The fact that they needed to do this (and they needed to do it, the game was insanely terrible right now) is a huge problem and leaves me very concerned about there ability to design cards in the long run. These objective sets are in back to back pack, and it's not some unbelievable combo, the interraction is so obvious and over the top it's ridiculous, how any playtester did not build this deck first and realize how OP and NPE it is is beyond me, and gents, playtesting gets harder with a larger card pool, not easier, if they missed this in back to back packs, they don't have a playtesting process at all
Please read this: http://www.cardgamed...all-the-haters/
Myself, I think that Freeholders were good design to counter the perceived sith dominance. As TGO said, sometimes you have to push the limits. FFG just got a little over the top with Holding All the Cards.
Even Wizards of the Coast did not see the monster coming their affinity mechanic would create when the Mirrodin block was released. And you would think they do a lot of playtesting.
An solution has been implemented. So please stop complaining now and go play the game. It's great. Just a few minutes ago, I gave the Sith a serious beating with a pure Jedi deck running Moldy Crow proxies and Jedi Mind Tricks. I really like what the designers of this game are doing.