I run a really unconventional game, in that I'm not using the Starwars Setting, I'm doin a weird SciFi Mashup thing.
Here's my current working list:
Custom List of Races
(Pulled from a variety of SciFi sources).
Custom List of Equipment
(Mostly comprehensive, but slug-guns are arguably as good as energy weapons, just different, and there are some stun-only weapons as well).
Custom List of Vehicles
Mostly terrestrial vehicles, slying vessels are uncommon, hyperdrives are very uncommon. Travel is mostly by stargate.
Core Worlds/Outer Rim are now Civilized Cultures/Uncivilized Cultures.
Finesse Melee Skill is a thing (its what's used for Lightsabers, Lightfoils, Whips, Rapiers, etc.)
Pilot Terrestrial and Pilot Space are now Drive and Pilot. Drive covers Land/Sea craft, Pilot covers Air/Spacecraft.
Character Creation: Characters start with 5k credits worth of stuff, and the group starts with 20k in vehicles; and The "Base" XP is only for attributes. Players then get a 100xp headstart, with which they buy skills and talents and whatnot, but can buy no skills above 4.
Disengaging from melee: In addition to the usual maneuver to disengage from melee, you can spend an additional maneuver to disengage safely. if you don't, your opponents (so long as their melee/finesse/brawl is at least rank 2 and they're not using an improvised weapon) can preemptively use a maneuver from their next turn to get a free attack on you now. If they hit and either do damage or trigger a quality (for weapons that dont do damage) you take the hit, and fail to disengage. If you still have an action, you can try to use the action still.