Dissecting this video, it gave oodles of new information. I wish I had it in May:
0:18 Good images of the ladder up to the dorsal turret. My deckplan has the central passage going around this ladder, not continuing on straight through it. Easy enough to adjust I think.
1:09 Finally get to see how a person gets into the front ball turret. You can see a ladder going down from the right (starboard) side of the cockpit towards the back door. I had the ladder in the middle of the cockpit so I just need to slide it over.
2:12 We get to see 2 rear passenger cockpit seats (like in the Falcon). I only had 2 "front" seats. I will need to grow my cockpit a bit.
2:12+ We get to see the astromech take a trip from the front cockpit all the way back and into the Phantom! Solid information on the central, upper hallway and finally get to see how to get into the Phantom. See problem below.
2:18 Hard to see, but you get a glimpse of the galley through the doors just beyond the dorsal gun ladder. It's a small half-circle bench and round table like in the Falcon to the side of the passage. At 2:21, that same cubby-hole looks more like a door entrance, but could just be explained by the artist not putting in much detail since he/she wasn't expecting us to freeze frame and analyze.
Problem: We get to see a door slide open as the droid enters the Phantom. Just beyond the Phantom is a passage that includes a galley open to this passage and 3 more doors or cubby-holes (cabins?, fresher?). So when the Phantom is launched, there is a door at back of what appears to be a living area that opens straight into space. No airlock. If someone wants to enter/exit through this back door, no one should be eating lunch! Since my deckplan is for a "stock" VC-100, what did this door lead to before the Phantom was installed? I can't imagine the design having a back door from the galley/cabin area leading straight into space. Was there a rear airlock here that was ripped out to install the Phantom?
Updates needed for my deckplans:
Cockpit: Enlarge it to aft. Add 2 more chairs. Move the ladder down to the ball turret to the starboard side.
Central Hallway to Gun Ladder: Get rid of the split into 2 forward-aft hallways. Meld it into one. The side passages (to the escape pods) will no longer need the fold down bunks since it looks like I have a place to move them further back (see below). This would make the 2 airlocks before the escape pods huge. I will make them skinnier and have them double as ship's lockers, removing the one further back (see below).
Central Hallway Past Gun Ladder: I had a Hyperdrive, Fresher, Locker, and Galley here. The Galley will still be in this area, but moved to the other side and needs to be made smaller somehow (difficult). This area has 2 doors or cubby holes on each side. One is the Galley. The other I will make a Fresher. The remaining 2 will be Cabins since it makes sense (near fresher and galley) and I lost bunk space up above.
Engine Room / Phantom Area: Great that we know exactly where to place the Phantom now. In my stock version (no Phantom), I'm going to place a small rear airlock here while making adjustments so a Phantom will fit nicely here if the airlock is removed. My upper engine room needs to be scrapped. This is fine though since I already had an engine room on the lower deck. My old lower engine room will need to be altered/expanded somewhat, since the hyperdrive needs to be moved down there.
I want to get to work on these changes, but wonder if I should wait for Season 1 to start since more information will be coming? I could make the upper deck changes now, but I'm sure the lower cargo deck (we haven't seen much of it) will be greatly altered once we get glimpses during the first few episodes.
Edited by Sturn, 30 August 2014 - 07:13 AM.