Taking the game to a point where I can get the lads and lasses of my RP group testing it is very much my priority.
I may in fact be building initial trial characters as early as tomorrow with them.
The trading system is my primary concern at the moment.
Actually to hell with the logistics system.
I'm thinking of a "merchant rating" system (this is a behind the scenes mechanic handled by the GM) where any NPC Trader has an assigned value (0 to +5). This value is the modifer which determines their stock quickly and without the endless rigmarole of buggering about with rarity caps or specific lists.
It works by the merchant value to the d10 roll shown below.
Very Rare 8+
Extremely Rare 9+
Near Unique 10+
Weapon quality adjust the item up or down by one level of availability per level of quality
Shenk "Shifty" Simmons has a merchant rating of 1 (he's off the main trade routes and has few friends in the guild)
Jeff the player is looking for a Boltgun to replace his old shotgun.
A boltgun is rare (7+) but Shifty has a merchant rating of 1 reducing the required roll to a 6+
So the GM rolls a d10 to see if Shifty can lay his hands on one (needing a 6+.)
The GM rolls a 5, he decides to offer Jeff a poor quality bolter (with an availabilty of 5+.)
Shifty offers Jeff a rusty, beaten up looking boltgun... Jeff decides to make do with his trusty shotgun for now.
Edited by Askil, 13 June 2014 - 03:01 PM.