Hecutor Plasma Broadsides are Battlecruiser and higher only. I wanted them on the Blessed Enterprise too but alas. The battery is only Strength 3, I don't think it's actually worth it.
Hmm, do I say I didn't notice, or lie and call it a typo? Yeah, I wasn't paying attention, I suppose. I could knock it down to Hecutor Plasma Batteries, I suppose. I like some of the lances, but think I'll be served better with big shells, in this case lobbing plasma, but whatever have you.
So, I'm kinda thinking that, for my Dictator Cruiser, the Hammerfall, I might have her armaments consist of the two hangers, with whatever assortment of bombers and fighters seems appropriate, set up with Hecutor Plasma Broadsides and a prow-mounted Fortis or Plasma-Accel Torp Tubes ( I believe they are separate); she originally paid for a Nova Cannon, but I'm not as fond of them, and am saying that it was demolished in a specific mission Korvallus flew years ago. Afterward, he decided to retrofit the prow mount of his flagship to have her carry torpedoes, rather than the big cannon. Does this sound doable and decent? I COULD go all bays, like the above stuff said, but I'm still just not sure I want my dyed in the wool warship to be packing so little of guns.
The Prow mount on a Dictator can't be a hangar bay anyway- RAW, bays have to go into port/stbd mounts- no dorsal, keel or prow.
You could go 4 hangar bays and a prow Bombardment cannon. That's going to hurt anything that gets close.
I actually like going with a non-dictator cruiser with 2 port/stbd mounts and a prow, and putting two hangar bays on one side, prow macrocannon and putting in a bunch of lances on the other side.
I cover the topic in fair detail in this thread. Post #19 in particular goes over specific builds that use two bays with heavy weapons. Four bays in conjunction with prow torpedoes might be nasty though.
Yeah, I was pretty sure that the prow couldn't hold bays; I've never been too sure on why, but I'm assuming it's some mechanical thing that actually makes sense. Probably better to exit in the mothership's wake, rather than try to accelerate ahead of her, and such. My all-bays idea was with torps in the prow.
I read the post, and I can say I do like some of what I read. I can't say I have a good reason for it, but I still think I'll stick with a more "traditional" layout. While I love to make all numbers serve me, only me, and crush my enemies, some stuff I like more as "yeah, the standard way to do it looks like this," and I also like some range greater than the bombardment cannons allow for.
Strange aside, but I had the thought. If your ship has extra room, maybe space you aren't using, or maybe room left in a nice cargo area, can you store extra ordnance there? If I am planning for a long voyage, and not sure when next I'll get a chance to make port, and restock on my limited torpedoes, can I allot space to hold another batch of them, understanding that I'll still need time out of combat to have them moved to the right place, and loaded, or can you ONLY carry what the torp tube Component can store in its confines, and in the tubes? The Fortis carries 48, so it might not be so bad, but you CAN go through those in eight volleys, and some of the others can only carry a dozen, or two. While I accept that an aspect of NCs, torps, and AC is you have to be stingy with your limited assets, a massive ship with cavernous holds should be able to carry some stuff, if you were willing to sacrifice the "cargo room" other stuff might need. Perhaps I'll fake a Component, "Ordnance Stockpile", or some such. I can cost the same as the tubes, but function purely as an extended magazine, if you will. Sort of up to the player how the space in their ships is spent. Would also need to make two separate Acquisition tests to refill both, so it might not be too cheesy.
Edited by venkelos, 15 June 2014 - 10:02 AM.