Speaking for myself, I want the rules to actually work when they're put to the test. If they don't, then getting them changed (through errata or house rules) seems like a better answer than just ignoring them.
I agree with this. I've never really understood just discarding what should otherwise be perfectly good rules.
Because the game in totality of circumstance is about story and not technical nit picking of a minor technical rule of space combat. If that technical specificity is what some require, they should be playing a tabletop tactical game and not a narrative focused RPG. Having very tight rules about sensors and comms adds extremely little to practically nothing to a story. This game is story driven, story focused. It's extremely abstract, it doesn't even use numeral dice, it's not meant to focus on this sort of thing. That's part of why there is no "Sensor MkIII can scan and ID targets at 3000km while Sensor MK X can see out to 20,000 km", because the devs didn't want people focusing on that minutiae.
I also don't see how even if they publish some errata about changing the range descriptions of comms and sensors that suddenly makes the game all better whereas before it was unbearable. Incidentally these two items occupy two whole paragraphs in a 440+ page rule book to give an idea how unimportant the devs thought they were to the game.
They didn't give them ranges in kilometers, but they did give them ranges in terms of range bands (just like weapons). The issues I've mentioned come up when using the range bands they have given us, and could really use some cleaning up. Cleaning it up so the rules are written to allow what we see on screen would be ideal.
There are no rules to clean up though. There is no sensor step in ship combat. The paragraph you're upset over is a fluff piece on the page proceeding where ship combat rules start. There is no sensor check in combat/shooting. They don't have anything to do with it. There is no "Locate the Enemy" Action, Maneuver, Incidental. So there is no rule to clean up.
p. 235 "Thanks to the advanced targeting computers installed in most starships, the range of the shot has no bearing on the attack's difficulty: If the target is within range, a starship can hit it."
The only portion of the rules where it would come into play might be some Actions like "Scan the Enemy" or "Slice the Enemy's systems"
If you want a better sensor range, grab one off a similar silhouette ship and install it as an upgrade on an existing one. Dream up a price that makes sense, or just make an attachment called advanced sensors and have the players pay a decent price. Maybe they will have some sort of attachment in one of the upcoming splat books.