we are halfway through the Quest Heart of the Wild with a fairly easy win for me (OL) in encounter one. Between the objective as is and a good hand of movement cards there never was a chance for the heroes.
Now I've seen a number of threads saying that encounter 2 is a near automatic win for the OL. My question is whether that holds true after the adjustments in the Errata (you can now only sacrifice cursed monster only in the Wild Garden, which will be teeming with heroes, a wolf and Raythen...).
Additionally I'd ask for advice on the open group. Apparently a cursed group would come handy but apart from that I'm not decided. Initially I wanted to try Arachyuras but now I wonder whether something small and fast would not make it easier, getting to the garden.
My group consists of: Durik Beastmaster, Tomble Thief, Alric Disciple, Jane Fairwood and Raythen
I'm playing basic II with webtraps, curse of the monkey God, etc and the Eliza Farrow plot deck.
Monsters come from: Core, LoR, Lair of the Wyrm and Trollfens
Thanks for your ideas