I received a response and have corresponded back an forth with Nathan Hajek Creative Content Director of FFG. The conversation went as follows:
There is a spirited discussion about Dark Charm going on at the moment: http://community.fan...-monster-auras/
My understanding now is that a DC'ed hero is considered a monster for one action, which can only be a move action or an attack action. And that the DC'ed hero otherwise has all of the properties and restrictions of a monster, so can only be affected by affects that target monsters, and cannot be affected by any affect that targets a hero. Also, a DC'ed hero, being treated as a monster, temporarily has no stamina value, and so cannot suffer fatigue to use skills or hero abilities, and will suffer damage whenever affected by an affect which targets a figure or monster and causes fatigue loss.
Essentially Dark Charm, changes a hero into a monster for all intents and purposes, for one move or attack action only.
Is this correct?
Yes, I’ve been watching that thread grow. I hope this is helpful.
First of all, getting back to the intent of the card, “You cannot force him to suffer [fatigue]” is a rough equivalent to the rule that a hero cannot suffer fatigue if he already has fatigue equal to his stamina. If the fatigue is a cost for something else to happen, the overlord cannot force that hero to suffer it. However, if the fatigue is a reaction to something else happening, the hero would suffer it.
Now, to the issue of a monster not having a Stamina value. On page 13 of the rule book, under “Fatigue and Stamina,” it states, “Since monsters do not have a Stamina value, if a monster suffers any amount of fatigue, it suffers that amount of damage instead.” This is saying, “because A is true, B must happen.” However, when a hero performs an attack or move action as if it were a monster, it does have a Stamina value. There is no rule (that I could find) that says that monsters cannot have a Stamina value and Dark Charm does not say that the hero loses his Stamina value. Therefore, the “if, then” statement of monsters suffering fatigue as damage does not apply to heroes-as-monsters because they do have a stamina value.
A hero treated as a monster can suffer fatigue and will suffer it as fatigue (unless he already had fatigue equal to his Stamina).
Just to make sure I cover everything in your question, everything else you stated seems to be correct. While under the effect of Dark Charm, a hero is not treated as a hero, he is treated as a monster.
So you have presented two distinct circumstances pertaining to Dark Charm and heroes suffering fatigue:
1. "If the fatigue is a cost for something else to happen, the overlord cannot force that hero to suffer it."
I interpret this to mean that the overlord cannot make the hero actively spend fatigue. (activating skills, gaining movement points, etc.)
2. "If the fatigue is a reaction to something else happening, the hero would suffer it."
I interpret this to mean that the overlord can cause a DC'ed hero to passively suffer fatigue as a secondary effect of the performed move or attack action. (entering spaces, bleeding, etc.)
So, the correct interpretation of Dark Charm would be:
A DC'ed hero is considered a monster for one action, which can only be a move action or an attack action. The DC'ed hero can only be affected by affects that can target monsters, and cannot be affected by any affect that targets a hero. Also, a DC'ed hero, cannot suffer fatigue to use skills, hero abilities, or to gain movement points, but may suffer fatigue from other affects.
Is this correct?
Yes, that sounds correct.
There you have it folks. P1 is indeed false, according to FFG, and my above argument is invalid. My esteemed colleagues are correct that a DC'ed hero is essentially considered a monster that happens to have a Stamina value.
Cheers to all.
Edited by Madmartigan, 25 May 2014 - 06:50 PM.