But it may take your action to get the benefits of Outmaneuver.
An action you should probably be taking anyways, if you don't want to get blown up. I know some people who think that barrel roll is the most powerful ability in the game, and I don't entirely disagree.
Which makes no sense. A single reroll helps a Tie far more than it helps an X-wing mathematically. And against low PS ships its a free target lock. To put it simply, Kinetic is wrong. The increase from 1.5 to 1.76 damage per shot is kind of enormous.
I don't think we're looking at the numbers the same way. Statistically speaking, which is more likely to occur, rolling two natural hits or rolling three natural hits? Obviously the former. With respect to the odds, then, and not some arbitrary fractional value, which ship benefits the most from a single re-roll, one with two red dice or one with three?
Like I mentioned before, there's a reason why nobody uses Flight Instructor. Half the time it's a complete waste of points, because you're going to roll an evade anyways. The value of a single re-roll increases substantially, however, with every green die you add to the equation. The problem is that large ships cap at two agility, and the Firespray only has one crew slot. The same principle holds true for red dice.
In fact, the major difference in our opinions may be that you are looking at value, and not the appropriate statistics involved. When you're only rolling two dice, rolling a single blank hurts much more than it does when you're rolling three. In that regard, an additional re-roll may be more valuable (and let's remember that this is a subjective term) on a TIE than it is an X-Wing, but it is not statistically more significant. As I pointed out above, it's just the opposite. And, with respect to value, Outmaneuver actually does at least as good a job as Predator, if not more so. A single hit becomes considerably more valuable when it's likely to deal damage, which is what Outmaneuver accomplishes. If you don't believe me, consider the value of an Ion Cannon Turret on a Y-Wing. An enemy ship is at range two. Do you roll two reds and hope for more damage, or roll three and hope that a single hit gets through?
Edited by WonderWAAAGH, 07 June 2014 - 01:08 PM.