Back when we were playing RAW, one of my players came up with this way of reading DoS/F:
- DoS: the value of the tens die
- DoF: the value of the tens die, minus the tens digit of the Target Number.
It's basically the same. But you need to add 1 to both DoS & DoF if you use it with one of the later rules revisions that don't operate with the concept of Basic Success/Failure. Otherwise it's possible to fail or succeed a roll with 0DoF/S
Our modified rules have reintroduced Basic Success/Failure, but we roll tests against a Target Number of 100. This was mostly a cosmetic change based on everyone in our group preferring that rolling higher = rolling betterer,
Incidentally, we're using the same Opposed Roll mechanic as Darth Smeg, because it's pretty much the best idea ever. And it is nice to see that great minds think alike
I'm mildly baffled FFG hasn't also changed it to work that way. But I suppose maybe they feel the play experience is better when people roll dice against each other.