to assume the next ace pack may include a advanced and probably something else. Same with a future Rebel pack will probably have something for the ywing.
As each pack comes out we will hear the same song and dance from people. No matter what people will always be unhappy with something. It's sad but true. Can't please everyone, otherwise we would live in a perfect world.
It's as the saying goes.
"Opinions are like a-holes. Everyone's got one and they all stink"

Edited by Krynn007, 07 June 2014 - 12:46 PM.

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3 xwing, 2 awings, 2 bwings,1 ywing, 1 Falcon, 1hwk, 1 ewing, 2 z95, 1 GR-75 medium transport, 1 CR90 Corvette ,4 tie fighters, 2 interceptors, 1 imperial aces, 2 bombers, 1 tie adv, 1 shuttle, 1 Firespray, 2 phantom, 1 tie defender

#60 Sekac

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Posted 07 June 2014 - 12:48 PM

I always thought the "another" was kind of redundant anyway. A ship cannot be in range 1-3 of itself. And they usually follow the pattern of "when YOU do X, a ship may do Y." There's clearly a POV shift their that makes clarifying that it is "another" ship unnecessary.

This stuff looks cool. More ingredients to cook up lists with!




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