[Edit:] The whole of my works on the Tau Navy is hosted on my blog here: http://40kroleplay.w...g-the-korvattra
First baby step:
Il’Fannor (Merchant)-class voidship - Standard Ke'lshan configuration
Speed: 3 Manoeuvrability: +0 Detection: +17
Void Shields: 1 Armour: 19 Hull Integrity: 50 (60, if newer, improved hull)
Morale: 100 Crew Population: 100 Crew Rating: Competent (30)
Turret Rating: 2
Weapon Capacity: Prow 1, Port 2, Starboard 2 (of these slots, 1 port and 1 starboard slot pre-equipped with components)
Compact, advanced Gravitic Drives (interstellar travel takes only 3 times as long as imperial vessels), Tau-pattern Warp Drive, Tau Command Bridge, Tau Life Sustainer, Tau Crew Quarters, Sensor Array
1 Prow Railgun battery (Macrobattery; Strength 2; Damage 2d10; Crit Rating 3; Range 8)
1 Starboard Railgun battery* (Macrobattery; Strength 2; Damage 2d10; Crit Rating 3; Range 8)
1 Starboard Gravitic Hook - Capacity: 1 Orca -
1 Port Railgun battery* (Macrobattery; Strength 2; Damage 2d10; Crit Rating 3; Range 8)
1 Port Gravitic Hook - Capacity: 1 Orca -
Replace Port/Starboard Gravitic Hooks with:
Port/Starboard Ion Cannon* (Lance; Strength 1; Damage 1d10; Crit Rating 4; Range 6)
*Tau rail gun and lance batteries are extremely sophisticated with advanced targeting systems that allow several individual weapons to engage each designated target regardless of their relative positions on the Tau ship. Therefore, Tau port/starbopard weapons marked with an asgerisk can also fire at target in the ship's Front arc.
Remarks: How good Tau Detection really is, is a bit unclear to me - however Tau tracking devices are reportedly very advanced; thus, arguably, their sensor arrays also are. I modeled Railguns as more powerful than macrocannons but with lower firing rate (strength). Should even out. More to follow as my time permits.
Edited by ak-73, 27 May 2014 - 12:40 PM.