I really wish that initiative was always based on Vigilance with characters that are prepared (like the guys setting an ambush) getting upgrades on the Vigilance check equal to their ranks in Cool.
As player, I kind of wish this, too. But then maybe I'm being too wargamey.
This would mean that it's always an advantage to be prepared rather than the current system where someone with Vigilance > Cool seems to prefer walking into things unprepared.
The irony is that I know people who are exactly this way. You throw them into something unprepared, and they do fine. You give them time to prep, and they get all jittery and nervous.
Ultimately, the fact that I actually know people who are exactly this way is why I don't have a problem with the game choosing to mirror this fact in their mechanics.
Regardless of the fact that it puts my Wookiee at a disadvantage, that just means I need to buy his Cool skill up a few ranks.
Unless stated otherwise, these are just my personal opinions about how I feel things should work. Even if I quote chapter and verse of a particular rulebook, only the part that's quoted is likely to actually be official. Each GM will have to decide for themselves what rules they will use and which ones they won't, and how they will interpret the rules they do use. That is their right -- and their responsibility.
"A FFG Star Wars Index" by Aahzmandius_Karrde: <http://community.fan...ar-wars-index/> | Github project at <https://github.com/k...rde/ffg_swrpg/>
"Dice Probability Generator" by Litheon: http://community.fan...lity-generator/