First off I'd like to say well done FFG on getting an updated PDF out so fast.
(no sign of appearence yet).
I doubt we'll have them. There aren't appearance tables in the core book, nor in ItS, describing the other aliens. You guys are just used to looking them up in DH.
The problem is whilst wounds make sense (1d5+2+(2*TB)) Fate points don't.....You only get one......no rolling....just one.....seriously one.....for a character with a load of Fate-powered talents......ONE
Well, that kinda makes sense, if
(and only if
) you buy into the idea that Fate Points represent the "influence of Higher Powers" or are actual "Blessings of the Emperor." Tau are very disconneted from the Warp after all, and not exactly children of the God-Emperor o Mankind either.
Ofcourse, if like me, you think Fate Points represent cinematic luck and the general 'over-the-top'-ness of the setting... not so much.
And I personally prefer the Emperor as off-stage and much talked about but little felt.
That said, who takes talents that cost fate points to use anyway? As mentioned elsewhere (on the DH2 beta threads maybe?), they are rarely if ever worth it, unless you have something like 6+ Fate Points anyway.
That re-roll is just the better option 99% of the time, IMAO.
No sign of any limit to the number of drones you can have following you around either - my players will be happy as they already are looking at squadrons of 8 marker-drones and 2 shield drones as a standard
Hitting with those marker drones won't be a given.
Also, they may want more shield drone, because (unlike the TT), in RT you usually shoot at an individual rather than a group and shield drones do not appear to extend their shield over other characters, so they will need to use the Guardian Talent (with all those limitations) to take the shot.
I'd also have liked an availability for replacement drones, mind you.
so no rules for working out Twin-linking weapon systems,
Never have been anywhere in RT.
If you run pure RAW, if a weapon doesn't come twin-linked, there's no way to make it so.
Other than, you know, puting a laser sight on a lasgun
no restrictions on the size of weapons - so still nothing wrong with a stealth suit armed with a twin linked smart missile system, plasma rifle, early warning override, and a multispectrum sensor suite - you work out what that will do per turn in combat and tell me that its sensible
That's 3 (or 4, not sure about signature systems) on a 2 Hardpoint suit.
I agree with your sentiment, but the example was poorly chosen I think.