TL;DR - Give Void Shields a numerical value to soak damage before it's applied to the Armour and Hull.
This came about due to our game sessions ending way later than they should. I like the unpacking of BFG stats--armour, speed, hull--so that you have a larger variety between certain things.
It's just weird that a transport up to a light cruiser can absorb exactly one hit, regardless of what's being fired at it. So we're thinking of switching 1 Void Shield for 10 damage points, with the remainder of that hit being applied on its own to the Armour: useless for macrobatteries, but okay for lances.
This will let us give transports say 8 Void Shield Points while Light Cruisers can have up to 15, provided it has the proper upgrades/systems.
The secondary goal is to give more upgrade options to Void Shields. There's not much in that department.
Has anyone ever experimented with something like this?
Edited by Marwynn, 04 June 2014 - 02:23 PM.