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A Crusade in Twilight


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#21 HappyDaze

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Posted 05 June 2014 - 01:01 AM

...so how many Wounds do Tau PCs start with? Because there's no rule for it in the pdf.

Hopefully a whole lot because they get very few picks of Sound Constitution.

 

And Battlesuits seem to only have the Wounds of the pilot, meaning that anything that gets though the armour is going to wreck them.


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#22 Surak

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Posted 05 June 2014 - 03:06 AM

Checked my copy and wounds do seem to be missing, as are fate points and physical appearence tables (hight etc)

 

Anyone messaged FFG about the missing stuff yet?

 

Regards

 

Surak


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#23 TorogTarkdacil812

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Posted 05 June 2014 - 05:26 AM

Would not mind if FFG makes PDF releases regular, but also with possibility of Print on Demand, ideally through Drivethrurpg. I have nothing against pdfs, but it does not feel right until a tree or two dies.

 

Could someone give us a short review of Tau Character Guide contents please?


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There is nothing as good as seeing rebel scum running out of a cave full of gas, right into the blasters of your battalion-–well, except sunrises, but for those you have to get up early.


#24 Surak

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Posted 05 June 2014 - 06:01 AM

Would not mind if FFG makes PDF releases regular, but also with possibility of Print on Demand, ideally through Drivethrurpg. I have nothing against pdfs, but it does not feel right until a tree or two dies.

 

Could someone give us a short review of Tau Character Guide contents please?

 

All FFG PDFs have been avaliable through Drivethru in the past, so looks good

 

as for the content;

 

Chapter 1 - For the Greater Good

 

Explains the background of the Tau in Brief

 

Chapter 2 - Tau Explorers

 

How to build Tau Player Characters, New Skills, Talents, Career Path (Firewarrior), Alternate Ranks (Pathfinder,  Drone Handler, Battlesuit Pilot)

 

Chapter 3 - Tau Armoury

 

Tau Weapons, Equipment, Armour, and Drones. Details rules for outfitting Battlesuits (XV25, XV8, XV8-02 Iridium, XV8-05 Enforcer, XV9 Hazard, XV88 Broadside, XV104Riptide)

 

And thats it

 

Hope that helps

 

Surak


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My DH beta 2 aptitude calc is here https://drive.google...dit?usp=sharing

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#25 Errant

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Posted 05 June 2014 - 06:47 AM

Could someone give us a short review of Tau Character Guide contents please?

Having had a couple of hours to skim through it in the company of friends, I'll give it a crack. Book is divided into three sections;

  • a 3-page gazetteer about the Tau, which is basically nothing you didn't already know from five minutes reading Lexicanum
  • The Tau Explorer Career itself, where you start out as a Fire Warrior and can branch out into Pathfinder, Drone Controller or Battlesuit Pilot.
  • Finally, the Armory. Which include Rail Rifles. You want Rail Rifles.

Section 1 - So how the hell did we get here?

 

Egh. It's almost literally the Lexicanum page. Doesn't even offer an explanation of why your particular Tau might happen to be on the other side of the galaxy. The introduction encourages you to purchase the adventure as 'an opportunity to introduce Tau Explorers into the party organically'. There's a throw-away reference to the Jericho Warp-gate, but if you're not familiar with the Deathwatch background that does nothing for you.

 

Section 2 - So you want to fight for the Greater Good

The Fire Warrior is basically an arch-militant that gets Command at Rank 1 and less weapon skill-type bonuses. So whoever was complaining about Fear and Loathing in the Eastern Fringe making Fire Warriors better commanders than Ach-Militants, time to eat some crow. Other than that, it's about what you'd expect. A boatload of new talents, including ones that allow you to spend a fate point to either gain a talent someone else in your group possesses, or confer it to someone else once per session, without needing to meet prerequisites. I can think of some silly combos with this, like conferring Hard Bargain or one of the more interesting Alternate Career talents.

 

Speaking of Alternate Careers, Battlesuit Pilot lets you be a god-damned Riptide.  Pathfinder lets you be sneaky and negate cover with marker lights, and make it easier to hit anyone whose attack he dodges. Given that you can get it at rank 2 there's nothing really terrifyingly awesome here, but they make for damned good recon specialists, as you'd expect.

 

Battlesuit Pilot lets you be a god-damned Riptide.

 

Drone Handler's like a mini-techpriest, getting talents that let you spend a fate point to automatically succeed at a test with a number of degrees equal to your Intelligence Bonus, Combat Formation, or Gun Blessing (They don't need Mechanicus Implants for it, but I guess they use the power of friendship to unjam the guns). With Swarm Protocols and Priority Fire, they can have all their drones perform Full Aim actions, then for the low, low cost of a single Half Action, have them all fire on their targets using the drone controller's BS. So that's neat. Swarm Protocols kind of implies that for most people it would normally be a Half-Action to tell a single person what to do, so that's odd.

 

RIP AND TEAR THROUGH THE TIDE OF BLOOD WITH BATTLESUIT PILOT. SUPLEX HIVE TYRANTS. DO WHATEVER, YOU'RE PILOTING A HUGE-ASS MECHA.

 

Section 3 - You're going to want the Rail Rifle.

 

A pile of gear pulled from the Tau codex and Deathwatch. It's mostly pretty average; there's a couple of annoying things, like Drone Controllers not specifying how many Drones you can have attached to you at once. There's a neat gravity wave cannon that reduces your Agility Bonus by 1d5. Rail Rifles do 3d10+2 Pen 12 and negate a level of Unnatural Toughness. The only drawback is that it's all ridiculously expensive gear, with an average availability of Very Rare with most of the good stuff straying into Near Unique or Unique territory. On the other hand, you can get +40 to Acquisition tests if you make nice with a Tau colony or military force and can arrange shipments. There's also battlesuits. Battlesuits are awesome.

 

Is this book worth my hard-earned shekels?

I've bought a lot worse books for more. I'd prefer to have more of the background filled out, perhaps by including some details about the Tau forces currently in the Expanse or details about a small colony or somesuch. Personally, the only reason I'd recommend you get this is if you get a player who's badgering you about wanting to be a Fire Warrior to buy it, or you have a hate-boner against house-rules. I prefer Fear and Loathing in the Eastern Fringe, if only because it provides three full-fledged careers instead of one with three alternates. 

 

What I WILL say is that I'm glad they decided not to pull another Soul Reaver and actually separated the character part from the adventure part. Given that together they cost a bit the same as Soul Reaver and are obviously intended to be matched together, it sets a reasonable standard. 


Edited by Errant, 05 June 2014 - 06:55 AM.

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#26 Marwynn

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Posted 05 June 2014 - 07:45 AM

FFFFUUUU-

 

Sorry, you mentioned the Catalyst embezzlement.  I know more about that than I would like, enough to be infuriated, but not enough to really know the details.

 

Those were dark days. The quality of Catalyst's stuff remains high, but that cloud still hangs over the whole place. It's a pity, I'm a BattleTech lover first and foremost.

 

I'd even argue that the lack of dead tree options and visibility for its fiction is hurting that brand.

 

Question: Can humans ride Battlesuits? Because I'm totally asking for a friend. 


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#27 Errant

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Posted 05 June 2014 - 07:50 AM

Technically battlesuits are just Pilot(Personal) so Hotshot Pilot should let you go crazy suplexing hive tyrants.


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#28 Annaamarth

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Posted 05 June 2014 - 08:08 AM

Marwynn- if you get a Tau into the group who happens to bring along a god-damned riptide, and you have an Explorator, then what do you think is going to happen in this scenario?

 

Me, I see the Explorator, the Archmilitant, the Voidmasters and pretty much anyone else running around suplexing Hive Tyrants.  I also see the Rogue Trader in a battlesuit with an inordinately large hat.

 

edit: sorry, god-damned riptide. Because that's a thing now.

 

2nd edit: Hey Errant- mind if I quote some of that in my sig?  Because that's beautiful.


Edited by Annaamarth, 05 June 2014 - 08:14 AM.

RIP AND TEAR THROUGH THE TIDE OF BLOOD WITH BATTLESUIT PILOT. SUPLEX HIVE TYRANTS. DO WHATEVER, YOU'RE PILOTING A HUGE-ASS MECHA.

 -Errant, on how Rogue Trader ought to be played


#29 Erathia

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Posted 05 June 2014 - 08:14 AM

Checked my copy and wounds do seem to be missing, as are fate points and physical appearence tables (hight etc)

 

 

Wow, that's a little bit of an oversight. Either that or they're really playing up the idea that Tau are incredibly squishy, and if they take a single wound they die.


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#30 Marwynn

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Posted 05 June 2014 - 08:15 AM

Marwynn- if you get a Tau into the group who happens to bring along a god-damned riptide, and you have an Explorator, then what do you think is going to happen in this scenario?

 

Me, I see the Explorator, the Archmilitant, the Voidmasters and pretty much anyone else running around suplexing Hive Tyrants.  I also see the Rogue Trader in a battlesuit with an inordinately large hat.

 

edit: sorry, god-damned riptide. Because that's a thing now.

 

In our group? The Explorator'd ask me to kill the Tau after I trick the blueskin to show me how to turn it on. For heresies and whatnot, I'd imagine.

 

The trick is convincing the GM to let us encounter the Tau. Suppose I buy this for him... hmm.


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#31 Errant

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Posted 05 June 2014 - 08:22 AM

2nd edit: Hey Errant- mind if I quote some of that in my sig?  Because that's beautiful.

Feel free!

 

The trick is convincing the GM to let us encounter the Tau. Suppose I buy this for him... hmm.

"Dear Lord Whoever-is-responsible-for-the-Eastern-Fringe-and-Jericho-Gate,

Hi, How are you? I am fine. We would like to help prosecute the war against the blueberries. Because reasons. Could you please write us a pass to go through that big swirly gate?

Lots of Love,

Explorator-Magos Sprocket Cogswain, esquire

 

PS, no need to ask the Rogue Trader about this, I am working entirely on her behalf and with her knowledge and understanding."


Edited by Errant, 05 June 2014 - 08:26 AM.

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#32 H.B.M.C.

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Posted 05 June 2014 - 05:03 PM

It's been updated with Wound count/Fate Points now, so that's good.

BYE


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The views expressed in this post are my own. I do not speak for or on behalf of Fantasy Flight Games.


#33 Trailblazer

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Posted 05 June 2014 - 07:05 PM

Could someone who has the adventure let me know if there are any Tau ship stats in it?



#34 DeMarchese

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Posted 06 June 2014 - 01:03 AM

Before this Tau-nonsense actually came to our RT games, I already had those bluberries running over Koronus with what I see is a good explanation that fits the fluff:

 

Dark Eldar use Webway to bypass Imperial Fleet at the Cosmic Gate on Jericho. A few hundreds of Tau escape enslavery thanks to the intervention of the Explorers at the 'Soul Reaver' chapter events. They are from every caste since dark eldar are known for not beign picky about meat-slaves. After going free, the Explorers leave them on a remote planet (because you don´t know when you are going to encounter a deep-space Navy patrol) and they set-up a small colony and grow from there.

 

Now, there are Tau on Koronus and a small blck market of their tech and extremely rare availability of tau mercs.

 

End of story. And it only sounds more complicated that it truly is, really.

 

@FFG: A little more of imagination over your supplements, please.


Edited by DeMarchese, 06 June 2014 - 01:07 AM.


#35 HappyDaze

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Posted 06 June 2014 - 01:43 AM

Before this Tau-nonsense actually came to our RT games, I already had those bluberries running over Koronus with what I see is a good explanation that fits the fluff:

 

Dark Eldar use Webway to bypass Imperial Fleet at the Cosmic Gate on Jericho. A few hundreds of Tau escape enslavery thanks to the intervention of the Explorers at the 'Soul Reaver' chapter events. They are from every caste since dark eldar are known for not beign picky about meat-slaves. After going free, the Explorers leave them on a remote planet (because you don´t know when you are going to encounter a deep-space Navy patrol) and they set-up a small colony and grow from there.

 

Now, there are Tau on Koronus and a small blck market of their tech and extremely rare availability of tau mercs.

 

End of story. And it only sounds more complicated that it truly is, really.

 

@FFG: A little more of imagination over your supplements, please.

So a few hundred escaped slaves can manage to survive and reproduce the advanced tech of the Tau from scratch...

 

You certainly have shown more imagination than FFG with this idea. No, that wasn't praise.


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#36 Annaamarth

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Posted 06 June 2014 - 01:49 AM

Those burns.  They look... sick. You might need to see your local Magos Biologis for treatments.


Edited by Annaamarth, 06 June 2014 - 01:50 AM.

RIP AND TEAR THROUGH THE TIDE OF BLOOD WITH BATTLESUIT PILOT. SUPLEX HIVE TYRANTS. DO WHATEVER, YOU'RE PILOTING A HUGE-ASS MECHA.

 -Errant, on how Rogue Trader ought to be played


#37 Magnus Grendel

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Posted 06 June 2014 - 03:49 AM

Could someone who has the adventure let me know if there are any Tau ship stats in it?

 

No. The Tau in the adventure are a hunter cadre sent on a very specific mission (spoilers, read the adventure) and have travelled from the Jericho reach on an Imperial navy ship under....I guess you'd call it "diplomatic status"?

This is why all the characters in the guide are fire caste; it represents survivors of this force.

 

They have the odd battlesuit with them but nothing larger, and future support will be limited to what a rogue trader can arrange to have smuggled through from the Achillus Crusade forces.

 

 

  • Would I rather it were in hardback? Of course.
  • Am I pleased stuff is coming out at all? Very. A 120 page adventure plus a 30 page new race character guide is no small beer.
  • Would I like to see more .pdf releases? Please.

Edited by Magnus Grendel, 06 June 2014 - 04:03 AM.


#38 DeMarchese

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Posted 06 June 2014 - 04:08 AM

 

Before this Tau-nonsense actually came to our RT games, I already had those bluberries running over Koronus with what I see is a good explanation that fits the fluff:

 

Dark Eldar use Webway to bypass Imperial Fleet at the Cosmic Gate on Jericho. A few hundreds of Tau escape enslavery thanks to the intervention of the Explorers at the 'Soul Reaver' chapter events. They are from every caste since dark eldar are known for not beign picky about meat-slaves. After going free, the Explorers leave them on a remote planet (because you don´t know when you are going to encounter a deep-space Navy patrol) and they set-up a small colony and grow from there.

 

Now, there are Tau on Koronus and a small blck market of their tech and extremely rare availability of tau mercs.

 

End of story. And it only sounds more complicated that it truly is, really.

 

@FFG: A little more of imagination over your supplements, please.

So a few hundred escaped slaves can manage to survive and reproduce the advanced tech of the Tau from scratch...

 

You certainly have shown more imagination than FFG with this idea. No, that wasn't praise.

 

Actually, I never said they reproduced their tech from scratch. In fact they used what they could take away from the dark eldar vaults as loot in order to bargain with the Explorers in exchange for a small settlement. Esentially they survived basically thanks to the support of a Rogue Trader Dinasty. A precious few tau ground-caste technicians/engineers provided really useful services improving imperial-based technology.

 

I´m glad you asked and mentioned those poinst and Im also glad to explain them in a deeper way, although I´ll had raised those same objections in a way far less... 'pointy'

Your opinion is welcomed all the same.



#39 Tenebrae

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Posted 06 June 2014 - 04:25 AM

Could someone who has the adventure let me know if there are any Tau ship stats in it?

 

Sadly no.

That is my main complaint.

More than the original absence of Wounds as it happens.
And that has been fixed.


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#40 Marwynn

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Posted 06 June 2014 - 07:34 AM

 

Could someone who has the adventure let me know if there are any Tau ship stats in it?

 

Sadly no.

That is my main complaint.

More than the original absence of Wounds as it happens.
And that has been fixed.

 

 

I'll let Evil Hercules articulate my sentiments: http://i.imgur.com/W2Z7L.gif

 

Not even ship components? Man, I wanted some rail gun batteries or ion lances. Bah!


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Beyond Reach - The New Adventures of the Strom Dynasty

The Tau Fleet | The Tyranid Hive Fleet | Battlefleet Jericho





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