Thought this belonged in it's own thread rather than continuing to highjack someone else's
I will be updating this file regularly as I work on it (hopefully this link will continue to supply the most current version.)
Notable points so far:
All players will be human (abhuman-like options are included in the form of the "big guy" and "little guy" background packages)
Characters will have to spend starting credits to supplement their (intentionally sparse) starting gear.
Item availibilities are being tweaked, this isn`t the Guard, triplex phall is on the other side of the galaxy and you`ll have to make do with local gear.
Credits are back! The logisics system will be used to determine if a character can obtain rare or unavailable items from the merchant`s guild (or black market) but cost will be the deciding factor in item acquisition.
Being a Psyker is a mutation not a job, there will be no specialised psyker archetype.
Characters are not (yet) affiliated to any faction but GMs are free to improvise or offer PCs oppurtunities to join up with factions.
There is no Sergeant type, it's just not happening, this isn't the guard and you don't get to pull rank.
There will (at least initially) be no Comrades.
Added starting stat bonuses and abilites to PC archetypes.
Updates will be posted... well when I remember to. The file on dropbox should (maybe) update about three minutes after I close my master copy of the file.
Comments, critique and collaborative inputs all are welcome. My one claveat is that I'm writing this up for me and my friends, we aren't making any money off it so don't IP lawyer me to death.
Edited by Askil, 13 June 2014 - 04:42 PM.