I just finished the Shadow of Nerekhall campaign with 4 people in total. I played the OL as usual against 3 Hero players. And I got the impression that some quests were extremely biased. So I wanted to ask around, whether others had similar impressions, since 2 of the Heroes I played with played Descent for the first time and may not have played it very effectively.
- Let me begin with the finale "the city falls". I crushed the Heroes easily. I destroyed all 4 iron wards, and the Heroes only managed to collect 4 fatigue tokens. The Mirclace Lieutenant wasn't even involved in any fighting, (which was disappointing, since this was the only quest he appeared and I even bought the miniature.) When I think about it, the finale seems extremely difficult for the Heroes.
- "Arise my friends" seems very difficult for the Heroes as well. In our session they didn't even get close to the red objective token, i.e. the rift. Even if they had managed to get closer to Tristayne Oliven, I don't think the Heroes would have had a chance. I spread out my monsters and combined with a corrupt citizen card, my master changeling was very fast, too, so I collected the objective tokens in no time.
- Another quest, which I found biased towards the Heroes this time was "Respected Citizen".
I find it hard to kill Heroes anyways, but killing them 6 times, before they finish their objective almost seems impossible to me in this quest.
I mean, I know that balancing these quests is difficult and there will always be quests that are slightly biased toward one side by design, but the quests I mentioned above seem impossible. What impressions did you have?
Feel free to post any other balance issues you experienced in other quests or campaigns.
After all, balance is essential for competitive and exciting games and I think it should always be the main focus, when designing quests.