Having done a little tweaking, I've put together a few rough changes to the existing suit profiles; nothing huge, but I'd appreciate any insight and opinions people might have concerning these changes. Some of the language could do with being refined to provide greater clarity, but there are just my notes thrown up here for review.
Battlesuit Critical Effects Table:
There is no longer a roll required to determine whether this table is used or not; when a battlesuit's structural integrity is brought below 0, it always rolls on this table. All existing rules for repairing Critical Damage remain. Note that as a result, any talents the pilot may possess that reduce critical effects do not apply.
Armour Vs. Vehicles:
The XV25 Stealth Suit is counted as powered armour; it conforms to the physiology and position of its pilot, meaning that the pilots legs are located within the legs of the suit, and so on for the arms, head and torso. As such, it operates much like powered armour does; rather than providing a static strength bonus of its own, it grants a +20 bonus to the pilot's Strength characteristic, as it enhances existing force rather than providing force of its own. Any gear, equipment and/or weapons mounted onto the suit do NOT factor into the suit's maximum carry weight, as they have integral systems to the suit and thus their weight is accounted for. Any additional weight is factored normally, using the pilot's SB (modified by the suit) and TB. Called shots aimed at specific points of the suit, if successful, strike the character in the specified point as normal.
All other forms of battlesuit count as vehicles rather than armour; they do not rely upon the pilot to provide them motive force, nor does the pilot's extremities correlate to the limbs of the suit. The pilot is contained entirely in the "torso" of the suit, which operates as the vehicle's cockpit. As such, these suits do not add the pilot's TB to reduce incoming damage, nor do they use the pilot's Wounds to track their own damage; instead, they have a separate pool of Structural Integrity that represents the amount of damage they can sustain before system failures become likely to occur. Called Shots may not be used to target the pilot, as the vehicle counts as being Enclosed unless suitable damage occurs that would make the pilot visible (Note: May need to modify the existing Critical Table to include such a result, but until then it is left to the GM's discretion whether existing damage results would make the pilot visible or not). Any abilities that require line-of-sight from the TARGET operate as normal, as the suit has full sensory capabilities that the pilot utilizes, however abilities that require the user to have line of sight to the target may not directly affect the pilot while the suit is enclosed, although such abilities may affect the suit itself as normal.
Battlesuits, similar to dreadnaughts, utilize several of the pilot's Characteristics, while replacing others. The Pilot retains their Weapon Skill, Ballistic Skill, Toughness, Intelligence, Perception, Willpower and Fellowship while piloting a suit, but replace their existing Strength and Agility scores with those of the suit. Any effects, abilities or powers that bypass the battlesuit and affect the pilot directly use their own Characteristics rather than that of the suit, and any damage they may receive when target by such abilities comes off their Wounds total rather than the suit's Structural Integrity. Finally, the suit does not count any mounted systems, weapons or equipment towards it carry limit based upon its Strength Characteristic, but for the purpose of attempting to carry additional objects, the suit uses its own SB, without adding the Pilot's TB to the total.
Modified Battlesuit Stats:
XV8 Crisis - Armour; 12 / Size; Enormous / Hard Points; 3 / Strength; 60 [Unnatural Strength x2] / Structural Integrity; 10
xv9 Hazard - Armour; 16 / Size; Enormous / Hard Points; 4 / Strength 70 [Unnatural Strength x2] / Structural Integrity; 20
XV8-05 Enforcer - Armour; 13 / Size; Enormous / Hard Points; 4 / Strength; 65 [Unnatural Strength x2] / Structural Integrity; 15
XV8-02 Iridium - Armour; 17 / Size; Enormous / Hard Points; 3 / Strength; 60 [Unnatural Strength x2] / Structural Integrity; 22
XV88 Broadside - Armour; 17 / Size; Enormous / Hard Points; 3 / Strength; 70 [Unnatural Strength x2] / Structural Integrity; 25
I've yet to come up with appropriate stats for the Riptide, although they would differ substantially from the presented material in terms of their durability.